Player Matchup

Charybdis
Charybdis
DarkFish Sniper
Charybdis
Level 95
God Stats
3W - 2L
1,801 SR
Queue Stats
131W - 147L
1,390 Elo+
Party 1
Hera
Hera
PREACHEDDRUID08
Hera
Level 38
God Stats
6W - 6L
1,591 SR
Queue Stats
36W - 50L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
deathofhumans
Cthulhu
Level 89
God Stats
2W - 4L
1,325 SR
Queue Stats
48W - 72L
1,296 Elo+
Party 1
Team Averages
Level 74
1,572 SR
1,347 Elo+

VS

Team Averages
Level 41
1,296 SR
1,325 Elo+
Thanatos
Thanatos
KraZChaotic1
Thanatos
Level 56
God Stats
1W - 4L
1,300 SR
Queue Stats
17W - 33L
1,276 Elo+
Solo
Hachiman
Hachiman
StevG095
Hachiman
Level 49
God Stats
0W - 1L
1,151 SR
Queue Stats
31W - 37L
1,369 Elo+
Solo
Merlin
Merlin
ZaneCT
Merlin
Level 19
God Stats
4W - 6L
1,436 SR
Queue Stats
33W - 33L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkFish Sniper
Charybdis
15
6 / 1 / 12
11,565
723
12,460
15,951
14,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
12 / 3 / 9
12,378
774
20,462
10,491
4,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
13
4 / 5 / 14
10,937
684
10,565
16,846
14,749
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KraZChaotic1
Thanatos
13
5 / 12 / 3
11,036
690
8,384
17,571
6,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
StevG095
Hachiman
14
2 / 6 / 6
10,054
628
11,483
18,658
6,062
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
ZaneCT
Merlin
13
1 / 4 / 7
9,992
625
11,185
13,635
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
22
Kills
8
9
Deaths
22
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DarkFish Sniper
Charybdis
6
1
12
12
L
Thanatos
KraZChaotic1
Thanatos
5
12
3
0.54
W
12
3
9
5.5
L
Hachiman
StevG095
Hachiman
2
6
6
0.83
L
Merlin
ZaneCT
Merlin
1
4
7
1.13
W
Cthulhu
4
5
14
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,487
Damage
31,052
43,288
Taken
49,864
33,344
Mitigated
17,309
9,497
Healing
9,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DarkFish Sniper
Charybdis
12,460
5,122
0
3,316
15,951
14,262
1,844
3,937
12,014
0
48,805
L
Thanatos
KraZChaotic1
Thanatos
8,384
2,073
0
5,320
17,571
6,849
160
10,410
7,161
0
18,388
W
20,462
3,216
1,189
2,595
10,491
4,333
582
2,306
8,185
49,206
0
L
Hachiman
StevG095
Hachiman
11,483
8,828
0
1,725
18,658
6,062
46
10,474
8,184
0
38,612
L
Merlin
ZaneCT
Merlin
11,185
664
276
1,960
13,635
4,398
0
10,509
3,126
47,629
0
W
Cthulhu
10,565
426
1,045
1,352
16,846
14,749
107
4,998
11,478
22,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,880
Gold Earned
31,082
174
Minions Killed
155
3
Camps Cleared
5
845,655
Distance Traveled
811,151
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,565
723
69
4
0
275,569
3
L
Thanatos
11,036
690
23
1
0
257,483
1
W
Hera
12,378
774
81
5
2
298,463
0
L
Hachiman
10,054
628
49
3
4
274,231
1
L
Merlin
9,992
625
83
5
1
279,437
0
W
Cthulhu
10,937
684
24
2
1
271,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role