Player Matchup

King Arthur
King Arthur
Bronze III
ACEdvgg7
King Arthur
Bronze III
Level 69
God Stats
1W - 5L
1,446 SR
Queue Stats
9W - 16L
1,235 MMR
Party 1
Ra
Ra
Gold V
DaniToxic11
Ra
Gold V
Level 106
God Stats
9W - 11L
1,364 SR
Queue Stats
638W - 653L
1,178 MMR
Solo
Ullr
Ullr
Silver I
Huntinyaboi
Ullr
Silver I
Level 147
God Stats
29W - 30L
1,498 SR
Queue Stats
58W - 69L
1,206 MMR
Solo
Arachne
Arachne
Bronze IV
Kuh-ron
Arachne
Bronze IV
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
894 MMR
Party 1
Cerberus
Cerberus
Silver I
Vx Regicide xV
Cerberus
Silver I
Level 155
God Stats
8W - 8L
1,466 SR
Queue Stats
203W - 191L
1,068 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,455 SR
1,116 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,578 SR
1,117 MMR
Xbalanque
Xbalanque
Silver I
F1N4L BL4Z1K3N
Xbalanque
Silver I
Level 155
God Stats
4W - 2L
1,739 SR
Queue Stats
311W - 315L
1,102 MMR
Solo
Hades
Hades
Silver II
Jak20017476
Hades
Silver II
Level 129
God Stats
26W - 13L
1,611 SR
Queue Stats
57W - 54L
1,215 MMR
Solo
Artio
Artio
Silver I
SergioRatton
Artio
Silver I
Level 157
God Stats
10W - 13L
1,523 SR
Queue Stats
478W - 481L
1,094 MMR
Solo
Agni
Agni
Silver I
c Dakota
Agni
Silver I
Level 101
God Stats
30W - 20L
1,586 SR
Queue Stats
395W - 394L
1,147 MMR
Solo
Pele
Pele
Silver II
xBeezy2
Pele
Silver II
Level 85
God Stats
16W - 19L
1,434 SR
Queue Stats
269W - 290L
1,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ACEdvgg7
King Arthur
9
0 / 5 / 0
5,617
432
3,388
8,868
4,448
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
1 / 5 / 0
6,397
492
5,105
7,428
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 1
5,776
444
2,596
6,021
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Kuh-ron
Arachne
7
0 / 4 / 0
5,075
390
1,805
6,032
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
9
1 / 3 / 0
5,742
442
3,392
11,005
6,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FayBakasuraAthenaPersephoneGilgamesh

VS

Bans
DanzaburouCabrakanYmirKaliArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
F1N4L BL4Z1K3N
Xbalanque
14
2 / 0 / 3
7,895
607
4,217
4,955
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 0 / 6
7,955
612
8,353
8,732
6,723
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 5
6,427
494
3,018
9,720
6,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
14
5 / 1 / 4
8,152
627
6,354
6,082
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
xBeezy2
Pele
12
6 / 1 / 3
7,861
605
5,067
8,093
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
18
18
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ACEdvgg7
King Arthur
0
5
0
0
L
1
5
0
0.2
W
Xbalanque
F1N4L BL4Z1K3N
Xbalanque
2
0
3
3.5
L
0
1
1
0.5
W
4
0
6
7
L
Arachne
Kuh-ron
Arachne
0
4
0
0
W
1
0
5
3.5
L
Cerberus
1
3
0
0.33
W
Agni
5
1
4
7
W
Pele
xBeezy2
Pele
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,286
Damage
27,009
39,354
Taken
37,582
17,031
Mitigated
19,261
12,069
Healing
17,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ACEdvgg7
King Arthur
3,388
276
0
1,883
8,868
4,448
0
4,515
4,317
0
24,513
L
5,105
466
129
2,193
7,428
2,177
30
4,249
2,904
42,305
0
W
Xbalanque
F1N4L BL4Z1K3N
Xbalanque
4,217
1,742
0
2,701
4,955
1,364
1,540
764
4,191
0
54,163
L
2,596
1,512
0
1,885
6,021
1,518
0
326
5,695
0
31,382
W
8,353
1,533
163
6,226
8,732
6,723
603
1,983
6,749
45,638
0
L
Arachne
Kuh-ron
Arachne
1,805
1,151
0
1,397
6,032
2,095
0
3,142
2,850
0
16,253
W
3,018
189
432
2,180
9,720
6,729
64
2,517
7,203
17,136
0
L
Cerberus
3,392
337
0
4,582
11,005
6,793
0
5,024
5,863
22,177
0
W
Agni
6,354
517
0
2,473
6,082
2,006
1,587
1,928
4,154
50,412
0
W
Pele
xBeezy2
Pele
5,067
974
0
3,536
8,093
2,439
1,110
1,368
6,725
0
39,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,607
Gold Earned
38,290
305
Minions Killed
410
0
Camps Cleared
0
1,066,671
Distance Traveled
1,259,052
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,617
432
49
4
0
225,443
3
L
Ra
6,397
492
76
6
0
249,377
8
W
Xbalanque
7,895
607
100
8
0
222,793
4
L
Ullr
5,776
444
69
5
0
188,707
0
W
Hades
7,955
612
106
8
0
228,515
4
L
Arachne
5,075
390
38
3
0
178,873
4
W
Artio
6,427
494
23
2
0
271,276
3
L
Cerberus
5,742
442
73
6
0
224,271
6
W
Agni
8,152
627
112
9
0
256,654
4
W
Pele
7,861
605
69
5
0
279,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role