Player Matchup

Cthulhu
Cthulhu
NotoriousLR
Cthulhu
Level 28
God Stats
21W - 10L
1,724 SR
Queue Stats
164W - 153L
1,486 Elo+
Solo
Charybdis
Charybdis
Patrick_McGrath
Charybdis
Level 28
God Stats
2W - 0L
1,511 SR
Queue Stats
71W - 60L
1,505 Elo+
Solo
Thoth
Thoth
RawVibez408
Thoth
Level 29
God Stats
6W - 2L
1,569 SR
Queue Stats
46W - 37L
1,540 Elo+
Solo
Osiris
Osiris
anelogod
Osiris
Level 28
God Stats
20W - 31L
1,144 SR
Queue Stats
249W - 263L
1,397 Elo+
Party 1
Tsukuyomi
Tsukuyomi
typerespekid
Tsukuyomi
Level 29
God Stats
52W - 41L
1,533 SR
Queue Stats
244W - 238L
1,547 Elo+
Party 1
Team Averages
Level 28
1,496 SR
1,495 Elo+

VS

Team Averages
Level 19
1,521 SR
1,544 Elo+
Ra
Ra
ARch1T3kT
Ra
Level 6
God Stats
0W - 2L
1,189 SR
Queue Stats
7W - 11L
1,682 Elo+
Solo
Ymir
Ymir
Cubanpete26
Ymir
Level 24
God Stats
7W - 8L
1,746 SR
Queue Stats
236W - 264L
1,439 Elo+
Solo
Fenrir
Fenrir
Jesus32
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,499 Elo+
Solo
Neith
Neith
PsycoAvenger1
Neith
Level 28
God Stats
50W - 36L
1,671 SR
Queue Stats
76W - 66L
1,586 Elo+
Party 2
Gilgamesh
Gilgamesh
dangerranger54
Gilgamesh
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 101L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NotoriousLR
Cthulhu
19
9 / 0 / 12
12,668
551
19,666
20,092
26,108
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Patrick_McGrath
Charybdis
16
1 / 7 / 10
10,545
458
8,790
13,817
5,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 7 / 4
11,608
505
12,789
14,370
5,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
anelogod
Osiris
20
10 / 2 / 7
13,259
576
18,173
18,540
13,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
typerespekid
Tsukuyomi
18
8 / 4 / 8
11,504
500
15,260
13,629
6,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 13 / 3
9,266
403
4,845
17,676
5,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 8
9,531
414
6,455
22,967
25,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Jesus32
Fenrir
17
5 / 7 / 2
11,148
485
10,779
21,915
14,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

18
11 / 6 / 2
11,691
508
25,067
19,829
8,103
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
dangerranger54
Gilgamesh
15
2 / 6 / 5
9,802
426
6,371
12,010
7,810
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
39
37
Kills
19
20
Deaths
37
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
13
3
0.19
L
0
5
8
0.8
L
Fenrir
Jesus32
Fenrir
5
7
2
0.86
W
Cthulhu
NotoriousLR
Cthulhu
9
0
12
15
W
Charybdis
Patrick_McGrath
Charybdis
1
7
10
0.86
L
11
6
2
2
W
9
7
4
1.57
W
Osiris
anelogod
Osiris
10
2
7
6.75
L
Gilgamesh
dangerranger54
Gilgamesh
2
6
5
0.75
W
Tsukuyomi
typerespekid
Tsukuyomi
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,678
Damage
53,517
80,448
Taken
94,397
57,802
Mitigated
61,940
21,965
Healing
15,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,845
453
580
1,829
17,676
5,758
353
9,824
7,852
44,369
0
L
6,455
639
109
1,906
22,967
25,921
78
6,707
16,260
36,046
0
L
Fenrir
Jesus32
Fenrir
10,779
1,597
0
3,446
21,915
14,348
0
3,775
18,140
0
81,147
W
Cthulhu
NotoriousLR
Cthulhu
19,666
766
1,940
5,506
20,092
26,108
123
4,623
15,469
74,821
0
W
Charybdis
Patrick_McGrath
Charybdis
8,790
3,738
0
1,987
13,817
5,560
1,496
586
13,231
0
65,342
L
25,067
17,102
0
6,872
19,829
8,103
914
8,245
11,584
0
92,875
W
12,789
593
0
1,228
14,370
5,494
1,638
1,263
13,107
54,362
0
W
Osiris
anelogod
Osiris
18,173
8,001
200
6,913
18,540
13,927
370
2,517
16,023
0
124,464
L
Gilgamesh
dangerranger54
Gilgamesh
6,371
1,310
0
359
12,010
7,810
1,455
3,904
8,106
0
23,443
W
Tsukuyomi
typerespekid
Tsukuyomi
15,260
2,951
0
4,191
13,629
6,713
167
2,566
11,063
0
62,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,584
Gold Earned
51,438
530
Minions Killed
422
0
Camps Cleared
0
2,192,867
Distance Traveled
1,874,166
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,266
403
78
3
0
340,586
0
L
Ymir
9,531
414
40
2
0
406,736
8
L
Fenrir
11,148
485
115
5
0
395,206
4
W
Cthulhu
12,668
551
112
5
0
470,359
1
W
Charybdis
10,545
458
98
4
0
395,614
4
L
Neith
11,691
508
147
6
0
357,774
4
W
Thoth
11,608
505
93
4
0
385,041
2
W
Osiris
13,259
576
163
7
0
438,259
0
L
Gilgamesh
9,802
426
42
2
0
373,864
1
W
Tsukuyomi
11,504
500
64
3
0
503,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role