Player Matchup

Thanatos
Thanatos
Anndras
Thanatos
Level 103
God Stats
6W - 2L
1,776 SR
Queue Stats
67W - 61L
1,565 Elo+
Party 1
Hercules
Hercules
EdwinDLuffy
Hercules
Level 104
God Stats
12W - 9L
1,508 SR
Queue Stats
683W - 651L
1,542 Elo+
Solo
Charybdis
Charybdis
LadySolvo
Charybdis
Level 120
God Stats
7W - 10L
1,316 SR
Queue Stats
99W - 101L
1,532 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lamedude
Morgan Le Fay
Level 160
God Stats
13W - 6L
1,500 SR
Queue Stats
232W - 171L
1,624 Elo+
Party 1
Sylvanus
Sylvanus
cliveshadowknite
Sylvanus
Level 124
God Stats
8W - 6L
1,437 SR
Queue Stats
115W - 118L
1,569 Elo+
Party 1
Team Averages
Level 122
1,507 SR
1,567 Elo+

VS

Team Averages
Level 138
1,531 SR
1,519 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ArchAngel000
Odin
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 160L
1,563 Elo+
Solo
Charybdis
Charybdis
Geckomansenpai
Charybdis
Level 144
God Stats
4W - 8L
1,508 SR
Queue Stats
362W - 335L
1,576 Elo+
Solo
Cthulhu
Cthulhu
JJFROST34
Cthulhu
Level 126
God Stats
17W - 25L
1,468 SR
Queue Stats
1,285W - 1,253L
1,491 Elo+
Solo
Kali
Kali
Jgarcia6543
Kali
Level 152
God Stats
29W - 22L
1,681 SR
Queue Stats
392W - 410L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Anndras
Thanatos
6
3 / 1 / 2
3,998
800
975
2,937
1,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
EdwinDLuffy
Hercules
7
3 / 0 / 0
4,274
855
1,380
1,913
668
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
LadySolvo
Charybdis
5
0 / 0 / 3
3,312
662
861
2,021
354
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Lamedude
Morgan Le Fay
6
0 / 0 / 1
3,532
706
873
1,923
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

4
2 / 0 / 2
3,281
656
917
1,410
777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 1 / 0
3,566
713
1,081
2,583
643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
921
184
0
0
0
Charybdis
Geckomansenpai
Charybdis
5
0 / 3 / 1
3,257
651
729
2,743
517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
JJFROST34
Cthulhu
4
0 / 2 / 0
2,865
573
289
2,544
931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 2 / 0
3,655
731
482
3,117
1,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
0
1
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
0
0
W
Thanatos
Anndras
Thanatos
3
1
2
4
L
0
0
0
0
W
Hercules
EdwinDLuffy
Hercules
3
0
0
3
L
Charybdis
Geckomansenpai
Charybdis
0
3
1
0.17
L
Cthulhu
JJFROST34
Cthulhu
0
2
0
0
L
0
2
0
0
W
Charybdis
LadySolvo
Charybdis
0
0
3
1.5
W
Morgan Le Fay
Lamedude
Morgan Le Fay
0
0
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,006
Damage
2,581
10,204
Taken
10,987
3,342
Mitigated
3,142
5,734
Healing
2,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,081
209
0
1,406
2,583
643
0
873
1,710
17,347
0
W
Thanatos
Anndras
Thanatos
975
324
0
2,604
2,937
1,006
0
147
2,790
0
16,315
L
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
EdwinDLuffy
Hercules
1,380
824
0
822
1,913
668
0
129
1,784
826
15,050
L
Charybdis
Geckomansenpai
Charybdis
729
667
0
40
2,743
517
0
440
2,303
0
10,572
L
Cthulhu
JJFROST34
Cthulhu
289
0
189
448
2,544
931
0
202
2,342
5,265
0
L
482
223
0
853
3,117
1,051
0
0
3,052
0
17,315
W
Charybdis
LadySolvo
Charybdis
861
555
0
830
2,021
354
0
80
1,941
0
10,326
W
Morgan Le Fay
Lamedude
Morgan Le Fay
873
176
0
718
1,923
537
0
934
989
14,780
0
W
917
519
244
516
1,410
777
0
80
1,330
5,920
3,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,397
Gold Earned
14,264
151
Minions Killed
113
0
Camps Cleared
0
477,823
Distance Traveled
367,821
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,566
713
31
6
0
84,159
1
W
Thanatos
3,998
800
34
7
0
103,086
1
L
Odin
921
184
0
0
0
0
0
W
Hercules
4,274
855
41
8
0
98,514
0
L
Charybdis
3,257
651
22
4
0
84,126
0
L
Cthulhu
2,865
573
14
3
0
95,354
1
L
Kali
3,655
731
46
9
0
104,182
0
W
Charybdis
3,312
662
24
5
0
89,417
2
W
Morgan Le Fay
3,532
706
33
7
0
97,770
0
W
Sylvanus
3,281
656
19
4
0
89,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role