Player Matchup

Hun Batz
Hun Batz
Link626
Hun Batz
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,373 Elo+
Solo
Set
Set
LolyoudiedxD
Set
Level 15
God Stats
3W - 6L
1,667 SR
Queue Stats
32W - 23L
1,420 Elo+
Solo
Zeus
Zeus
Patrick_McGrath
Zeus
Level 28
God Stats
1W - 0L
1,372 SR
Queue Stats
71W - 60L
1,496 Elo+
Solo
Artemis
Artemis
XZeevee
Artemis
Level 28
God Stats
2W - 5L
1,237 SR
Queue Stats
100W - 164L
1,235 Elo+
Solo
Yemoja
Yemoja
bshorts2628
Yemoja
Level 19
God Stats
1W - 1L
1,321 SR
Queue Stats
16W - 15L
1,339 Elo+
Solo
Team Averages
Level 20
1,419 SR
1,373 Elo+

VS

Team Averages
Level 21
1,488 SR
1,344 Elo+
Charybdis
Charybdis
MooseKina
Charybdis
Level 17
God Stats
0W - 1L
1,475 SR
Queue Stats
3W - 4L
1,505 Elo+
Party 1
Loki
Loki
SorenArrow
Loki
Level 17
God Stats
2W - 4L
1,291 SR
Queue Stats
3W - 6L
1,120 Elo+
Solo
Apollo
Apollo
XDMinerblue
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,254 Elo+
Party 1
Kukulkan
Kukulkan
ZuecoZuenger
Kukulkan
Level 28
God Stats
30W - 34L
1,512 SR
Queue Stats
224W - 283L
1,335 Elo+
Solo
Amaterasu
Amaterasu
tsw77
Amaterasu
Level 26
God Stats
10W - 5L
1,662 SR
Queue Stats
405W - 394L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Link626
Hun Batz
11
0 / 3 / 4
6,947
496
1,804
6,935
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
10 / 0 / 0
9,123
652
7,805
7,966
4,447
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 1 / 0
7,814
558
3,923
4,929
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
XZeevee
Artemis
10
2 / 4 / 1
6,730
481
3,654
6,799
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
11
0 / 0 / 1
6,781
484
1,937
5,213
3,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MooseKina
Charybdis
9
1 / 6 / 2
5,892
421
2,948
7,659
2,063
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

3
0 / 1 / 0
4,572
327
89
2,208
385
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Apollo
10
3 / 4 / 1
6,530
466
2,943
7,025
2,053
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
ZuecoZuenger
Kukulkan
14
1 / 3 / 0
7,943
567
3,742
5,723
1,958
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
tsw77
Amaterasu
13
2 / 0 / 1
7,259
519
6,183
9,066
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
14
Kills
7
8
Deaths
14
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Link626
Hun Batz
0
3
4
0.67
W
10
0
0
10
L
Charybdis
MooseKina
Charybdis
1
6
2
0.33
W
2
1
0
2
L
0
1
0
0
L
Apollo
3
4
1
0.88
W
Artemis
XZeevee
Artemis
2
4
1
0.63
L
Kukulkan
ZuecoZuenger
Kukulkan
1
3
0
0.33
W
Yemoja
0
0
1
0.5
L
Amaterasu
tsw77
Amaterasu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,123
Damage
15,905
31,842
Taken
31,681
13,897
Mitigated
11,907
5,557
Healing
4,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Link626
Hun Batz
1,804
840
0
750
6,935
2,022
1,594
0
6,935
0
27,944
W
7,805
3,788
0
1,702
7,966
4,447
1,133
0
7,966
0
63,440
L
Charybdis
MooseKina
Charybdis
2,948
1,809
0
0
7,659
2,063
246
105
7,554
0
17,588
W
3,923
173
0
1,633
4,929
1,679
208
3,269
1,660
50,197
0
L
89
0
0
0
2,208
385
0
0
2,208
0
5,361
L
Apollo
2,943
1,646
0
728
7,025
2,053
142
461
6,564
0
18,753
W
Artemis
XZeevee
Artemis
3,654
2,362
0
987
6,799
1,981
1,899
0
6,799
0
26,974
L
Kukulkan
ZuecoZuenger
Kukulkan
3,742
221
0
988
5,723
1,958
427
3,777
1,946
52,934
0
W
Yemoja
1,937
376
235
250
5,213
3,768
395
473
4,682
23,966
0
L
Amaterasu
tsw77
Amaterasu
6,183
1,770
0
2,466
9,066
5,448
0
1,517
7,549
0
40,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
32,196
365
Minions Killed
283
0
Camps Cleared
0
1,210,982
Distance Traveled
1,160,847
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,947
496
55
4
0
227,730
1
W
Set
9,123
652
108
8
0
293,691
1
L
Charybdis
5,892
421
36
3
0
241,198
0
W
Zeus
7,814
558
98
7
0
254,179
2
L
Loki
4,572
327
17
1
0
100,827
0
L
Apollo
6,530
466
36
3
0
272,999
0
W
Artemis
6,730
481
47
3
0
207,982
0
L
Kukulkan
7,943
567
124
9
0
251,100
0
W
Yemoja
6,781
484
57
4
0
227,400
3
L
Amaterasu
7,259
519
70
5
0
294,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role