Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
Boogaloo Banzai
Morgan Le Fay
Platinum IV
Level 146
God Stats
11W - 7L
1,559 SR
Queue Stats
124W - 102L
1,686 MMR
Party 1
Artemis
Artemis
Gold II
EvelNik
Artemis
Gold II
Level 141
God Stats
4W - 3L
1,401 SR
Queue Stats
120W - 101L
1,491 MMR
Party 1
Ymir
Ymir
Gold III
STRANG3 TAM3R
Ymir
Gold III
Level 122
God Stats
8W - 4L
1,648 SR
Queue Stats
104W - 88L
1,412 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,536 SR
1,529 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,533 SR
1,536 MMR
Zhong Kui
Zhong Kui
Silver I
Jacob 7u7r
Zhong Kui
Silver I
Level 160
God Stats
1W - 1L
1,561 SR
Queue Stats
20W - 11L
1,617 MMR
Solo
Izanami
Izanami
Gold II
MUSHYMUFFINS
Izanami
Gold II
Level 48
God Stats
1W - 1L
1,364 SR
Queue Stats
132W - 147L
1,488 MMR
Solo
Cabrakan
Cabrakan
Gold III
shr00gs
Cabrakan
Gold III
Level 119
God Stats
18W - 10L
1,674 SR
Queue Stats
73W - 74L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Boogaloo Banzai
Morgan Le Fay
11
3 / 5 / 0
8,274
636
9,022
10,429
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
EvelNik
Artemis
10
0 / 5 / 3
7,137
549
6,230
7,642
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 3
7,731
595
4,236
14,573
9,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
GilgameshOdinChironAthenaDanzaburou

VS

Bans
PersephoneCupidAresHeimdallrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jacob 7u7r
Zhong Kui
14
10 / 2 / 5
10,181
783
10,755
10,380
7,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
MUSHYMUFFINS
Izanami
13
1 / 1 / 14
8,988
691
6,596
7,613
2,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
shr00gs
Cabrakan
13
5 / 0 / 10
10,050
773
7,575
11,246
13,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
3
Kills
16
16
Deaths
3
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Boogaloo Banzai
Morgan Le Fay
3
5
0
0.6
L
Artemis
EvelNik
Artemis
0
5
3
0.3
W
Zhong Kui
Jacob 7u7r
Zhong Kui
10
2
5
6.25
W
Izanami
MUSHYMUFFINS
Izanami
1
1
14
8
L
0
6
3
0.25
W
Cabrakan
shr00gs
Cabrakan
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,488
Damage
24,926
32,644
Taken
29,239
14,956
Mitigated
23,061
3,622
Healing
14,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Boogaloo Banzai
Morgan Le Fay
9,022
916
255
1,670
10,429
3,271
0
7,731
2,698
34,831
0
L
Artemis
EvelNik
Artemis
6,230
2,139
0
421
7,642
2,405
72
5,686
1,956
0
12,926
W
Zhong Kui
Jacob 7u7r
Zhong Kui
10,755
308
0
6,850
10,380
7,234
1,322
4,653
5,415
44,625
0
W
Izanami
MUSHYMUFFINS
Izanami
6,596
4,666
0
2,484
7,613
2,719
1,720
3,958
3,433
0
37,489
L
4,236
777
0
1,276
14,573
9,280
0
5,244
9,329
14,867
0
W
Cabrakan
shr00gs
Cabrakan
7,575
1,007
0
5,126
11,246
13,108
0
4,441
6,467
18,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,142
Gold Earned
29,219
109
Minions Killed
149
3
Camps Cleared
7
598,218
Distance Traveled
730,263
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,274
636
66
5
3
199,256
2
L
Artemis
7,137
549
21
2
0
195,300
3
W
Zhong Kui
10,181
783
77
6
5
230,502
4
W
Izanami
8,988
691
59
5
2
243,122
1
L
Ymir
7,731
595
22
2
0
203,662
4
W
Cabrakan
10,050
773
13
1
0
256,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role