Player Matchup

Aphrodite
Aphrodite
FabioInavan
Aphrodite
Level 28
God Stats
1W - 1L
1,611 SR
Queue Stats
71W - 98L
1,353 Elo+
Solo
Arachne
Arachne
Pastulito
Arachne
Level 17
God Stats
5W - 5L
1,798 SR
Queue Stats
20W - 23L
1,523 Elo+
Solo
Bacchus
Bacchus
Skiperporres
Bacchus
Level 17
God Stats
1W - 1L
1,776 SR
Queue Stats
24W - 28L
1,352 Elo+
Solo
Horus
Horus
daviblek173
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,726 Elo+
Solo
Rama
Rama
zFrSilva96
Rama
Level 28
God Stats
100W - 84L
1,529 SR
Queue Stats
209W - 204L
1,372 Elo+
Solo
Team Averages
Level 18
1,643 SR
1,465 Elo+

VS

Team Averages
Level 18
1,479 SR
1,366 Elo+
King Arthur
King Arthur
 
King Arthur
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Alder789
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,153 Elo+
Party 1
Susano
Susano
SLKAkshiDuMal
Susano
Level 22
God Stats
2W - 1L
1,366 SR
Queue Stats
36W - 40L
1,363 Elo+
Solo
Yemoja
Yemoja
SoinCaloteiro
Yemoja
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,230 Elo+
Party 1
Janus
Janus
Zeke1999
Janus
Level 29
God Stats
23W - 23L
1,531 SR
Queue Stats
120W - 94L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FabioInavan
Aphrodite
8
0 / 11 / 3
5,408
386
6,173
12,483
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Pastulito
Arachne
13
6 / 3 / 1
8,906
636
6,498
10,178
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Skiperporres
Bacchus
10
3 / 4 / 5
6,957
497
4,054
9,510
6,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

9
0 / 9 / 3
5,858
418
1,724
8,608
3,273
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

11
5 / 4 / 4
7,392
528
9,958
11,054
3,285
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
7 / 2 / 4
8,586
613
10,519
13,016
10,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Alder789
Medusa
10
1 / 6 / 1
6,132
438
3,315
8,157
2,630
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 8
7,683
549
4,149
8,828
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 10
6,921
494
4,130
7,054
5,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Zeke1999
Janus
16
18 / 3 / 3
10,557
754
14,045
8,401
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
14
Kills
31
31
Deaths
15
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
2
4
4.5
W
Medusa
Alder789
Medusa
1
6
1
0.25
L
Aphrodite
FabioInavan
Aphrodite
0
11
3
0.14
L
Arachne
Pastulito
Arachne
6
3
1
2.17
W
3
2
8
3.5
L
Bacchus
Skiperporres
Bacchus
3
4
5
1.38
W
2
2
10
3.5
W
Janus
Zeke1999
Janus
18
3
3
6.5
L
0
9
3
0.17
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
36,158
51,833
Taken
45,456
22,479
Mitigated
24,448
11,179
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,519
1,166
0
5,158
13,016
10,401
400
3,394
9,622
0
56,517
W
Medusa
Alder789
Medusa
3,315
1,907
0
243
8,157
2,630
2,305
723
7,434
0
19,015
L
Aphrodite
FabioInavan
Aphrodite
6,173
1,117
1,671
3,219
12,483
4,977
0
6,537
5,946
19,980
0
L
Arachne
Pastulito
Arachne
6,498
4,539
0
2,607
10,178
4,343
0
2,087
8,091
0
43,943
W
4,149
1,359
0
3,382
8,828
2,733
0
1,960
6,868
0
38,218
L
Bacchus
Skiperporres
Bacchus
4,054
356
0
1,101
9,510
6,601
0
4,272
5,238
13,844
0
W
4,130
1,238
959
138
7,054
5,797
421
1,523
5,531
10,369
0
W
Janus
Zeke1999
Janus
14,045
1,419
0
1,868
8,401
2,887
122
2,627
5,774
66,856
0
L
1,724
1,269
0
500
8,608
3,273
17
902
7,706
0
16,029
L
9,958
8,507
0
2,081
11,054
3,285
533
4,377
6,677
0
42,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,521
Gold Earned
39,879
232
Minions Killed
392
0
Camps Cleared
0
1,183,915
Distance Traveled
1,281,767
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,586
613
117
8
0
247,769
2
W
Medusa
6,132
438
42
3
0
215,219
0
L
Aphrodite
5,408
386
28
2
0
210,404
2
L
Arachne
8,906
636
79
6
0
290,328
0
W
Susano
7,683
549
69
5
0
273,288
6
L
Bacchus
6,957
497
20
1
0
232,372
2
W
Yemoja
6,921
494
13
1
0
269,791
0
W
Janus
10,557
754
151
11
0
275,700
1
L
Horus
5,858
418
27
2
0
243,874
0
L
Rama
7,392
528
78
6
0
206,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role