Player Matchup

Merlin
Merlin
ForbiddenIdeas
Merlin
Level 24
God Stats
2W - 6L
1,362 SR
Queue Stats
55W - 46L
1,377 Elo+
Party 1
Bellona
Bellona
MolecularPain
Bellona
Level 18
God Stats
10W - 8L
1,418 SR
Queue Stats
45W - 32L
1,415 Elo+
Party 1
Freya
Freya
Namakusai
Freya
Level 8
God Stats
4W - 4L
1,494 SR
Queue Stats
6W - 9L
1,449 Elo+
Party 1
Pele
Pele
OccasionalGenius
Pele
Level 17
God Stats
3W - 5L
1,421 SR
Queue Stats
20W - 21L
1,396 Elo+
Party 1
Ganesha
Ganesha
buggurl
Ganesha
Level 26
God Stats
9W - 3L
1,489 SR
Queue Stats
53W - 55L
1,342 Elo+
Party 1
Team Averages
Level 19
1,437 SR
1,396 Elo+

VS

Team Averages
Level 26
1,472 SR
1,441 Elo+
Ymir
Ymir
IMa1way5Hungryy
Ymir
Level 22
God Stats
1W - 2L
1,343 SR
Queue Stats
168W - 165L
1,474 Elo+
Solo
Artemis
Artemis
LemmeLucioMain
Artemis
Level 24
God Stats
5W - 3L
1,426 SR
Queue Stats
58W - 56L
1,437 Elo+
Solo
Discordia
Discordia
Sparkplug20
Discordia
Level 29
God Stats
3W - 1L
1,471 SR
Queue Stats
71W - 64L
1,460 Elo+
Solo
Nemesis
Nemesis
TouchTheToddler
Nemesis
Level 25
God Stats
20W - 18L
1,527 SR
Queue Stats
27W - 31L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
kevinseeker1
Sun Wukong
Level 29
God Stats
16W - 15L
1,591 SR
Queue Stats
143W - 186L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
8,612
478
9,471
8,845
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
14
4 / 2 / 2
9,209
512
8,443
11,686
9,444
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Namakusai
Freya
13
3 / 2 / 0
8,257
459
5,216
9,784
3,728
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 4 / 2
8,349
464
6,663
12,924
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
buggurl
Ganesha
9
0 / 1 / 3
6,920
384
1,647
6,540
3,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,263
459
5,561
13,104
11,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 2 / 1
8,547
475
8,520
6,366
2,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Sparkplug20
Discordia
16
3 / 1 / 2
9,280
516
11,716
10,778
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
7,647
425
2,680
11,060
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
kevinseeker1
Sun Wukong
15
3 / 5 / 0
9,199
511
9,238
12,488
7,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
12
Kills
12
12
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
3
1
5
5.5
W
3
2
1
1.75
L
Bellona
4
2
2
2.5
L
Freya
Namakusai
Freya
3
2
0
1.5
L
4
4
2
1.25
W
Discordia
Sparkplug20
Discordia
3
1
2
4
W
0
3
2
0.33
L
Ganesha
buggurl
Ganesha
0
1
3
1.5
W
Sun Wukong
kevinseeker1
Sun Wukong
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,440
Damage
37,715
49,779
Taken
53,796
25,618
Mitigated
29,825
9,778
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,471
615
0
846
8,845
3,549
0
5,056
3,745
57,602
0
W
5,561
1,191
0
705
13,104
11,565
175
6,753
6,299
34,433
0
W
8,520
4,946
0
1,270
6,366
2,108
850
3,788
2,578
0
56,434
L
Bellona
8,443
3,579
0
2,722
11,686
9,444
0
911
9,948
0
43,931
L
Freya
Namakusai
Freya
5,216
2,315
0
1,715
9,784
3,728
700
4,189
5,595
30,642
0
L
6,663
1,091
0
2,413
12,924
5,277
0
5,798
7,038
0
50,396
W
Discordia
Sparkplug20
Discordia
11,716
379
0
4,757
10,778
4,557
57
4,104
6,674
65,318
0
W
2,680
677
0
1,855
11,060
3,799
0
1,219
9,841
0
53,038
L
Ganesha
buggurl
Ganesha
1,647
267
180
1,902
6,540
3,620
410
1,323
5,217
11,056
0
W
Sun Wukong
kevinseeker1
Sun Wukong
9,238
2,476
0
2,699
12,488
7,796
1,612
470
12,018
0
52,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,347
Gold Earned
42,936
396
Minions Killed
438
0
Camps Cleared
0
1,470,600
Distance Traveled
1,686,779
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,612
478
126
7
0
282,399
7
W
Ymir
8,263
459
40
2
0
299,536
4
W
Artemis
8,547
475
102
6
0
298,381
4
L
Bellona
9,209
512
97
5
0
308,310
5
L
Freya
8,257
459
83
5
0
323,212
0
L
Pele
8,349
464
87
5
0
349,466
0
W
Discordia
9,280
516
113
6
0
340,707
3
W
Nemesis
7,647
425
76
4
0
399,662
0
L
Ganesha
6,920
384
3
0
0
207,213
0
W
Sun Wukong
9,199
511
107
6
0
348,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role