Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Fireworks4444
Hachiman
Level 122
God Stats
15W - 1L
2,009 SR
Queue Stats
168W - 119L
1,742 Elo+
Party 1
Vamana
Vamana
Kínĝ
Vamana
Level 155
God Stats
2W - 2L
1,177 SR
Queue Stats
419W - 361L
1,721 Elo+
Party 1
Hel
Hel
Nuyia
Hel
Level 159
God Stats
5W - 4L
1,719 SR
Queue Stats
136W - 102L
1,702 Elo+
Party 1
Sobek
Sobek
lDenii
Sobek
Level 146
God Stats
2W - 0L
1,812 SR
Queue Stats
10W - 2L
1,836 Elo+
Party 1
Team Averages
Level 133
1,643 SR
1,700 Elo+

VS

Team Averages
Level 146
1,532 SR
1,653 Elo+
Artio
Artio
ChromaSharkeh
Artio
Level 159
God Stats
5W - 10L
1,683 SR
Queue Stats
383W - 337L
1,696 Elo+
Party 2
Charybdis
Charybdis
ImAEnderGamer
Charybdis
Level 157
God Stats
1W - 9L
1,225 SR
Queue Stats
243W - 200L
1,625 Elo+
Party 3
Merlin
Merlin
SkiMvskDBurke
Merlin
Level 128
God Stats
13W - 11L
1,642 SR
Queue Stats
193W - 185L
1,606 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Xarxith
Tsukuyomi
Level 160
God Stats
10W - 8L
1,628 SR
Queue Stats
622W - 567L
1,675 Elo+
Party 2
Cabrakan
Cabrakan
ZombyBear
Cabrakan
Level 126
God Stats
5W - 8L
1,483 SR
Queue Stats
461W - 437L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 8
8,264
636
7,775
10,422
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Fireworks4444
Hachiman
12
3 / 0 / 5
7,398
569
6,759
6,517
1,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Kínĝ
Vamana
14
7 / 1 / 1
8,438
649
7,228
10,138
7,086
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
Nuyia
Hel
13
4 / 0 / 6
8,280
637
8,340
7,358
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
lDenii
Sobek
11
1 / 0 / 9
7,109
547
3,061
11,042
8,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,164
397
2,881
13,733
6,188
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
ImAEnderGamer
Charybdis
12
0 / 3 / 0
6,570
505
4,618
8,660
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 2 / 0
6,448
496
4,964
5,499
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Xarxith
Tsukuyomi
10
1 / 6 / 0
6,216
478
6,220
9,417
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
ZombyBear
Cabrakan
10
0 / 5 / 1
6,318
486
3,922
9,577
7,400
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
21
Kills
1
1
Deaths
21
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
8
10
L
0
5
0
0
W
Hachiman
Fireworks4444
Hachiman
3
0
5
5.5
L
Charybdis
ImAEnderGamer
Charybdis
0
3
0
0
W
Vamana
Kínĝ
Vamana
7
1
1
7.5
W
Hel
Nuyia
Hel
4
0
6
7
L
0
2
0
0
L
Tsukuyomi
Xarxith
Tsukuyomi
1
6
0
0.17
L
Cabrakan
ZombyBear
Cabrakan
0
5
1
0.1
W
Sobek
lDenii
Sobek
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,163
Damage
22,605
45,477
Taken
46,886
22,907
Mitigated
20,269
25,775
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,775
3,007
0
4,106
10,422
3,687
1,353
2,950
7,374
0
40,703
L
2,881
338
726
1,843
13,733
6,188
0
4,547
9,186
14,251
0
W
Hachiman
Fireworks4444
Hachiman
6,759
3,224
0
2,865
6,517
1,723
327
599
5,880
0
51,185
L
Charybdis
ImAEnderGamer
Charybdis
4,618
3,284
0
3,364
8,660
2,296
696
1,861
6,799
0
48,953
W
Vamana
Kínĝ
Vamana
7,228
3,188
0
4,868
10,138
7,086
0
1,878
8,260
0
44,034
W
Hel
Nuyia
Hel
8,340
849
3,999
5,140
7,358
2,107
1,498
2,479
4,661
54,472
0
L
4,964
38
0
1,337
5,499
1,664
0
2,432
3,067
45,964
0
L
Tsukuyomi
Xarxith
Tsukuyomi
6,220
1,030
0
2,322
9,417
2,721
0
1,669
7,748
0
34,692
L
Cabrakan
ZombyBear
Cabrakan
3,922
416
0
2,205
9,577
7,400
0
892
8,685
28,674
0
W
Sobek
lDenii
Sobek
3,061
392
116
4,681
11,042
8,304
660
3,343
7,535
18,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,489
Gold Earned
30,716
384
Minions Killed
339
0
Camps Cleared
0
1,407,963
Distance Traveled
1,251,167
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,264
636
74
6
0
308,331
1
L
Artio
5,164
397
19
1
0
244,875
9
W
Hachiman
7,398
569
83
6
0
269,906
3
L
Charybdis
6,570
505
87
7
0
246,412
3
W
Vamana
8,438
649
85
7
0
264,971
0
W
Hel
8,280
637
115
9
0
287,501
4
L
Merlin
6,448
496
94
7
0
252,143
4
L
Tsukuyomi
6,216
478
72
6
0
265,995
3
L
Cabrakan
6,318
486
67
5
0
241,742
1
W
Sobek
7,109
547
27
2
0
277,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role