Player Matchup

Cerberus
Cerberus
Gold V
TheVileArcane
Cerberus
Gold V
Level 98
God Stats
7W - 7L
1,495 SR
Queue Stats
45W - 44L
1,535 MMR
Party 1
Loki
Loki
Gold V
TheVileGrimKing
Loki
Gold V
Level 128
God Stats
4W - 1L
1,925 SR
Queue Stats
104W - 108L
1,200 MMR
Party 1
Chronos
Chronos
Gold V
oZtxy
Chronos
Gold V
Level 71
God Stats
4W - 3L
1,589 SR
Queue Stats
87W - 88L
1,429 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,670 SR
1,388 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 81
1,449 SR
1,240 MMR
Neith
Neith
Bronze III
Big_N_Tasty666
Neith
Bronze III
Level 57
God Stats
0W - 3L
1,468 SR
Queue Stats
2W - 21L
1,272 MMR
Solo
Fenrir
Fenrir
Silver II
SunofaBeach777
Fenrir
Silver II
Level 82
God Stats
2W - 4L
1,516 SR
Queue Stats
171W - 182L
1,021 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
TheJustifier11
Kuzenbo
Gold V
Level 105
God Stats
2W - 5L
1,365 SR
Queue Stats
191W - 214L
1,428 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TheVileArcane
Cerberus
14
4 / 2 / 6
10,677
763
9,592
18,547
23,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 3 / 5
9,821
702
10,885
7,994
2,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
oZtxy
Chronos
15
4 / 3 / 6
9,831
702
14,080
10,950
5,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AphroditeMorgan Le FayChang'eAthenaPersephone

VS

Bans
GilgameshScyllaMedusaZeusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 2
9,752
697
10,200
12,836
4,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 5
8,833
631
7,037
17,977
10,744
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

12
1 / 3 / 3
8,583
613
7,028
13,500
16,835
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
12
Kills
8
8
Deaths
12
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
L
2
3
5
1.5
L
1
3
3
0.83
W
Cerberus
TheVileArcane
Cerberus
4
2
6
3.5
W
4
3
5
2.17
W
Chronos
oZtxy
Chronos
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
24,265
37,491
Taken
44,313
32,244
Mitigated
31,748
10,093
Healing
6,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,200
4,806
479
3,232
12,836
4,169
1,424
7,993
4,843
0
30,656
L
7,037
1,392
419
2,415
17,977
10,744
175
8,119
9,858
0
25,882
L
7,028
2,477
60
159
13,500
16,835
64
5,840
7,660
16,777
0
W
Cerberus
TheVileArcane
Cerberus
9,592
393
0
5,466
18,547
23,715
29
3,993
14,554
24,702
0
W
10,885
2,418
934
834
7,994
2,819
574
992
7,002
0
44,166
W
Chronos
oZtxy
Chronos
14,080
5,938
1,307
1,552
10,950
5,710
1,854
2,386
8,564
35,919
4,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,329
Gold Earned
27,168
176
Minions Killed
117
9
Camps Cleared
3
766,966
Distance Traveled
717,394
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,752
697
64
5
1
199,659
1
L
Fenrir
8,833
631
35
3
2
263,775
5
L
Kuzenbo
8,583
613
18
1
0
253,960
1
W
Cerberus
10,677
763
51
4
0
251,841
3
W
Loki
9,821
702
59
4
6
264,679
5
W
Chronos
9,831
702
66
5
3
250,446
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role