Player Matchup

Yemoja
Yemoja
Brunette_xox
Yemoja
Level 28
God Stats
17W - 24L
1,404 SR
Queue Stats
180W - 218L
1,414 Elo+
Party 1
Chaac
Chaac
Kentraxid
Chaac
Level 22
God Stats
2W - 0L
1,713 SR
Queue Stats
4W - 5L
1,370 Elo+
Solo
Izanami
Izanami
Mc_Believe
Izanami
Level 26
God Stats
6W - 3L
1,533 SR
Queue Stats
172W - 156L
1,460 Elo+
Party 1
Arachne
Arachne
Weather0308
Arachne
Level 25
God Stats
28W - 21L
1,542 SR
Queue Stats
170W - 163L
1,498 Elo+
Party 3
Zhong Kui
Zhong Kui
ZaFlyinDutchman
Zhong Kui
Level 24
God Stats
31W - 25L
1,571 SR
Queue Stats
190W - 199L
1,474 Elo+
Party 3
Team Averages
Level 25
1,552 SR
1,443 Elo+

VS

Team Averages
Level 26
1,545 SR
1,462 Elo+
Poseidon
Poseidon
EsportsGasMatt
Poseidon
Level 21
God Stats
30W - 25L
1,580 SR
Queue Stats
217W - 232L
1,449 Elo+
Solo
Artemis
Artemis
VSF_DAVE
Artemis
Level 21
God Stats
7W - 12L
1,570 SR
Queue Stats
113W - 136L
1,491 Elo+
Party 2
Nike
Nike
VSF_Qbie
Nike
Level 28
God Stats
16W - 16L
1,661 SR
Queue Stats
188W - 196L
1,459 Elo+
Party 2
Mercury
Mercury
VSF_TreyBangz
Mercury
Level 37
God Stats
14W - 21L
1,327 SR
Queue Stats
255W - 252L
1,453 Elo+
Party 2
Ymir
Ymir
susanadistancia
Ymir
Level 25
God Stats
9W - 8L
1,586 SR
Queue Stats
114W - 103L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 12
9,609
458
1,886
7,473
5,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
Kentraxid
Chaac
15
1 / 4 / 3
9,970
475
4,433
17,460
12,439
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Mc_Believe
Izanami
16
4 / 3 / 5
10,128
482
11,241
12,186
4,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Weather0308
Arachne
19
12 / 1 / 3
12,845
612
14,992
16,204
10,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
ZaFlyinDutchman
Zhong Kui
17
7 / 1 / 4
10,988
523
14,176
13,053
10,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
1 / 4 / 4
8,556
407
9,944
9,205
3,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
VSF_DAVE
Artemis
11
1 / 8 / 2
7,628
363
4,657
10,840
2,513
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
15
2 / 5 / 5
9,414
448
16,699
21,238
16,324
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
16
6 / 5 / 1
10,511
501
8,234
12,663
4,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 2 / 1
8,454
403
3,458
10,815
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
24
Kills
11
11
Deaths
24
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
2
12
3
L
Poseidon
1
4
4
0.75
W
Chaac
Kentraxid
Chaac
1
4
3
0.63
W
Izanami
Mc_Believe
Izanami
4
3
5
2.17
L
Artemis
VSF_DAVE
Artemis
1
8
2
0.25
L
Nike
2
5
5
0.9
L
Mercury
6
5
1
1.3
W
Arachne
Weather0308
Arachne
12
1
3
13.5
W
Zhong Kui
ZaFlyinDutchman
Zhong Kui
7
1
4
9
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,728
Damage
42,992
66,376
Taken
64,761
44,392
Mitigated
31,286
23,146
Healing
13,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,886
537
3,984
741
7,473
5,930
909
4,006
3,328
12,409
0
L
Poseidon
9,944
1,158
0
2,147
9,205
3,247
0
4,598
4,607
50,078
0
W
Chaac
Kentraxid
Chaac
4,433
643
0
3,728
17,460
12,439
476
2,694
13,968
0
39,413
W
Izanami
Mc_Believe
Izanami
11,241
9,061
0
2,907
12,186
4,989
7,669
2,401
9,572
0
81,985
L
Artemis
VSF_DAVE
Artemis
4,657
2,501
0
1,260
10,840
2,513
130
4,123
6,717
0
24,532
L
Nike
16,699
2,913
235
5,871
21,238
16,324
203
3,941
17,297
10,167
46,322
L
Mercury
8,234
3,838
0
220
12,663
4,931
0
1,535
11,128
0
57,644
W
Arachne
Weather0308
Arachne
14,992
9,811
0
6,924
16,204
10,051
940
3,879
11,945
0
96,028
W
Zhong Kui
ZaFlyinDutchman
Zhong Kui
14,176
1,533
172
4,690
13,053
10,983
2,743
4,221
8,408
59,289
0
L
3,458
884
0
3,570
10,815
4,271
0
1,865
8,950
48,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,540
Gold Earned
44,563
495
Minions Killed
422
0
Camps Cleared
0
1,901,578
Distance Traveled
1,950,101
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,609
458
20
1
0
358,904
0
L
Poseidon
8,556
407
99
5
0
388,206
2
W
Chaac
9,970
475
88
4
0
351,488
0
W
Izanami
10,128
482
137
7
0
356,818
0
L
Artemis
7,628
363
51
2
0
378,059
0
L
Nike
9,414
448
93
4
0
390,598
1
L
Mercury
10,511
501
102
5
0
466,247
0
W
Arachne
12,845
612
141
7
0
451,016
0
W
Zhong Kui
10,988
523
109
5
0
383,352
0
L
Ymir
8,454
403
77
4
0
326,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role