Player Matchup

Yemoja
Yemoja
BaeSpankage
Yemoja
Level 126
God Stats
7W - 7L
1,616 SR
Queue Stats
278W - 258L
1,607 Elo+
Party 3
Scylla
Scylla
LeftRestless
Scylla
Level 96
God Stats
4W - 5L
1,582 SR
Queue Stats
140W - 118L
1,515 Elo+
Party 3
Cthulhu
Cthulhu
Psyncopate
Cthulhu
Level 143
God Stats
2W - 2L
1,628 SR
Queue Stats
138W - 131L
1,562 Elo+
Solo
Charybdis
Charybdis
Tat_Moh
Charybdis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 114L
1,570 Elo+
Party 2
Awilix
Awilix
Yadamongmen
Awilix
Level 97
God Stats
11W - 16L
1,652 SR
Queue Stats
476W - 430L
1,530 Elo+
Party 2
Team Averages
Level 110
1,596 SR
1,557 Elo+

VS

Team Averages
Level 109
1,641 SR
1,671 Elo+
Charybdis
Charybdis
Makhoe
Charybdis
Level 105
God Stats
21W - 11L
1,690 SR
Queue Stats
306W - 278L
1,580 Elo+
Party 4
Discordia
Discordia
Ollamrem
Discordia
Level 83
God Stats
11W - 8L
1,559 SR
Queue Stats
238W - 218L
1,566 Elo+
Party 4
Geb
Geb
SilvaFange
Geb
Level 157
God Stats
9W - 2L
1,500 SR
Queue Stats
214W - 140L
1,742 Elo+
Party 1
Apollo
Apollo
TheScrewdriver
Apollo
Level 45
God Stats
64W - 42L
1,613 SR
Queue Stats
273W - 183L
1,710 Elo+
Party 1
Odin
Odin
jadamslayer1
Odin
Level 157
God Stats
3W - 0L
1,842 SR
Queue Stats
251W - 176L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 2 / 3
6,512
362
3,377
8,881
3,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
14
2 / 3 / 1
8,609
478
10,349
7,957
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Psyncopate
Cthulhu
14
0 / 1 / 1
8,196
455
3,619
12,130
7,839
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Tat_Moh
Charybdis
13
0 / 6 / 3
7,898
439
2,488
12,208
3,497
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Awilix
11
1 / 7 / 1
7,448
414
3,208
13,259
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Makhoe
Charybdis
20
11 / 0 / 0
13,388
744
11,232
9,039
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Ollamrem
Discordia
15
0 / 1 / 3
10,163
565
5,995
5,107
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 0 / 5
11,902
661
9,433
10,303
9,496
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
3 / 1 / 0
10,710
595
4,004
8,448
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 9
9,800
544
7,627
15,585
11,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
3
Kills
19
19
Deaths
3
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
3
0.75
L
Scylla
2
3
1
0.83
W
Charybdis
Makhoe
Charybdis
11
0
0
11
W
Discordia
Ollamrem
Discordia
0
1
3
1.5
L
Cthulhu
Psyncopate
Cthulhu
0
1
1
0.5
W
3
0
5
5.5
L
Charybdis
Tat_Moh
Charybdis
0
6
3
0.25
W
3
1
0
3
L
Awilix
1
7
1
0.21
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
38,291
54,435
Taken
48,482
23,049
Mitigated
30,081
15,546
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,377
665
3,303
1,795
8,881
3,648
0
3,087
5,738
15,825
0
L
Scylla
10,349
525
0
1,408
7,957
2,549
0
2,987
4,588
54,306
0
W
Charybdis
Makhoe
Charybdis
11,232
4,603
0
5,147
9,039
3,799
10,663
1,174
7,835
0
114,015
W
Discordia
Ollamrem
Discordia
5,995
115
0
949
5,107
1,900
632
1,680
3,297
58,515
0
L
Cthulhu
Psyncopate
Cthulhu
3,619
166
324
5,679
12,130
7,839
0
3,480
8,608
44,287
0
W
9,433
1,347
0
4,355
10,303
9,496
165
3,711
6,119
76,338
0
L
Charybdis
Tat_Moh
Charybdis
2,488
1,484
0
1,549
12,208
3,497
562
607
11,601
0
48,944
W
4,004
809
0
3,516
8,448
3,832
512
2,493
5,883
0
87,510
L
Awilix
3,208
1,582
0
1,488
13,259
5,516
0
4,647
8,472
0
38,286
W
7,627
2,363
0
940
15,585
11,054
0
7,302
7,946
0
27,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,663
Gold Earned
55,963
413
Minions Killed
622
0
Camps Cleared
0
1,600,991
Distance Traveled
1,890,562
20
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,512
362
25
1
0
338,248
6
L
Scylla
8,609
478
109
6
0
331,610
7
W
Charybdis
13,388
744
187
10
0
330,355
3
W
Discordia
10,163
565
113
6
0
382,149
3
L
Cthulhu
8,196
455
104
6
0
299,517
1
W
Geb
11,902
661
142
8
0
433,533
15
L
Charybdis
7,898
439
99
6
0
299,124
3
W
Apollo
10,710
595
142
8
0
381,411
8
L
Awilix
7,448
414
76
4
0
332,492
3
W
Odin
9,800
544
38
2
0
363,114
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role