Player Matchup

Kukulkan
Kukulkan
Atlanticoast
Kukulkan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,408 Elo+
Party 2
Ares
Ares
Joasctorb
Ares
Level 88
God Stats
3W - 0L
1,492 SR
Queue Stats
4W - 4L
1,413 Elo+
Party 2
Artemis
Artemis
Juiceman8675
Artemis
Level 99
God Stats
3W - 3L
1,545 SR
Queue Stats
7W - 12L
1,460 Elo+
Party 2
Thoth
Thoth
KereTheShadow
Thoth
Level 42
God Stats
1W - 1L
1,326 SR
Queue Stats
9W - 7L
1,331 Elo+
Solo
Neith
Neith
KingWrobl24
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 60
1,473 SR
1,422 Elo+

VS

Team Averages
Level 49
1,463 SR
1,347 Elo+
Bacchus
Bacchus
HerboGoosh
Bacchus
Level 17
God Stats
0W - 1L
1,817 SR
Queue Stats
25W - 23L
1,347 Elo+
Party 3
Thanatos
Thanatos
IamMichael5
Thanatos
Level 68
God Stats
0W - 7L
1,358 SR
Queue Stats
54W - 38L
1,473 Elo+
Party 3
Neith
Neith
Jeitoh
Neith
Level 88
God Stats
0W - 3L
1,332 SR
Queue Stats
16W - 42L
1,297 Elo+
Party 1
Anubis
Anubis
TraSHMouFF
Anubis
Level 65
God Stats
1W - 2L
1,568 SR
Queue Stats
25W - 37L
1,500 Elo+
Party 1
Fenrir
Fenrir
sinaxxxis
Fenrir
Level 6
God Stats
7W - 20L
1,239 SR
Queue Stats
7W - 25L
1,118 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Atlanticoast
Kukulkan
20
13 / 3 / 22
14,113
1,176
15,939
9,747
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
20
7 / 3 / 28
12,883
1,074
10,309
13,191
11,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Juiceman8675
Artemis
20
14 / 3 / 23
14,204
1,184
27,169
15,863
7,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 2 / 22
14,238
1,187
25,058
10,063
3,066
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
2 / 5 / 34
11,974
998
9,677
9,942
3,393
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

188

VS

Team 2 Tickets

12

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HerboGoosh
Bacchus
18
2 / 7 / 9
12,241
1,020
11,589
17,814
16,760
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
IamMichael5
Thanatos
18
3 / 10 / 7
11,328
944
6,768
17,991
6,182
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Jeitoh
Neith
19
7 / 9 / 7
13,483
1,124
20,304
17,360
5,840
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
TraSHMouFF
Anubis
18
2 / 9 / 8
11,245
937
9,971
19,204
8,673
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
sinaxxxis
Fenrir
18
2 / 11 / 5
11,106
926
6,981
22,876
13,273
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
52
46
Kills
16
16
Deaths
46
129
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Atlanticoast
Kukulkan
13
3
22
8
L
Bacchus
HerboGoosh
Bacchus
2
7
9
0.93
L
Thanatos
IamMichael5
Thanatos
3
10
7
0.65
L
Neith
Jeitoh
Neith
7
9
7
1.17
W
Ares
7
3
28
7
W
Artemis
Juiceman8675
Artemis
14
3
23
8.5
W
10
2
22
10.5
W
2
5
34
3.8
L
Anubis
TraSHMouFF
Anubis
2
9
8
0.67
L
Fenrir
sinaxxxis
Fenrir
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,152
Damage
55,613
58,806
Taken
95,245
29,479
Mitigated
50,728
11,210
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Atlanticoast
Kukulkan
15,939
2,944
678
910
9,747
4,106
0
2,893
6,854
37,345
0
L
Bacchus
HerboGoosh
Bacchus
11,589
1,197
0
2,052
17,814
16,760
0
6,604
11,000
24,505
0
L
Thanatos
IamMichael5
Thanatos
6,768
1,429
0
6,608
17,991
6,182
0
9,693
8,250
0
24,523
L
Neith
Jeitoh
Neith
20,304
10,302
0
1,489
17,360
5,840
0
9,293
7,935
0
59,115
W
Ares
10,309
247
0
0
13,191
11,816
0
4,515
8,676
15,330
0
W
Artemis
Juiceman8675
Artemis
27,169
17,785
497
6,125
15,863
7,098
0
4,860
11,003
0
44,084
W
25,058
394
405
1,836
10,063
3,066
0
4,597
5,466
63,923
0
W
9,677
3,901
0
759
9,942
3,393
0
4,695
5,247
0
17,134
L
Anubis
TraSHMouFF
Anubis
9,971
208
407
2,340
19,204
8,673
0
11,739
7,277
36,094
0
L
Fenrir
sinaxxxis
Fenrir
6,981
1,689
0
463
22,876
13,273
0
13,128
9,477
0
25,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,412
Gold Earned
59,403
226
Minions Killed
217
4
Camps Cleared
10
998,302
Distance Traveled
1,028,372
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,113
1,176
69
6
1
192,934
0
L
Bacchus
12,241
1,020
20
2
0
215,423
0
L
Thanatos
11,328
944
28
2
1
230,727
2
L
Neith
13,483
1,124
68
6
5
179,482
0
W
Ares
12,883
1,074
4
0
0
212,474
0
W
Artemis
14,204
1,184
32
3
2
181,732
2
W
Thoth
14,238
1,187
106
9
1
231,276
0
W
Neith
11,974
998
15
1
0
179,886
2
L
Anubis
11,245
937
67
6
2
188,090
0
L
Fenrir
11,106
926
34
3
2
214,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role