Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Dirtywings666
Fenrir
Level 160
God Stats
1W - 4L
1,128 SR
Queue Stats
126W - 54L
1,659 Elo+
Party 1
Kuzenbo
Kuzenbo
XxxxHainesxxxX
Kuzenbo
Level 140
God Stats
3W - 1L
1,671 SR
Queue Stats
267W - 113L
1,683 Elo+
Party 1
Mulan
Mulan
oDisGust0ido
Mulan
Level 160
God Stats
1W - 1L
1,270 SR
Queue Stats
150W - 104L
1,645 Elo+
Party 1
Team Averages
Level 151
1,414 SR
1,597 Elo+

VS

Team Averages
Level 147
1,677 SR
1,562 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Chimes24
Merlin
Level 160
God Stats
16W - 4L
1,814 SR
Queue Stats
924W - 942L
1,535 Elo+
Solo
Odin
Odin
JFEZ
Odin
Level 127
God Stats
1W - 4L
1,390 SR
Queue Stats
190W - 191L
1,611 Elo+
Solo
Zhong Kui
Zhong Kui
TunX
Zhong Kui
Level 144
God Stats
3W - 2L
1,873 SR
Queue Stats
460W - 401L
1,593 Elo+
Solo
Mercury
Mercury
TwistedHD21
Mercury
Level 153
God Stats
6W - 3L
1,805 SR
Queue Stats
375W - 413L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
8 / 2 / 14
9,875
988
11,100
6,247
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
 
Jing Wei
16
5 / 5 / 18
9,639
964
12,912
8,347
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
7 / 3 / 20
10,041
1,004
7,525
12,874
13,005
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 5 / 21
8,440
844
4,263
12,641
15,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
9 / 3 / 18
10,270
1,027
12,809
12,076
16,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
3 / 7 / 10
8,235
824
11,647
9,872
4,070
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Merlin
Chimes24
Merlin
16
7 / 5 / 7
9,962
996
10,562
9,102
3,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
JFEZ
Odin
14
4 / 5 / 7
9,012
901
4,184
12,686
9,622
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
TunX
Zhong Kui
13
0 / 7 / 9
7,590
759
8,847
14,478
9,244
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
TwistedHD21
Mercury
14
4 / 6 / 7
8,566
857
4,136
8,892
3,858
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
58
30
Kills
18
18
Deaths
30
91
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
2
14
7.5
W
Jing Wei
 
Jing Wei
5
5
18
2.8
L
Xbalanque
 
Xbalanque
3
7
10
1.14
L
Merlin
Chimes24
Merlin
7
5
7
2.1
W
7
3
20
5.67
L
Odin
JFEZ
Odin
4
5
7
1.5
L
Zhong Kui
TunX
Zhong Kui
0
7
9
0.64
L
Mercury
TwistedHD21
Mercury
4
6
7
1.25
W
1
5
21
2.3
W
9
3
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,609
Damage
39,376
52,185
Taken
55,030
51,332
Mitigated
30,384
11,923
Healing
9,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,100
220
271
1,762
6,247
2,960
1,290
2,895
3,352
31,410
0
W
Jing Wei
 
Jing Wei
12,912
6,722
0
470
8,347
3,821
2,512
3,464
4,883
0
24,737
L
Xbalanque
 
Xbalanque
11,647
5,203
97
678
9,872
4,070
104
2,258
7,614
0
20,969
L
Merlin
Chimes24
Merlin
10,562
797
234
1,986
9,102
3,590
416
3,061
6,041
26,873
0
W
7,525
1,253
0
3,799
12,874
13,005
622
4,524
8,350
36
14,535
L
Odin
JFEZ
Odin
4,184
516
708
1,848
12,686
9,622
219
4,251
8,435
0
8,906
L
Zhong Kui
TunX
Zhong Kui
8,847
816
777
2,888
14,478
9,244
831
3,823
10,655
19,386
0
L
Mercury
TwistedHD21
Mercury
4,136
1,494
0
528
8,892
3,858
0
2,705
6,187
0
9,495
W
4,263
1,659
79
975
12,641
15,100
338
4,190
8,451
8,714
0
W
12,809
1,419
374
4,193
12,076
16,446
173
4,336
7,740
735
18,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,265
Gold Earned
43,365
103
Minions Killed
111
0
Camps Cleared
0
971,509
Distance Traveled
793,881
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,875
988
47
5
0
187,273
0
W
Jing Wei
9,639
964
24
2
0
171,867
0
L
Xbalanque
8,235
824
26
3
0
130,026
0
L
Merlin
9,962
996
34
3
0
158,324
1
W
Fenrir
10,041
1,004
10
1
0
212,212
1
L
Odin
9,012
901
16
2
0
161,066
0
L
Zhong Kui
7,590
759
18
2
0
151,668
5
L
Mercury
8,566
857
17
2
0
192,797
1
W
Kuzenbo
8,440
844
12
1
0
199,414
0
W
Mulan
10,270
1,027
10
1
0
200,743
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role