Player Matchup

Ymir
Ymir
AmaZeNoiSHa
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,325 Elo+
Solo
Tsukuyomi
Tsukuyomi
DJTann3r
Tsukuyomi
Level 22
God Stats
6W - 8L
1,532 SR
Queue Stats
105W - 110L
1,463 Elo+
Solo
Charybdis
Charybdis
DONTMISSTHEAUTOS
Charybdis
Level 7
God Stats
0W - 1L
1,671 SR
Queue Stats
6W - 7L
1,404 Elo+
Party 2
Osiris
Osiris
Juanace
Osiris
Level 24
God Stats
11W - 11L
1,471 SR
Queue Stats
78W - 67L
1,548 Elo+
Solo
Janus
Janus
casualafk
Janus
Level 107
God Stats
13W - 15L
1,527 SR
Queue Stats
189W - 174L
1,485 Elo+
Party 2
Team Averages
Level 33
1,540 SR
1,445 Elo+

VS

Team Averages
Level 26
1,556 SR
1,468 Elo+
Fafnir
Fafnir
 
Fafnir
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
IsaiahIsBig
He Bo
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 14L
1,348 Elo+
Party 1
Heimdallr
Heimdallr
PainFL
Heimdallr
Level 27
God Stats
8W - 3L
1,643 SR
Queue Stats
160W - 156L
1,516 Elo+
Party 3
Neith
Neith
UnknowTunez
Neith
Level 42
God Stats
14W - 9L
1,636 SR
Queue Stats
145W - 161L
1,418 Elo+
Party 1
Set
Set
zachburst
Set
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 149L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,079
442
3,578
9,588
6,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
DJTann3r
Tsukuyomi
14
6 / 4 / 3
8,817
551
5,282
9,868
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
12
3 / 5 / 3
7,412
463
4,538
9,814
2,906
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Juanace
Osiris
14
6 / 3 / 2
8,816
551
7,437
14,734
16,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
casualafk
Janus
15
5 / 3 / 6
9,288
581
6,546
8,799
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
4 / 5 / 6
7,971
498
5,976
10,161
5,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 6 / 6
8,115
507
6,254
7,837
2,752
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
PainFL
Heimdallr
14
1 / 3 / 4
7,995
500
7,855
7,439
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
6 / 2 / 4
8,801
550
9,820
7,434
1,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 5 / 3
9,163
573
8,148
11,992
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
42
21
Kills
19
19
Deaths
21
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
5
6
1.4
L
1
4
4
0.75
L
Tsukuyomi
DJTann3r
Tsukuyomi
6
4
3
1.88
L
Charybdis
3
5
3
0.9
W
1
6
6
0.67
L
Osiris
Juanace
Osiris
6
3
2
2.33
W
Heimdallr
PainFL
Heimdallr
1
3
4
1
W
6
2
4
4
L
Janus
casualafk
Janus
5
3
6
2.67
W
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,381
Damage
38,053
52,803
Taken
44,863
32,483
Mitigated
18,678
13,319
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,976
2,261
0
2,561
10,161
5,160
0
2,680
7,481
21,362
0
L
3,578
662
0
1,343
9,588
6,589
4
3,143
6,090
18,735
0
L
Tsukuyomi
DJTann3r
Tsukuyomi
5,282
725
0
3,563
9,868
3,302
376
3,602
6,266
0
46,561
L
Charybdis
4,538
2,939
0
2,717
9,814
2,906
914
2,678
7,136
0
31,068
W
6,254
368
0
1,073
7,837
2,752
211
3,070
4,623
37,218
0
L
Osiris
Juanace
Osiris
7,437
1,529
0
5,321
14,734
16,771
684
1,022
13,712
11,515
30,116
W
Heimdallr
PainFL
Heimdallr
7,855
4,403
0
276
7,439
3,435
775
1,177
6,242
0
46,670
W
9,820
5,324
0
620
7,434
1,789
0
2,043
5,281
0
30,826
L
Janus
casualafk
Janus
6,546
495
0
375
8,799
2,915
69
1,430
7,369
59,808
0
W
8,148
3,207
0
3,198
11,992
5,542
0
2,666
9,290
0
68,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,412
Gold Earned
42,045
388
Minions Killed
320
0
Camps Cleared
0
1,534,454
Distance Traveled
1,436,817
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,971
498
31
2
0
282,612
0
L
Ymir
7,079
442
31
2
0
282,352
1
L
Tsukuyomi
8,817
551
91
6
0
300,600
0
L
Charybdis
7,412
463
55
3
0
254,912
1
W
He Bo
8,115
507
68
4
0
275,983
0
L
Osiris
8,816
551
82
5
0
399,288
2
W
Heimdallr
7,995
500
79
5
0
275,504
0
W
Neith
8,801
550
31
2
0
300,938
1
L
Janus
9,288
581
129
8
0
297,302
3
W
Set
9,163
573
111
7
0
301,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role