Player Matchup

Olorun
Olorun
ArtemisEntrerri
Olorun
Level 28
God Stats
1W - 0L
1,727 SR
Queue Stats
17W - 6L
1,711 Elo+
Party 2
Poseidon
Poseidon
Flocckk
Poseidon
Level 44
God Stats
2W - 0L
1,687 SR
Queue Stats
42W - 50L
1,464 Elo+
Party 1
Anhur
Anhur
Genson1129
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 22L
1,526 Elo+
Party 1
Ares
Ares
GlamdringMan
Ares
Level 44
God Stats
1W - 0L
1,683 SR
Queue Stats
16W - 6L
1,688 Elo+
Party 2
Achilles
Achilles
scabubaru
Achilles
Level 66
God Stats
3W - 2L
1,278 SR
Queue Stats
184W - 175L
1,484 Elo+
Party 1
Team Averages
Level 38
1,575 SR
1,575 Elo+

VS

Team Averages
Level 49
1,458 SR
1,521 Elo+
Ra
Ra
DazaXtreme
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,529 Elo+
Party 3
Kali
Kali
FlySoLoudW
Kali
Level 44
God Stats
1W - 3L
1,604 SR
Queue Stats
134W - 117L
1,537 Elo+
Party 4
Sun Wukong
Sun Wukong
Rolling4n
Sun Wukong
Level 25
God Stats
2W - 7L
1,323 SR
Queue Stats
47W - 48L
1,560 Elo+
Party 4
Hercules
Hercules
karatechoppanda
Hercules
Level 88
God Stats
24W - 20L
1,587 SR
Queue Stats
505W - 491L
1,512 Elo+
Party 3
Charybdis
Charybdis
nampos
Charybdis
Level 78
God Stats
4W - 7L
1,277 SR
Queue Stats
508W - 502L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 2
7,480
748
9,708
7,190
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Poseidon
Flocckk
Poseidon
10
0 / 2 / 2
6,029
603
4,727
5,265
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
4 / 0 / 0
6,439
644
3,152
2,368
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 5
6,277
628
2,259
6,696
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
scabubaru
Achilles
12
3 / 0 / 0
6,688
669
2,470
5,810
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 3 / 0
3,521
352
69
1,955
222
10
1 / 1 / 0
5,557
556
2,287
6,442
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Rolling4n
Sun Wukong
9
1 / 3 / 0
5,274
527
2,871
8,541
2,983
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
7
1 / 5 / 0
4,556
456
4,410
9,584
2,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
nampos
Charybdis
5
0 / 6 / 1
4,094
409
1,064
5,262
1,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
18
Kills
3
3
Deaths
18
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
0
2
11
L
0
3
0
0
W
Poseidon
Flocckk
Poseidon
0
2
2
0.5
L
1
1
0
1
W
Anhur
4
0
0
4
W
1
1
5
3.5
L
Sun Wukong
Rolling4n
Sun Wukong
1
3
0
0.33
L
Hercules
1
5
0
0.2
L
Charybdis
nampos
Charybdis
0
6
1
0.08
W
Achilles
scabubaru
Achilles
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,316
Damage
10,701
27,329
Taken
31,784
13,973
Mitigated
9,864
10,329
Healing
6,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,708
6,745
152
5,129
7,190
2,495
905
0
6,798
51,737
0
L
69
0
0
0
1,955
222
0
443
1,512
807
0
W
Poseidon
Flocckk
Poseidon
4,727
734
0
2,233
5,265
1,553
560
0
5,265
30,994
0
L
2,287
877
0
954
6,442
2,459
0
1,311
5,131
0
31,032
W
Anhur
3,152
1,272
0
1,185
2,368
1,113
2,737
69
2,299
0
33,172
W
2,259
174
0
1,180
6,696
6,671
745
0
6,448
12,115
0
L
Sun Wukong
Rolling4n
Sun Wukong
2,871
307
0
2,851
8,541
2,983
369
4,195
4,287
0
22,234
L
Hercules
4,410
1,448
120
2,430
9,584
2,857
0
6,805
2,693
0
17,648
L
Charybdis
nampos
Charybdis
1,064
728
0
590
5,262
1,343
0
3,780
1,467
0
12,348
W
Achilles
scabubaru
Achilles
2,470
747
0
450
5,810
2,141
0
0
5,810
0
43,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
23,002
344
Minions Killed
163
0
Camps Cleared
0
969,628
Distance Traveled
837,228
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,480
748
89
9
0
195,178
0
L
Ra
3,521
352
0
0
0
85,278
0
W
Poseidon
6,029
603
62
6
0
169,359
0
L
Kali
5,557
556
71
7
0
234,356
1
W
Anhur
6,439
644
77
8
0
191,158
3
W
Ares
6,277
628
24
2
0
209,448
1
L
Sun Wukong
5,274
527
45
5
0
202,259
4
L
Hercules
4,556
456
25
3
0
167,102
3
L
Charybdis
4,094
409
22
2
0
148,233
0
W
Achilles
6,688
669
92
9
0
204,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role