Player Matchup

Cthulhu
Cthulhu
Greasy ninjas
Cthulhu
Level 128
God Stats
0W - 2L
1,685 SR
Queue Stats
26W - 23L
1,504 Elo+
Party 2
Thanatos
Thanatos
RingingPOLLO
Thanatos
Level 122
God Stats
3W - 5L
1,492 SR
Queue Stats
121W - 79L
1,520 Elo+
Solo
Tiamat
Tiamat
SaiyanBallz
Tiamat
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 62L
1,468 Elo+
Solo
Charybdis
Charybdis
XxB1ackxRainxX
Charybdis
Level 100
God Stats
0W - 1L
1,729 SR
Queue Stats
21W - 15L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
issai013
Gilgamesh
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,462 Elo+
Solo
Team Averages
Level 112
1,581 SR
1,489 Elo+

VS

Team Averages
Level 114
1,546 SR
1,445 Elo+
Guan Yu
Guan Yu
Dalt0n12
Guan Yu
Level 115
God Stats
1W - 0L
1,547 SR
Queue Stats
75W - 91L
1,366 Elo+
Party 1
Athena
Athena
Dizy2
Athena
Level 94
God Stats
52W - 51L
1,612 SR
Queue Stats
423W - 489L
1,540 Elo+
Solo
Cupid
Cupid
Squally48
Cupid
Level 59
God Stats
1W - 1L
1,610 SR
Queue Stats
6W - 14L
1,413 Elo+
Party 1
Rama
Rama
StrappedFatman
Rama
Level 144
God Stats
8W - 5L
1,561 SR
Queue Stats
481W - 481L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
duba35
Zhong Kui
Level 159
God Stats
43W - 70L
1,398 SR
Queue Stats
1,144W - 1,124L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
2 / 3 / 8
13,139
939
36,791
34,068
47,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
RingingPOLLO
Thanatos
20
5 / 8 / 7
14,250
1,018
23,172
23,262
12,441
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Tiamat
19
4 / 11 / 8
13,333
952
26,339
27,624
21,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
XxB1ackxRainxX
Charybdis
17
1 / 1 / 2
10,908
779
2,016
2,454
635
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
issai013
Gilgamesh
18
1 / 10 / 8
12,336
881
23,786
31,569
33,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

46

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dalt0n12
Guan Yu
20
6 / 3 / 23
14,072
1,005
19,406
29,717
37,468
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Dizy2
Athena
20
6 / 0 / 20
14,184
1,013
17,946
36,117
25,851
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Squally48
Cupid
20
7 / 2 / 22
14,388
1,028
21,009
14,071
6,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
4 / 7 / 13
12,878
920
21,620
22,069
9,853
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
duba35
Zhong Kui
20
10 / 1 / 16
15,181
1,084
28,726
15,893
12,950
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
127
13
Kills
33
33
Deaths
13
33
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Dalt0n12
Guan Yu
6
3
23
5.83
W
Athena
Dizy2
Athena
6
0
20
16
L
Cthulhu
2
3
8
2
L
Thanatos
RingingPOLLO
Thanatos
5
8
7
1.06
L
Tiamat
4
11
8
0.73
W
Cupid
Squally48
Cupid
7
2
22
9
W
4
7
13
1.5
L
Charybdis
XxB1ackxRainxX
Charybdis
1
1
2
2
W
Zhong Kui
duba35
Zhong Kui
10
1
16
18
L
Gilgamesh
issai013
Gilgamesh
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,104
Damage
108,707
118,977
Taken
117,867
115,022
Mitigated
92,776
32,146
Healing
48,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Dalt0n12
Guan Yu
19,406
5,068
10,496
10,017
29,717
37,468
0
15,424
13,781
0
40,380
W
Athena
Dizy2
Athena
17,946
4,607
0
10,717
36,117
25,851
0
20,886
14,411
33,735
0
L
Cthulhu
36,791
2,262
1,600
9,986
34,068
47,723
0
15,620
18,448
66,567
0
L
Thanatos
RingingPOLLO
Thanatos
23,172
7,734
436
10,892
23,262
12,441
0
9,121
14,141
0
56,387
L
Tiamat
26,339
2,753
1,350
6,627
27,624
21,171
0
9,045
18,579
47,777
0
W
Cupid
Squally48
Cupid
21,009
10,223
4,413
4,433
14,071
6,654
0
7,072
6,897
0
51,758
W
21,620
15,690
663
1,052
22,069
9,853
0
10,602
10,904
0
45,312
L
Charybdis
XxB1ackxRainxX
Charybdis
2,016
1,100
0
237
2,454
635
0
528
1,926
0
6,817
W
Zhong Kui
duba35
Zhong Kui
28,726
8,383
983
5,664
15,893
12,950
0
6,764
8,744
47,704
0
L
Gilgamesh
issai013
Gilgamesh
23,786
5,907
0
1,018
31,569
33,052
0
12,358
19,211
0
46,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,966
Gold Earned
70,703
254
Minions Killed
268
8
Camps Cleared
7
1,163,468
Distance Traveled
1,277,952
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,072
1,005
46
3
1
296,792
0
W
Athena
14,184
1,013
46
3
2
277,579
2
L
Cthulhu
13,139
939
85
6
0
278,766
9
L
Thanatos
14,250
1,018
70
5
3
277,588
1
L
Tiamat
13,333
952
44
3
4
246,219
4
W
Cupid
14,388
1,028
73
5
3
257,797
0
W
Rama
12,878
920
56
4
1
197,396
1
L
Charybdis
10,908
779
19
1
0
64,108
0
W
Zhong Kui
15,181
1,084
47
3
0
248,388
0
L
Gilgamesh
12,336
881
36
3
1
296,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role