Player Matchup

Fenrir
Fenrir
Adriano__123
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 298L
1,425 Elo+
Solo
Scylla
Scylla
Onejetgui
Scylla
Level 93
God Stats
0W - 3L
1,080 SR
Queue Stats
100W - 103L
1,436 Elo+
Solo
Charybdis
Charybdis
Versatile16
Charybdis
Level 86
God Stats
1W - 5L
1,272 SR
Queue Stats
275W - 299L
1,372 Elo+
Solo
Athena
Athena
eskot13
Athena
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,609 Elo+
Solo
Sylvanus
Sylvanus
valver10
Sylvanus
Level 146
God Stats
3W - 10L
1,166 SR
Queue Stats
190W - 202L
1,395 Elo+
Solo
Team Averages
Level 108
1,304 SR
1,447 Elo+

VS

Team Averages
Level 111
1,473 SR
1,402 Elo+
Merlin
Merlin
SeiryuSama
Merlin
Level 109
God Stats
1W - 1L
1,298 SR
Queue Stats
3W - 4L
1,330 Elo+
Party 1
Cabrakan
Cabrakan
Trystania
Cabrakan
Level 103
God Stats
137W - 103L
1,588 SR
Queue Stats
586W - 608L
1,480 Elo+
Party 2
Charybdis
Charybdis
Tsumobi
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,364 Elo+
Party 1
Nemesis
Nemesis
lexpierini
Nemesis
Level 87
God Stats
20W - 16L
1,563 SR
Queue Stats
609W - 732L
1,420 Elo+
Party 2
Achilles
Achilles
temor_remetido
Achilles
Level 147
God Stats
12W - 15L
1,418 SR
Queue Stats
1,170W - 1,244L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 2 / 0
5,268
527
2,124
6,774
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Onejetgui
Scylla
9
1 / 4 / 0
5,059
506
2,647
5,822
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Versatile16
Charybdis
10
3 / 3 / 2
5,929
593
4,508
6,400
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
eskot13
Athena
7
1 / 4 / 4
5,132
513
2,754
8,454
5,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
valver10
Sylvanus
10
0 / 5 / 1
5,669
567
4,565
7,233
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SeiryuSama
Merlin
10
2 / 1 / 4
6,211
621
6,355
4,932
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Trystania
Cabrakan
12
5 / 0 / 5
7,050
705
7,783
7,217
3,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Tsumobi
Charybdis
10
5 / 3 / 1
6,399
640
3,616
4,693
1,143
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
lexpierini
Nemesis
10
2 / 2 / 3
6,002
600
2,359
5,682
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
10
4 / 1 / 3
5,918
592
2,760
5,757
2,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
18
18
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
L
Scylla
Onejetgui
Scylla
1
4
0
0.25
W
Merlin
SeiryuSama
Merlin
2
1
4
4
W
Cabrakan
Trystania
Cabrakan
5
0
5
7.5
W
Charybdis
Tsumobi
Charybdis
5
3
1
1.83
L
Charybdis
Versatile16
Charybdis
3
3
2
1.33
L
Athena
eskot13
Athena
1
4
4
0.75
W
Nemesis
lexpierini
Nemesis
2
2
3
1.75
W
Achilles
4
1
3
5.5
L
Sylvanus
valver10
Sylvanus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,598
Damage
22,873
34,683
Taken
28,281
14,244
Mitigated
10,469
7,736
Healing
7,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,124
130
0
722
6,774
2,243
0
2,398
4,376
0
23,456
L
Scylla
Onejetgui
Scylla
2,647
137
0
380
5,822
1,858
74
4,392
1,430
19,718
0
W
Merlin
SeiryuSama
Merlin
6,355
242
0
1,299
4,932
1,424
594
1,480
3,312
32,521
0
W
Cabrakan
Trystania
Cabrakan
7,783
1,081
0
3,580
7,217
3,972
546
3,880
3,337
36,328
0
W
Charybdis
Tsumobi
Charybdis
3,616
2,029
0
1,229
4,693
1,143
1,279
1,738
2,875
0
23,280
L
Charybdis
Versatile16
Charybdis
4,508
2,099
0
2,550
6,400
1,714
0
828
5,572
0
29,190
L
Athena
eskot13
Athena
2,754
868
215
2,125
8,454
5,348
0
2,134
6,320
16,496
0
W
Nemesis
lexpierini
Nemesis
2,359
948
0
203
5,682
1,895
0
1,358
4,294
0
32,216
W
Achilles
2,760
717
0
1,006
5,757
2,035
186
569
5,188
0
17,884
L
Sylvanus
valver10
Sylvanus
4,565
1,752
88
1,656
7,233
3,081
0
4,675
2,558
22,594
5,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,057
Gold Earned
31,580
244
Minions Killed
302
0
Camps Cleared
0
909,897
Distance Traveled
982,855
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,268
527
46
5
0
198,689
1
L
Scylla
5,059
506
43
4
0
194,558
1
W
Merlin
6,211
621
68
7
0
194,964
0
W
Cabrakan
7,050
705
91
9
0
183,461
0
W
Charybdis
6,399
640
49
5
0
197,430
1
L
Charybdis
5,929
593
58
6
0
167,340
4
L
Athena
5,132
513
22
2
0
197,193
4
W
Nemesis
6,002
600
62
6
0
183,270
0
W
Achilles
5,918
592
32
3
0
223,730
0
L
Sylvanus
5,669
567
75
8
0
152,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role