Player Matchup

Cerberus
Cerberus
LittleG2011
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,738 Elo+
Solo
Neith
Neith
LyingElk490
Neith
Level 29
God Stats
0W - 2L
1,330 SR
Queue Stats
119W - 138L
1,449 Elo+
Party 3
Bellona
Bellona
MoMysterio
Bellona
Level 17
God Stats
9W - 12L
1,385 SR
Queue Stats
56W - 79L
1,400 Elo+
Solo
Merlin
Merlin
YodaBongRip
Merlin
Level 28
God Stats
9W - 21L
1,321 SR
Queue Stats
69W - 72L
1,366 Elo+
Party 3
Anubis
Anubis
melokie13
Anubis
Level 29
God Stats
9W - 10L
1,759 SR
Queue Stats
199W - 225L
1,318 Elo+
Solo
Team Averages
Level 23
1,459 SR
1,454 Elo+

VS

Team Averages
Level 19
1,413 SR
1,362 Elo+
Charybdis
Charybdis
ChargingCurve11
Charybdis
Level 43
God Stats
2W - 2L
1,621 SR
Queue Stats
104W - 123L
1,520 Elo+
Party 2
Cerberus
Cerberus
ProblemPlayer
Cerberus
Level 12
God Stats
7W - 3L
1,179 SR
Queue Stats
26W - 21L
1,076 Elo+
Party 1
Fenrir
Fenrir
TheEulogist
Fenrir
Level 5
God Stats
3W - 2L
1,239 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 1
King Arthur
King Arthur
llMonarchll4190
King Arthur
Level 16
God Stats
6W - 5L
1,526 SR
Queue Stats
32W - 19L
1,555 Elo+
Party 2
Sol
Sol
lostkeeper
Sol
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LittleG2011
Cerberus
17
0 / 4 / 9
10,005
834
1,388
8,003
2,472
19
2 / 5 / 22
12,363
1,030
18,657
15,601
6,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
MoMysterio
Bellona
20
13 / 13 / 12
14,875
1,240
20,959
33,524
21,226
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
19
5 / 8 / 13
12,373
1,031
18,325
19,488
8,413
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
melokie13
Anubis
18
9 / 11 / 14
13,108
1,092
23,501
26,209
13,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChargingCurve11
Charybdis
20
17 / 2 / 18
16,476
1,373
35,509
15,246
4,958
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
ProblemPlayer
Cerberus
20
4 / 4 / 24
13,718
1,143
9,372
17,200
13,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
20
5 / 10 / 22
13,060
1,088
16,233
18,138
10,323
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
llMonarchll4190
King Arthur
20
1 / 7 / 32
12,755
1,063
12,972
28,881
29,305
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
14 / 6 / 16
15,046
1,254
23,862
11,597
2,793
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
153
29
Kills
41
41
Deaths
29
70
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ChargingCurve11
Charybdis
17
2
18
13
L
Cerberus
LittleG2011
Cerberus
0
4
9
1.13
L
2
5
22
2.6
L
Bellona
MoMysterio
Bellona
13
13
12
1.46
W
Cerberus
ProblemPlayer
Cerberus
4
4
24
4
W
Fenrir
5
10
22
1.6
L
Merlin
5
8
13
1.44
W
King Arthur
llMonarchll4190
King Arthur
1
7
32
2.43
W
14
6
16
3.67
L
Anubis
melokie13
Anubis
9
11
14
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,830
Damage
97,948
102,825
Taken
91,062
51,520
Mitigated
60,977
9,688
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ChargingCurve11
Charybdis
35,509
18,840
0
4,507
15,246
4,958
0
8,529
6,717
0
86,155
L
Cerberus
LittleG2011
Cerberus
1,388
109
0
351
8,003
2,472
0
4,142
3,861
3,917
0
L
18,657
8,649
83
1,828
15,601
6,322
0
3,475
12,126
0
43,679
L
Bellona
MoMysterio
Bellona
20,959
8,065
177
4,631
33,524
21,226
0
14,660
18,864
0
34,619
W
Cerberus
ProblemPlayer
Cerberus
9,372
421
0
3,021
17,200
13,598
0
8,895
8,305
21,394
0
W
Fenrir
16,233
4,461
0
31
18,138
10,323
0
9,707
8,431
0
23,936
L
Merlin
18,325
4,274
0
0
19,488
8,413
0
4,665
14,823
53,706
0
W
King Arthur
llMonarchll4190
King Arthur
12,972
1,200
0
3,875
28,881
29,305
0
11,526
17,355
249
20,219
W
23,862
7,316
0
2,313
11,597
2,793
0
4,557
7,040
53,324
0
L
Anubis
melokie13
Anubis
23,501
57
0
2,618
26,209
13,087
0
6,528
19,681
40,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,724
Gold Earned
71,055
209
Minions Killed
255
4
Camps Cleared
7
854,907
Distance Traveled
1,087,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
16,476
1,373
122
10
3
208,484
0
L
Cerberus
10,005
834
6
1
0
97,905
0
L
Neith
12,363
1,030
51
4
1
181,178
0
L
Bellona
14,875
1,240
31
3
2
196,447
0
W
Cerberus
13,718
1,143
40
3
0
200,878
0
W
Fenrir
13,060
1,088
18
2
2
225,854
0
L
Merlin
12,373
1,031
80
7
1
187,858
0
W
King Arthur
12,755
1,063
10
1
0
240,646
0
W
Sol
15,046
1,254
65
5
2
211,543
0
L
Anubis
13,108
1,092
41
3
0
191,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role