Player Matchup

Zhong Kui
Zhong Kui
B0nk3yD0ner
Zhong Kui
Level 112
God Stats
5W - 5L
1,451 SR
Queue Stats
401W - 375L
1,494 Elo+
Party 2
Bellona
Bellona
Millans26
Bellona
Level 65
God Stats
31W - 24L
1,481 SR
Queue Stats
221W - 230L
1,545 Elo+
Solo
Charybdis
Charybdis
ZiggsterMD
Charybdis
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
420W - 381L
1,487 Elo+
Party 2
Mercury
Mercury
kevinoob
Mercury
Level 147
God Stats
15W - 11L
1,589 SR
Queue Stats
352W - 369L
1,450 Elo+
Solo
Cthulhu
Cthulhu
meanpane
Cthulhu
Level 141
God Stats
28W - 30L
1,510 SR
Queue Stats
531W - 540L
1,457 Elo+
Solo
Team Averages
Level 115
1,506 SR
1,487 Elo+

VS

Team Averages
Level 115
1,570 SR
1,479 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Alittledirty
Gilgamesh
Level 156
God Stats
14W - 14L
1,650 SR
Queue Stats
439W - 461L
1,544 Elo+
Party 1
Charybdis
Charybdis
AzumaHunter
Charybdis
Level 111
God Stats
0W - 3L
1,653 SR
Queue Stats
145W - 165L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
Pikoneo
Kuzenbo
Level 99
God Stats
5W - 6L
1,450 SR
Queue Stats
210W - 224L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
javiibrii
Danzaburou
Level 83
God Stats
8W - 7L
1,599 SR
Queue Stats
87W - 106L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
B0nk3yD0ner
Zhong Kui
15
7 / 1 / 4
9,365
551
11,658
12,522
9,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Millans26
Bellona
15
0 / 0 / 0
8,803
518
7,058
9,584
12,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
ZiggsterMD
Charybdis
14
0 / 5 / 2
8,416
495
4,869
10,436
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
kevinoob
Mercury
17
7 / 2 / 2
10,180
599
8,169
13,086
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
meanpane
Cthulhu
14
2 / 0 / 8
9,298
547
8,766
9,398
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 6 / 1
8,028
472
8,473
11,936
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Alittledirty
Gilgamesh
16
4 / 5 / 0
9,262
545
6,438
12,757
7,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
AzumaHunter
Charybdis
14
0 / 2 / 0
8,543
503
4,301
10,999
3,662
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Pikoneo
Kuzenbo
12
2 / 0 / 3
8,022
472
5,761
11,097
13,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
javiibrii
Danzaburou
11
1 / 4 / 2
7,453
438
3,069
12,153
4,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
8
8
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
1
0.25
L
Gilgamesh
Alittledirty
Gilgamesh
4
5
0
0.8
L
Charybdis
AzumaHunter
Charybdis
0
2
0
0
W
Zhong Kui
B0nk3yD0ner
Zhong Kui
7
1
4
9
W
Bellona
Millans26
Bellona
0
0
0
0
L
Kuzenbo
Pikoneo
Kuzenbo
2
0
3
3.5
W
Charybdis
ZiggsterMD
Charybdis
0
5
2
0.2
L
Danzaburou
javiibrii
Danzaburou
1
4
2
0.5
W
Mercury
kevinoob
Mercury
7
2
2
4
W
Cthulhu
meanpane
Cthulhu
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,520
Damage
28,042
55,026
Taken
58,942
41,397
Mitigated
33,698
23,168
Healing
15,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,473
1,214
0
1,632
11,936
4,450
72
8,091
3,845
44,995
0
L
Gilgamesh
Alittledirty
Gilgamesh
6,438
2,025
0
2,696
12,757
7,840
0
2,878
9,740
0
69,570
L
Charybdis
AzumaHunter
Charybdis
4,301
1,543
0
4,723
10,999
3,662
0
874
9,300
0
50,163
W
Zhong Kui
B0nk3yD0ner
Zhong Kui
11,658
1,087
0
8,329
12,522
9,861
0
4,807
7,045
59,218
0
W
Bellona
Millans26
Bellona
7,058
1,248
0
3,976
9,584
12,448
0
510
9,022
0
53,250
L
Kuzenbo
Pikoneo
Kuzenbo
5,761
2,483
0
1,340
11,097
13,193
24
4,964
6,133
26,090
0
W
Charybdis
ZiggsterMD
Charybdis
4,869
2,438
0
2,089
10,436
4,077
636
2,696
7,646
0
66,279
L
Danzaburou
javiibrii
Danzaburou
3,069
1,511
0
4,723
12,153
4,553
730
3,617
8,536
0
35,459
W
Mercury
kevinoob
Mercury
8,169
4,330
0
4,934
13,086
4,959
74
2,457
10,435
0
68,731
W
Cthulhu
meanpane
Cthulhu
8,766
375
626
3,214
9,398
10,052
175
2,870
6,297
42,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,062
Gold Earned
41,308
510
Minions Killed
434
0
Camps Cleared
0
1,684,066
Distance Traveled
1,547,254
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,028
472
85
5
0
297,575
6
L
Gilgamesh
9,262
545
103
6
0
346,441
4
L
Charybdis
8,543
503
132
8
0
304,931
7
W
Zhong Kui
9,365
551
100
6
0
312,909
1
W
Bellona
8,803
518
107
6
0
369,605
2
L
Kuzenbo
8,022
472
44
3
0
319,544
3
W
Charybdis
8,416
495
116
7
0
271,264
1
L
Danzaburou
7,453
438
70
4
0
278,763
3
W
Mercury
10,180
599
130
8
0
378,694
1
W
Cthulhu
9,298
547
57
3
0
351,594
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role