Player Matchup

Sol
Sol
Bobert661
Sol
Level 68
God Stats
9W - 10L
1,514 SR
Queue Stats
59W - 67L
1,362 Elo+
Party 3
Charybdis
Charybdis
Damianiac
Charybdis
Level 108
God Stats
4W - 2L
1,328 SR
Queue Stats
597W - 559L
1,573 Elo+
Party 2
Chaac
Chaac
SevenAngeryWasps
Chaac
Level 109
God Stats
0W - 1L
1,438 SR
Queue Stats
168W - 191L
1,361 Elo+
Party 3
Cthulhu
Cthulhu
Wolfstone64
Cthulhu
Level 83
God Stats
4W - 1L
1,943 SR
Queue Stats
177W - 177L
1,593 Elo+
Party 2
Thanatos
Thanatos
monochrowolf
Thanatos
Level 68
God Stats
40W - 54L
1,438 SR
Queue Stats
100W - 140L
1,350 Elo+
Party 3
Team Averages
Level 87
1,532 SR
1,448 Elo+

VS

Team Averages
Level 96
1,634 SR
1,512 Elo+
Heimdallr
Heimdallr
Andyba0414
Heimdallr
Level 126
God Stats
9W - 2L
1,737 SR
Queue Stats
395W - 350L
1,539 Elo+
Party 4
Raijin
Raijin
ChildishJurcino
Raijin
Level 157
God Stats
4W - 2L
1,434 SR
Queue Stats
389W - 370L
1,540 Elo+
Party 1
Awilix
Awilix
DaRealJager
Awilix
Level 73
God Stats
3W - 4L
1,470 SR
Queue Stats
218W - 209L
1,531 Elo+
Party 4
Khepri
Khepri
XxM3SsxX
Khepri
Level 58
God Stats
28W - 12L
1,657 SR
Queue Stats
316W - 296L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
thephord
Sun Wukong
Level 68
God Stats
4W - 1L
1,870 SR
Queue Stats
304W - 273L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 4
9,330
406
5,801
18,988
7,479
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Damianiac
Charybdis
18
2 / 9 / 0
11,739
510
12,101
21,229
7,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 4 / 2
10,179
443
8,506
20,633
19,336
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Wolfstone64
Cthulhu
13
2 / 10 / 1
9,434
410
9,194
24,809
23,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
monochrowolf
Thanatos
16
2 / 7 / 1
10,070
438
8,989
17,060
7,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Andyba0414
Heimdallr
20
7 / 1 / 14
13,311
579
18,655
13,323
6,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

20
14 / 0 / 14
14,258
620
27,508
18,231
7,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
20
11 / 4 / 14
14,029
610
16,244
15,757
6,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
XxM3SsxX
Khepri
15
1 / 0 / 22
11,338
493
4,898
13,521
11,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
thephord
Sun Wukong
19
5 / 1 / 12
12,993
565
11,126
21,153
26,270
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
114
6
Kills
38
38
Deaths
6
8
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Andyba0414
Heimdallr
7
1
14
14
L
0
8
4
0.25
W
14
0
14
21
W
Awilix
11
4
14
4.5
L
Charybdis
Damianiac
Charybdis
2
9
0
0.22
L
0
4
2
0.25
L
Cthulhu
Wolfstone64
Cthulhu
2
10
1
0.25
W
Khepri
XxM3SsxX
Khepri
1
0
22
12
L
Thanatos
monochrowolf
Thanatos
2
7
1
0.36
W
Sun Wukong
thephord
Sun Wukong
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,591
Damage
78,431
102,719
Taken
81,985
64,709
Mitigated
57,655
35,746
Healing
31,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Andyba0414
Heimdallr
18,655
10,990
0
6,766
13,323
6,049
6,847
1,246
12,077
0
124,046
L
5,801
1,892
0
6,353
18,988
7,479
888
7,940
10,614
53,944
0
W
27,508
4,561
329
9,651
18,231
7,505
2,003
6,890
11,226
103,130
0
W
Awilix
16,244
6,889
0
5,855
15,757
6,114
1,250
4,336
11,343
0
100,739
L
Charybdis
Damianiac
Charybdis
12,101
8,283
0
7,340
21,229
7,514
50
3,352
17,807
0
93,938
L
8,506
618
0
6,630
20,633
19,336
522
7,372
13,079
10,369
54,389
L
Cthulhu
Wolfstone64
Cthulhu
9,194
1,018
706
3,035
24,809
23,300
0
10,392
13,910
32,492
0
W
Khepri
XxM3SsxX
Khepri
4,898
667
0
3,499
13,521
11,717
338
2,980
10,491
18,640
0
L
Thanatos
monochrowolf
Thanatos
8,989
2,095
0
11,682
17,060
7,080
56
4,668
12,224
0
66,736
W
Sun Wukong
thephord
Sun Wukong
11,126
1,778
0
5,722
21,153
26,270
1,160
4,430
16,555
13,379
53,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,752
Gold Earned
65,929
528
Minions Killed
581
0
Camps Cleared
0
2,155,411
Distance Traveled
2,359,541
43
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,311
579
169
7
0
442,194
1
L
Sol
9,330
406
93
4
0
415,266
7
W
Raijin
14,258
620
153
7
0
440,643
8
W
Awilix
14,029
610
117
5
0
524,157
1
L
Charybdis
11,739
510
160
7
0
404,992
7
L
Chaac
10,179
443
134
6
0
471,343
9
L
Cthulhu
9,434
410
41
2
0
436,668
16
W
Khepri
11,338
493
21
1
0
488,260
15
L
Thanatos
10,070
438
100
4
0
427,142
4
W
Sun Wukong
12,993
565
121
5
0
464,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role