Player Matchup

Danzaburou
Danzaburou
NagaSakiMe
Danzaburou
Level 7
God Stats
1W - 4L
1,390 SR
Queue Stats
9W - 9L
1,616 Elo+
Solo
Fenrir
Fenrir
Thompsin
Fenrir
Level 27
God Stats
3W - 4L
1,658 SR
Queue Stats
54W - 56L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
Visinx
Gilgamesh
Level 27
God Stats
2W - 1L
1,721 SR
Queue Stats
84W - 83L
1,500 Elo+
Solo
Ra
Ra
XwXhEaRtLeSsXwX
Ra
Level 26
God Stats
4W - 9L
1,571 SR
Queue Stats
46W - 47L
1,501 Elo+
Party 1
Zhong Kui
Zhong Kui
borgestrader
Zhong Kui
Level 21
God Stats
2W - 1L
1,858 SR
Queue Stats
50W - 54L
1,498 Elo+
Solo
Team Averages
Level 22
1,640 SR
1,513 Elo+

VS

Team Averages
Level 25
1,555 SR
1,495 Elo+
Chang'e
Chang'e
 
Chang'e
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Ephideri
Erlang Shen
Level 25
God Stats
2W - 0L
1,748 SR
Queue Stats
77W - 56L
1,610 Elo+
Solo
Ymir
Ymir
LateralRgby
Ymir
Level 7
God Stats
2W - 4L
1,352 SR
Queue Stats
95W - 47L
1,660 Elo+
Party 3
Apollo
Apollo
Mrfloyd7506
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,151 Elo+
Party 3
Sun Wukong
Sun Wukong
TheFlameAchemist
Sun Wukong
Level 79
God Stats
27W - 20L
1,675 SR
Queue Stats
157W - 150L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NagaSakiMe
Danzaburou
12
2 / 6 / 2
7,887
493
7,943
10,018
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Thompsin
Fenrir
14
6 / 3 / 4
8,972
561
7,542
13,455
8,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Visinx
Gilgamesh
11
1 / 5 / 2
7,042
440
9,431
18,148
10,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 0
5,852
366
4,639
7,284
1,647
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
borgestrader
Zhong Kui
11
4 / 7 / 1
7,142
446
11,191
17,207
11,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 4 / 4
9,186
574
11,146
12,496
5,111
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
Ephideri
Erlang Shen
14
2 / 3 / 10
9,059
566
8,625
13,410
8,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
4 / 1 / 10
9,052
566
6,877
14,019
15,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
17
8 / 2 / 2
10,423
651
14,379
11,237
4,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sun Wukong
TheFlameAchemist
Sun Wukong
16
5 / 3 / 5
9,707
607
9,684
14,254
8,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
13
Kills
24
24
Deaths
13
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
4
4
1.75
W
Erlang Shen
Ephideri
Erlang Shen
2
3
10
2.33
W
4
1
10
9
W
Apollo
8
2
2
4.5
L
Danzaburou
NagaSakiMe
Danzaburou
2
6
2
0.5
W
Sun Wukong
TheFlameAchemist
Sun Wukong
5
3
5
2.5
L
Fenrir
Thompsin
Fenrir
6
3
4
2.67
L
Gilgamesh
Visinx
Gilgamesh
1
5
2
0.4
L
0
3
0
0
L
Zhong Kui
borgestrader
Zhong Kui
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,746
Damage
50,711
66,112
Taken
65,416
34,560
Mitigated
41,009
16,334
Healing
28,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,146
2,127
2,089
5,302
12,496
5,111
141
5,249
7,247
53,182
0
W
Erlang Shen
Ephideri
Erlang Shen
8,625
4,625
0
4,144
13,410
8,175
2,590
3,066
10,344
0
64,804
W
6,877
2,195
0
3,737
14,019
15,177
233
5,064
8,841
25,015
0
W
Apollo
14,379
13,942
0
6,719
11,237
4,514
282
2,092
9,145
0
91,141
L
Danzaburou
NagaSakiMe
Danzaburou
7,943
3,278
0
1,716
10,018
3,436
0
1,712
8,306
0
31,883
W
Sun Wukong
TheFlameAchemist
Sun Wukong
9,684
1,870
0
6,565
14,254
8,032
2,441
2,040
11,828
0
56,562
L
Fenrir
Thompsin
Fenrir
7,542
2,157
0
2,609
13,455
8,164
564
2,817
10,638
0
33,721
L
Gilgamesh
Visinx
Gilgamesh
9,431
1,327
0
6,543
18,148
10,282
0
4,525
13,623
6,797
32,176
L
4,639
891
519
268
7,284
1,647
0
705
6,579
24,994
0
L
Zhong Kui
borgestrader
Zhong Kui
11,191
1,981
52
4,627
17,207
11,031
156
8,424
8,783
35,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,895
Gold Earned
47,427
276
Minions Killed
492
0
Camps Cleared
0
1,411,744
Distance Traveled
1,533,355
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,186
574
91
6
0
292,632
1
W
Erlang Shen
9,059
566
101
6
0
321,930
3
W
Ymir
9,052
566
30
2
0
295,547
5
W
Apollo
10,423
651
161
10
0
298,908
5
L
Danzaburou
7,887
493
59
4
0
272,093
1
W
Sun Wukong
9,707
607
109
7
0
324,338
2
L
Fenrir
8,972
561
54
3
0
309,932
1
L
Gilgamesh
7,042
440
74
5
0
288,597
7
L
Ra
5,852
366
43
3
0
307,292
3
L
Zhong Kui
7,142
446
46
3
0
233,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role