Player Matchup

Olorun
Olorun
Gold IV
Warlockster
Olorun
Gold IV
Level 121
God Stats
12W - 6L
1,679 SR
Queue Stats
14W - 15L
1,650 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,679 SR
1,650 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,543 SR
1,461 MMR
Tiamat
Tiamat
Bronze III
QueenSmol
Tiamat
Bronze III
Level 127
God Stats
0W - 1L
1,543 SR
Queue Stats
1W - 2L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
4 / 1 / 0
6,579
1,097
4,699
6,926
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
HeraGilgameshAh Muzen CabZhong KuiAnubis

VS

Bans
PersephoneKaliSylvanusHadesHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
QueenSmol
Tiamat
10
1 / 4 / 0
5,167
861
4,737
6,519
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
QueenSmol
Tiamat
1
4
0
0.25
W
Olorun
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,699
Damage
4,737
6,926
Taken
6,519
2,432
Mitigated
3,306
2,907
Healing
776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
QueenSmol
Tiamat
4,737
275
0
776
6,519
3,306
222
4,327
2,192
17,780
0
W
Olorun
4,699
2,924
0
2,907
6,926
2,432
1,300
4,359
2,189
27,585
3,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,579
Gold Earned
5,167
62
Minions Killed
33
2
Camps Cleared
2
121,062
Distance Traveled
138,280
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,167
861
33
6
2
138,280
3
W
Olorun
6,579
1,097
62
10
2
121,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role