Player Matchup

Horus
Horus
 
Horus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Gxvin Stxnton
Xing Tian
Level 22
God Stats
6W - 2L
1,696 SR
Queue Stats
78W - 74L
1,649 Elo+
Solo
Anubis
Anubis
RocketBukakké
Anubis
Level 28
God Stats
94W - 68L
1,697 SR
Queue Stats
175W - 158L
1,625 Elo+
Solo
He Bo
He Bo
athiepro
He Bo
Level 29
God Stats
2W - 5L
1,132 SR
Queue Stats
405W - 429L
1,367 Elo+
Solo
Apollo
Apollo
唯有瑶瑶
Apollo
Level 17
God Stats
3W - 1L
1,620 SR
Queue Stats
21W - 20L
1,466 Elo+
Solo
Team Averages
Level 25
1,529 SR
1,522 Elo+

VS

Team Averages
Level 39
1,491 SR
1,571 Elo+
Mulan
Mulan
FishHeads333
Mulan
Level 29
God Stats
5W - 2L
1,747 SR
Queue Stats
35W - 34L
1,523 Elo+
Party 1
Thoth
Thoth
HelmetNinja
Thoth
Level 18
God Stats
0W - 1L
1,403 SR
Queue Stats
28W - 36L
1,552 Elo+
Party 1
Charybdis
Charybdis
clownmar
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,710 Elo+
Solo
Sylvanus
Sylvanus
minixgir
Sylvanus
Level 106
God Stats
3W - 3L
1,793 SR
Queue Stats
16W - 17L
1,547 Elo+
Party 1
Loki
Loki
toxic12341
Loki
Level 26
God Stats
0W - 6L
1,013 SR
Queue Stats
51W - 51L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
5 / 0 / 4
6,231
623
4,652
5,279
4,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Gxvin Stxnton
Xing Tian
9
2 / 1 / 2
5,480
548
2,260
5,439
2,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 1 / 0
6,884
688
3,807
4,339
2,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
athiepro
He Bo
11
5 / 1 / 0
6,355
636
4,242
5,144
1,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
8
0 / 4 / 2
5,171
517
3,248
5,608
1,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,008
501
1,856
6,393
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 7 / 1
4,886
489
1,424
7,206
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
clownmar
Charybdis
10
3 / 2 / 3
5,848
585
6,764
5,398
1,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
minixgir
Sylvanus
8
2 / 2 / 2
5,099
510
1,993
6,791
4,991
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 2
5,352
535
3,161
4,908
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
17
Kills
7
7
Deaths
18
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
4
7
L
0
5
0
0
W
Xing Tian
Gxvin Stxnton
Xing Tian
2
1
2
3
L
1
7
1
0.21
W
5
1
0
5
W
He Bo
athiepro
He Bo
5
1
0
5
L
Charybdis
clownmar
Charybdis
3
2
3
2.25
L
Sylvanus
minixgir
Sylvanus
2
2
2
1.5
L
1
2
2
1
W
Apollo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,209
Damage
15,198
25,809
Taken
30,696
11,378
Mitigated
12,750
6,586
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,652
2,197
220
2,009
5,279
4,367
446
0
5,279
0
18,412
L
1,856
785
0
718
6,393
3,177
194
1,080
4,974
0
17,159
W
Xing Tian
Gxvin Stxnton
Xing Tian
2,260
401
0
500
5,439
2,536
377
1,019
4,420
10,605
0
L
1,424
73
0
626
7,206
1,813
0
4,167
2,952
16,281
0
W
3,807
670
0
2,264
4,339
2,016
578
965
3,374
36,113
0
W
He Bo
athiepro
He Bo
4,242
210
0
209
5,144
1,237
0
459
4,685
35,565
0
L
Charybdis
clownmar
Charybdis
6,764
4,506
0
1,466
5,398
1,426
518
1,104
4,249
0
38,618
L
Sylvanus
minixgir
Sylvanus
1,993
788
980
3,193
6,791
4,991
130
2,406
4,385
14,155
0
L
3,161
964
0
367
4,908
1,343
0
1,552
3,279
0
23,905
W
Apollo
3,248
2,249
0
1,384
5,608
1,222
1,092
974
4,634
0
22,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
26,193
269
Minions Killed
212
0
Camps Cleared
0
964,982
Distance Traveled
910,579
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,231
623
34
3
0
193,403
1
L
Mulan
5,008
501
49
5
0
168,460
1
W
Xing Tian
5,480
548
19
2
0
206,346
6
L
Thoth
4,886
489
27
3
0
167,273
0
W
Anubis
6,884
688
85
9
0
184,561
1
W
He Bo
6,355
636
80
8
0
202,931
1
L
Charybdis
5,848
585
61
6
0
180,556
3
L
Sylvanus
5,099
510
28
3
0
156,439
1
L
Loki
5,352
535
47
5
0
237,851
2
W
Apollo
5,171
517
51
5
0
177,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role