Player Matchup

Fafnir
Fafnir
Destroyermak
Fafnir
Level 26
God Stats
4W - 10L
1,176 SR
Queue Stats
142W - 196L
1,299 Elo+
Party 3
Pele
Pele
Ekam22
Pele
Level 30
God Stats
2W - 1L
1,414 SR
Queue Stats
9W - 4L
1,447 Elo+
Party 2
Scylla
Scylla
Lucidsly
Scylla
Level 15
God Stats
7W - 5L
1,519 SR
Queue Stats
7W - 10L
1,317 Elo+
Party 2
Zhong Kui
Zhong Kui
elvis teck2947
Zhong Kui
Level 87
God Stats
16W - 10L
1,626 SR
Queue Stats
370W - 390L
1,405 Elo+
Party 3
Neith
Neith
ortegaz
Neith
Level 17
God Stats
5W - 12L
1,367 SR
Queue Stats
58W - 75L
1,309 Elo+
Party 3
Team Averages
Level 35
1,421 SR
1,356 Elo+

VS

Team Averages
Level 14
1,493 SR
1,286 Elo+
Tiamat
Tiamat
Demon Voltage
Tiamat
Level 9
God Stats
28W - 18L
1,502 SR
Queue Stats
135W - 123L
1,253 Elo+
Solo
Osiris
Osiris
TobiQlo
Osiris
Level 16
God Stats
1W - 1L
1,700 SR
Queue Stats
3W - 9L
1,317 Elo+
Party 4
Yemoja
Yemoja
V1ndictiveVen0m
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
iiGooeyhandsii
Apollo
Level 25
God Stats
1W - 2L
1,557 SR
Queue Stats
46W - 68L
1,378 Elo+
Party 1
Mercury
Mercury
pabloelcrack777
Mercury
Level 17
God Stats
0W - 3L
1,204 SR
Queue Stats
0W - 9L
982 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 1 / 3
7,550
503
2,013
10,478
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Ekam22
Pele
13
0 / 3 / 2
7,953
530
1,509
9,707
2,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Lucidsly
Scylla
12
3 / 7 / 4
8,194
546
6,711
8,187
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
elvis teck2947
Zhong Kui
17
11 / 0 / 1
10,543
703
14,815
10,930
9,290
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
ortegaz
Neith
12
2 / 4 / 2
7,545
503
3,595
7,272
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,771
518
4,654
8,279
3,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
TobiQlo
Osiris
11
0 / 3 / 2
6,314
421
3,371
9,671
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 9
6,756
450
4,378
8,076
3,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
10 / 4 / 1
7,928
529
9,911
12,106
3,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 5 / 3
6,521
435
860
8,581
2,345
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
16
Kills
14
15
Deaths
16
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Fafnir
0
1
3
1.5
W
Pele
Ekam22
Pele
0
3
2
0.33
W
Scylla
Lucidsly
Scylla
3
7
4
0.71
L
Osiris
TobiQlo
Osiris
0
3
2
0.33
L
0
1
9
4.5
W
Zhong Kui
elvis teck2947
Zhong Kui
11
0
1
11.5
L
10
4
1
2.63
W
Neith
ortegaz
Neith
2
4
2
0.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,643
Damage
23,174
46,574
Taken
46,713
25,353
Mitigated
17,064
17,844
Healing
11,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,654
1,015
53
3,167
8,279
3,591
152
3,868
4,411
43,292
0
W
Fafnir
2,013
1,047
0
3,410
10,478
9,129
751
1,794
8,684
13,830
0
W
Pele
Ekam22
Pele
1,509
295
9
2,777
9,707
2,796
1,938
1,981
7,726
0
48,272
W
Scylla
Lucidsly
Scylla
6,711
611
0
247
8,187
2,287
1,684
2,654
5,533
21,963
0
L
Osiris
TobiQlo
Osiris
3,371
663
0
1,823
9,671
4,460
24
7,037
2,634
5,719
16,060
L
4,378
772
870
280
8,076
3,159
72
4,539
3,537
17,115
0
W
Zhong Kui
elvis teck2947
Zhong Kui
14,815
2,354
0
8,734
10,930
9,290
1,755
2,315
8,615
72,172
0
L
9,911
6,709
0
2,952
12,106
3,509
978
5,637
6,469
0
40,905
W
Neith
ortegaz
Neith
3,595
1,436
0
2,667
7,272
1,851
1,161
1,518
5,754
0
41,198
L
860
487
0
2,058
8,581
2,345
103
2,458
6,123
0
34,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,785
Gold Earned
35,290
362
Minions Killed
284
0
Camps Cleared
0
1,345,699
Distance Traveled
1,226,952
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,771
518
76
5
0
246,752
1
W
Fafnir
7,550
503
14
1
0
285,000
1
W
Pele
7,953
530
96
6
0
239,761
0
W
Scylla
8,194
546
36
2
0
261,722
0
L
Osiris
6,314
421
44
3
0
239,222
1
L
Yemoja
6,756
450
37
2
0
265,617
0
W
Zhong Kui
10,543
703
133
9
0
291,084
3
L
Apollo
7,928
529
60
4
0
228,625
2
W
Neith
7,545
503
83
6
0
268,132
0
L
Mercury
6,521
435
67
4
0
246,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role