Player Matchup

Medusa
Medusa
 
Medusa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Ninth Poobah
Ares
Level 138
God Stats
39W - 26L
1,584 SR
Queue Stats
554W - 448L
1,623 Elo+
Party 2
Hades
Hades
zephond
Hades
Level 105
God Stats
6W - 1L
1,865 SR
Queue Stats
415W - 278L
1,642 Elo+
Party 2
Team Averages
Level 114
1,650 SR
1,588 Elo+

VS

Team Averages
Level 71
1,756 SR
1,775 Elo+
Ares
Ares
OhFrickNo
Ares
Level 76
God Stats
0W - 1L
1,837 SR
Queue Stats
40W - 16L
1,736 Elo+
Party 1
Nu Wa
Nu Wa
xiynn
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 8L
1,857 Elo+
Party 1
Charybdis
Charybdis
yirvd
Charybdis
Level 108
God Stats
5W - 1L
1,931 SR
Queue Stats
108W - 56L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 3 / 7
8,097
736
5,328
7,662
2,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 13
9,341
849
7,650
12,061
13,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
zephond
Hades
13
10 / 3 / 5
9,366
851
11,424
10,921
6,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 7 / 5
7,249
659
6,441
14,107
11,209
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
xiynn
Nu Wa
10
2 / 6 / 5
7,256
660
7,294
9,131
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
yirvd
Charybdis
11
4 / 3 / 3
8,371
761
10,826
7,089
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
8
8
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
3
7
2.17
W
3
2
13
4.75
L
Ares
2
7
5
0.64
L
Nu Wa
xiynn
Nu Wa
2
6
5
0.75
L
Charybdis
yirvd
Charybdis
4
3
3
1.83
W
Hades
zephond
Hades
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,402
Damage
24,561
30,644
Taken
30,327
21,970
Mitigated
17,109
11,024
Healing
4,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,328
1,424
0
669
7,662
2,635
748
4,565
2,914
0
29,990
W
7,650
270
0
3,555
12,061
13,181
248
3,848
7,844
14,479
0
L
Ares
6,441
575
498
2,384
14,107
11,209
0
9,383
4,724
15,791
0
L
Nu Wa
xiynn
Nu Wa
7,294
2,029
0
962
9,131
3,085
34
6,332
2,799
16,417
0
L
Charybdis
yirvd
Charybdis
10,826
6,207
0
392
7,089
2,815
656
4,053
3,036
0
28,968
W
Hades
zephond
Hades
11,424
1,102
931
5,869
10,921
6,154
1,626
4,882
5,778
37,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
22,876
136
Minions Killed
93
8
Camps Cleared
3
596,913
Distance Traveled
500,284
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,097
736
64
6
4
197,113
1
W
Ares
9,341
849
16
1
2
207,746
3
L
Ares
7,249
659
14
1
1
175,783
2
L
Nu Wa
7,256
660
25
2
1
150,043
2
L
Charybdis
8,371
761
54
5
1
174,458
4
W
Hades
9,366
851
56
5
2
192,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role