Player Matchup

Aphrodite
Aphrodite
ProblemPlayer
Aphrodite
Level 12
God Stats
2W - 9L
1,281 SR
Queue Stats
2W - 12L
1,204 Elo+
Party 1
Fenrir
Fenrir
TheEulogist
Fenrir
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,097 Elo+
Party 1
Sobek
Sobek
lostkeeper
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,191 Elo+
Party 1
Team Averages
Level 12
1,427 SR
1,164 Elo+

VS

Team Averages
Level 40
1,440 SR
1,368 Elo+
Achilles
Achilles
filizetti
Achilles
Level 26
God Stats
24W - 22L
1,521 SR
Queue Stats
90W - 108L
1,373 Elo+
Solo
Ra
Ra
noobmastef69
Ra
Level 67
God Stats
1W - 3L
1,393 SR
Queue Stats
31W - 44L
1,415 Elo+
Party 2
Susano
Susano
regan2goated
Susano
Level 28
God Stats
2W - 3L
1,404 SR
Queue Stats
14W - 23L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ProblemPlayer
Aphrodite
12
1 / 5 / 9
8,428
648
5,932
13,021
7,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
4 / 5 / 3
8,312
639
6,565
15,133
7,408
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
13
5 / 4 / 5
9,565
736
7,272
13,194
12,553
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
filizetti
Achilles
13
5 / 2 / 6
9,346
719
9,178
15,338
15,892
14
6 / 2 / 8
10,031
772
16,443
10,316
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
11
3 / 6 / 10
9,136
703
9,091
10,665
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
10
Kills
14
14
Deaths
10
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
ProblemPlayer
Aphrodite
1
5
9
1.1
L
Fenrir
4
5
3
1.1
W
Achilles
filizetti
Achilles
5
2
6
4
L
Sobek
5
4
5
1.88
W
6
2
8
5
W
Susano
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,769
Damage
34,712
41,348
Taken
36,319
27,333
Mitigated
24,914
11,732
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
ProblemPlayer
Aphrodite
5,932
1,141
3,472
5,091
13,021
7,372
0
4,931
7,746
27,816
0
L
Fenrir
6,565
2,556
0
2,005
15,133
7,408
0
4,683
10,122
0
17,590
W
Achilles
filizetti
Achilles
9,178
2,381
0
2,228
15,338
15,892
886
5,153
10,185
0
26,785
L
Sobek
7,272
976
0
1,164
13,194
12,553
0
6,165
6,657
18,048
0
W
16,443
1,750
2,716
5,340
10,316
4,714
977
4,264
6,052
61,748
0
W
Susano
9,091
1,283
0
366
10,665
4,308
211
4,575
6,090
0
18,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
28,513
87
Minions Killed
147
3
Camps Cleared
6
658,994
Distance Traveled
751,002
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,428
648
36
3
1
206,717
0
L
Fenrir
8,312
639
20
2
1
235,514
0
W
Achilles
9,346
719
25
2
2
258,804
3
L
Sobek
9,565
736
31
2
1
216,763
0
W
Ra
10,031
772
107
8
3
249,475
7
W
Susano
9,136
703
15
1
1
242,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role