Player Matchup

Jormungandr
Jormungandr
SaiyanBroly6920
Jormungandr
Level 61
God Stats
1W - 4L
1,173 SR
Queue Stats
146W - 243L
1,318 Elo+
Party 1
Charybdis
Charybdis
ShineIQ
Charybdis
Level 42
God Stats
4W - 4L
1,524 SR
Queue Stats
105W - 170L
1,293 Elo+
Party 1
Zhong Kui
Zhong Kui
TheOneTrueJiGG
Zhong Kui
Level 62
God Stats
4W - 0L
1,917 SR
Queue Stats
103W - 40L
1,740 Elo+
Solo
Team Averages
Level 55
1,538 SR
1,450 Elo+

VS

Team Averages
Level 89
1,693 SR
1,474 Elo+
Charybdis
Charybdis
DarkCleetus23
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,381 Elo+
Party 2
Janus
Janus
Gorillajoe67
Janus
Level 94
God Stats
7W - 4L
1,595 SR
Queue Stats
114W - 96L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
gamilzirak
Cthulhu
Level 84
God Stats
5W - 1L
1,984 SR
Queue Stats
52W - 49L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SaiyanBroly6920
Jormungandr
15
8 / 2 / 10
12,879
758
10,517
16,686
14,353
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
ShineIQ
Charybdis
13
1 / 2 / 9
10,390
611
5,028
9,969
3,368
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
TheOneTrueJiGG
Zhong Kui
17
12 / 2 / 8
12,751
750
25,543
18,666
13,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkCleetus23
Charybdis
11
0 / 9 / 4
9,334
549
5,148
14,831
5,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 9 / 4
9,856
580
8,728
14,200
5,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
gamilzirak
Cthulhu
14
5 / 3 / 1
12,509
736
13,722
20,942
29,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
21
Kills
6
6
Deaths
21
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DarkCleetus23
Charybdis
0
9
4
0.22
L
1
9
4
0.33
W
Jormungandr
SaiyanBroly6920
Jormungandr
8
2
10
6.5
W
Charybdis
ShineIQ
Charybdis
1
2
9
2.75
W
Zhong Kui
TheOneTrueJiGG
Zhong Kui
12
2
8
8
L
Cthulhu
gamilzirak
Cthulhu
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,088
Damage
27,598
45,321
Taken
49,973
31,680
Mitigated
39,053
14,059
Healing
3,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DarkCleetus23
Charybdis
5,148
3,093
54
304
14,831
5,022
0
12,268
2,563
0
14,801
L
8,728
176
402
569
14,200
5,013
0
10,772
3,428
37,191
0
W
Jormungandr
SaiyanBroly6920
Jormungandr
10,517
2,543
0
1,378
16,686
14,353
320
7,542
8,992
46,274
0
W
Charybdis
ShineIQ
Charybdis
5,028
1,935
0
1,838
9,969
3,368
980
7,108
2,861
0
25,951
W
Zhong Kui
TheOneTrueJiGG
Zhong Kui
25,543
5,233
341
10,502
18,666
13,959
1,572
8,857
9,809
67,071
0
L
Cthulhu
gamilzirak
Cthulhu
13,722
1,434
493
1,772
20,942
29,018
0
13,742
7,200
40,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,020
Gold Earned
31,699
177
Minions Killed
129
12
Camps Cleared
3
853,300
Distance Traveled
817,337
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,334
549
26
2
2
233,842
1
L
Janus
9,856
580
61
4
0
278,760
0
W
Jormungandr
12,879
758
55
3
3
300,875
0
W
Charybdis
10,390
611
40
2
4
269,236
1
W
Zhong Kui
12,751
750
82
5
5
283,189
4
L
Cthulhu
12,509
736
42
2
1
304,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role