Player Matchup

Bacchus
Bacchus
ChadFiggle
Bacchus
Level 140
God Stats
4W - 6L
1,563 SR
Queue Stats
311W - 335L
1,608 Elo+
Party 2
Scylla
Scylla
CmanCity
Scylla
Level 27
God Stats
0W - 4L
1,343 SR
Queue Stats
2W - 7L
1,254 Elo+
Party 2
Cerberus
Cerberus
KidVisual
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,254 Elo+
Party 2
Charybdis
Charybdis
MikeHooter
Charybdis
Level 37
God Stats
0W - 2L
1,284 SR
Queue Stats
63W - 50L
1,569 Elo+
Party 2
Thanatos
Thanatos
TheCostaRica00
Thanatos
Level 84
God Stats
1W - 3L
1,441 SR
Queue Stats
18W - 21L
1,483 Elo+
Party 2
Team Averages
Level 62
1,426 SR
1,434 Elo+

VS

Team Averages
Level 108
1,436 SR
1,567 Elo+
Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DamenDamen
Thanatos
Level 37
God Stats
77W - 34L
1,676 SR
Queue Stats
164W - 109L
1,593 Elo+
Party 1
Rama
Rama
DurtyDoge
Rama
Level 125
God Stats
4W - 2L
1,564 SR
Queue Stats
106W - 76L
1,719 Elo+
Party 1
Raijin
Raijin
Foxynak
Raijin
Level 124
God Stats
9W - 22L
1,084 SR
Queue Stats
772W - 717L
1,510 Elo+
Party 3
Guan Yu
Guan Yu
Scafre
Guan Yu
Level 98
God Stats
2W - 2L
1,354 SR
Queue Stats
390W - 353L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChadFiggle
Bacchus
8
0 / 5 / 1
5,469
421
4,460
9,330
8,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
CmanCity
Scylla
10
0 / 5 / 2
5,785
445
1,372
4,302
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
KidVisual
Cerberus
10
0 / 4 / 3
5,905
454
5,249
9,856
7,155
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
MikeHooter
Charybdis
10
0 / 5 / 0
5,617
432
1,855
7,466
1,897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
12
7 / 3 / 0
7,632
587
8,066
9,016
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 0 / 5
6,833
526
5,844
8,261
5,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
DamenDamen
Thanatos
13
6 / 2 / 2
8,204
631
5,712
10,119
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
13
3 / 1 / 4
8,001
615
5,546
5,855
1,716
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Foxynak
Raijin
13
7 / 3 / 2
8,288
638
4,962
4,939
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Scafre
Guan Yu
13
3 / 2 / 1
7,755
597
6,641
10,184
6,157
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
22
22
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
5
5.5
L
Bacchus
ChadFiggle
Bacchus
0
5
1
0.1
L
Scylla
CmanCity
Scylla
0
5
2
0.2
W
Thanatos
DamenDamen
Thanatos
6
2
2
3.5
W
Rama
3
1
4
5
W
Raijin
Foxynak
Raijin
7
3
2
2.67
L
Cerberus
KidVisual
Cerberus
0
4
3
0.38
L
Charybdis
MikeHooter
Charybdis
0
5
0
0
W
Guan Yu
Scafre
Guan Yu
3
2
1
1.75
L
Thanatos
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,002
Damage
28,705
39,970
Taken
39,358
21,837
Mitigated
18,817
12,729
Healing
19,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,844
1,464
0
2,745
8,261
5,886
0
2,406
5,785
0
37,338
L
Bacchus
ChadFiggle
Bacchus
4,460
778
0
1,108
9,330
8,692
0
832
8,498
18,120
0
L
Scylla
CmanCity
Scylla
1,372
170
0
250
4,302
1,052
96
1,943
2,359
27,402
0
W
Thanatos
DamenDamen
Thanatos
5,712
1,588
0
9,899
10,119
3,730
0
895
9,148
0
49,687
W
Rama
5,546
4,290
0
2,070
5,855
1,716
50
1,616
4,239
0
51,933
W
Raijin
Foxynak
Raijin
4,962
523
0
544
4,939
1,328
558
747
4,170
47,005
0
L
Cerberus
KidVisual
Cerberus
5,249
1,232
0
3,529
9,856
7,155
150
489
8,663
20,867
0
L
Charybdis
MikeHooter
Charybdis
1,855
1,137
0
882
7,466
1,897
0
599
6,867
0
30,612
W
Guan Yu
Scafre
Guan Yu
6,641
2,089
0
4,175
10,184
6,157
0
5,249
4,935
0
38,571
L
Thanatos
8,066
2,265
0
6,960
9,016
3,041
559
1,099
7,873
0
46,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,408
Gold Earned
39,081
287
Minions Killed
419
0
Camps Cleared
0
1,158,903
Distance Traveled
1,260,724
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,833
526
54
4
0
268,501
2
L
Bacchus
5,469
421
29
2
0
250,880
0
L
Scylla
5,785
445
62
5
0
240,531
4
W
Thanatos
8,204
631
79
6
0
281,362
2
W
Rama
8,001
615
105
8
0
234,271
1
W
Raijin
8,288
638
86
7
0
249,151
2
L
Cerberus
5,905
454
55
4
0
199,943
0
L
Charybdis
5,617
432
63
5
0
211,089
1
W
Guan Yu
7,755
597
95
7
0
227,439
0
L
Thanatos
7,632
587
78
6
0
256,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role