Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Frozen Sniper0
Scylla
Level 128
God Stats
3W - 5L
1,528 SR
Queue Stats
325W - 318L
1,553 Elo+
Party 1
Tyr
Tyr
NqXR
Tyr
Level 127
God Stats
8W - 7L
1,614 SR
Queue Stats
642W - 579L
1,652 Elo+
Party 2
Sobek
Sobek
TrulyRogue
Sobek
Level 75
God Stats
1W - 3L
1,445 SR
Queue Stats
355W - 296L
1,598 Elo+
Party 2
Loki
Loki
UnholyGoku
Loki
Level 136
God Stats
0W - 2L
1,320 SR
Queue Stats
244W - 217L
1,640 Elo+
Party 1
Team Averages
Level 112
1,481 SR
1,589 Elo+

VS

Team Averages
Level 127
1,548 SR
1,552 Elo+
King Arthur
King Arthur
ITZJJBANZZ
King Arthur
Level 159
God Stats
14W - 16L
1,759 SR
Queue Stats
56W - 69L
1,619 Elo+
Party 3
Ymir
Ymir
IsoBab-
Ymir
Level 83
God Stats
1W - 1L
1,523 SR
Queue Stats
46W - 56L
1,487 Elo+
Party 3
Ao Kuang
Ao Kuang
LittleNewt
Ao Kuang
Level 136
God Stats
3W - 3L
1,509 SR
Queue Stats
240W - 215L
1,589 Elo+
Solo
Charybdis
Charybdis
ballinshotcollin
Charybdis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 79L
1,542 Elo+
Party 3
Scylla
Scylla
iiTzKris
Scylla
Level 134
God Stats
2W - 1L
1,451 SR
Queue Stats
142W - 145L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 4 / 3
8,011
422
8,274
8,117
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 5 / 5
8,572
451
6,662
10,135
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
NqXR
Tyr
16
3 / 3 / 1
9,548
503
13,951
19,084
19,399
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
10
1 / 3 / 7
7,643
402
6,517
21,338
19,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
8 / 5 / 2
9,961
524
11,419
12,943
5,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ITZJJBANZZ
King Arthur
15
3 / 3 / 3
9,806
516
12,418
19,680
10,578
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
IsoBab-
Ymir
13
3 / 2 / 6
9,153
482
5,187
11,453
8,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ao Kuang
LittleNewt
Ao Kuang
16
8 / 2 / 7
10,676
562
13,685
17,805
6,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
15
0 / 4 / 4
9,176
483
7,924
13,449
4,185
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
iiTzKris
Scylla
17
6 / 5 / 8
11,209
590
13,581
9,426
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
48
15
Kills
20
20
Deaths
16
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
4
3
0.88
L
1
5
5
0.7
W
King Arthur
ITZJJBANZZ
King Arthur
3
3
3
1.5
W
Ymir
IsoBab-
Ymir
3
2
6
3
W
Ao Kuang
LittleNewt
Ao Kuang
8
2
7
5.75
L
Tyr
NqXR
Tyr
3
3
1
1.17
L
Sobek
1
3
7
1.5
L
8
5
2
1.8
W
Charybdis
0
4
4
0.5
W
Scylla
iiTzKris
Scylla
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,823
Damage
52,795
71,617
Taken
71,813
50,727
Mitigated
33,663
21,252
Healing
26,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,274
4,249
0
922
8,117
2,965
0
2,791
5,258
0
46,209
L
6,662
940
0
2,830
10,135
3,317
0
6,090
3,777
48,303
0
W
King Arthur
ITZJJBANZZ
King Arthur
12,418
2,955
0
7,536
19,680
10,578
311
3,554
15,295
0
52,869
W
Ymir
IsoBab-
Ymir
5,187
1,187
0
1,871
11,453
8,860
0
2,689
8,526
23,617
0
W
Ao Kuang
LittleNewt
Ao Kuang
13,685
3,476
0
10,568
17,805
6,981
21
2,914
14,655
61,291
0
L
Tyr
NqXR
Tyr
13,951
2,180
0
8,938
19,084
19,399
0
4,593
14,429
0
63,195
L
Sobek
6,517
933
38
5,693
21,338
19,577
0
12,250
8,850
17,054
0
L
11,419
2,695
0
2,831
12,943
5,469
0
5,955
6,850
0
70,410
W
Charybdis
7,924
4,700
0
5,042
13,449
4,185
712
1,468
11,933
0
73,023
W
Scylla
iiTzKris
Scylla
13,581
690
0
1,419
9,426
3,059
542
2,447
6,822
65,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,735
Gold Earned
50,020
443
Minions Killed
469
0
Camps Cleared
0
1,687,977
Distance Traveled
1,769,469
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,011
422
87
5
0
234,461
4
L
Scylla
8,572
451
92
5
0
354,876
6
W
King Arthur
9,806
516
96
5
0
354,592
1
W
Ymir
9,153
482
29
2
0
317,642
0
W
Ao Kuang
10,676
562
95
5
0
405,441
2
L
Tyr
9,548
503
130
7
0
379,271
3
L
Sobek
7,643
402
22
1
0
357,006
1
L
Loki
9,961
524
112
6
0
362,363
4
W
Charybdis
9,176
483
120
6
0
324,390
4
W
Scylla
11,209
590
129
7
0
367,404
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role