Player Matchup

Fafnir
Fafnir
COMPI_Hernanv25
Fafnir
Level 27
God Stats
38W - 47L
1,548 SR
Queue Stats
206W - 279L
1,310 Elo+
Party 1
Bakasura
Bakasura
Enrique_III06
Bakasura
Level 26
God Stats
7W - 8L
1,338 SR
Queue Stats
42W - 60L
1,210 Elo+
Solo
Chronos
Chronos
TwitchTaurus_345
Chronos
Level 29
God Stats
6W - 4L
1,490 SR
Queue Stats
273W - 350L
1,313 Elo+
Party 1
Cthulhu
Cthulhu
nicodust22
Cthulhu
Level 17
God Stats
19W - 17L
1,412 SR
Queue Stats
29W - 42L
1,201 Elo+
Party 1
Zhong Kui
Zhong Kui
noooooooope02
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 57L
1,330 Elo+
Solo
Team Averages
Level 26
1,457 SR
1,273 Elo+

VS

Team Averages
Level 14
1,529 SR
1,211 Elo+
Gilgamesh
Gilgamesh
Nerodomas
Gilgamesh
Level 12
God Stats
25W - 28L
1,549 SR
Queue Stats
164W - 198L
1,303 Elo+
Party 2
Mulan
Mulan
PistolPeak
Mulan
Level 23
God Stats
25W - 31L
1,549 SR
Queue Stats
248W - 279L
1,300 Elo+
Party 2
Athena
Athena
ShiaSurpriseEX
Athena
Level 27
God Stats
27W - 23L
1,548 SR
Queue Stats
70W - 51L
1,357 Elo+
Solo
Achilles
Achilles
Slade4417
Achilles
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 14L
1,065 Elo+
Party 3
Thor
Thor
datredsilk
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,032 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
9,826
517
5,452
14,458
18,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Enrique_III06
Bakasura
16
3 / 4 / 0
10,471
551
6,014
10,488
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 6 / 4
9,948
524
11,042
12,656
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
nicodust22
Cthulhu
13
0 / 1 / 0
8,886
468
1,620
6,151
4,098
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
noooooooope02
Zhong Kui
19
11 / 4 / 1
12,967
682
21,562
18,394
16,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nerodomas
Gilgamesh
15
3 / 3 / 2
8,871
467
6,121
13,465
7,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mulan
17
7 / 2 / 3
10,306
542
7,562
12,581
8,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 7
8,438
444
6,190
14,957
15,037
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Slade4417
Achilles
15
5 / 3 / 4
8,788
463
9,235
12,685
12,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 8 / 4
6,879
362
3,705
12,754
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
19
Kills
17
17
Deaths
19
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Bakasura
Enrique_III06
Bakasura
3
4
0
0.75
L
Gilgamesh
Nerodomas
Gilgamesh
3
3
2
1.33
L
Mulan
7
2
3
4.25
L
2
3
7
1.83
L
Achilles
Slade4417
Achilles
5
3
4
2.33
W
4
6
4
1
L
0
8
4
0.25
W
Cthulhu
nicodust22
Cthulhu
0
1
0
0
W
Zhong Kui
noooooooope02
Zhong Kui
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,690
Damage
32,813
62,147
Taken
66,442
48,893
Mitigated
48,274
22,410
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,452
1,232
0
4,756
14,458
18,459
499
2,373
11,417
20,558
0
W
Bakasura
Enrique_III06
Bakasura
6,014
3,741
0
3,189
10,488
4,599
1,720
79
10,280
0
58,396
L
Gilgamesh
Nerodomas
Gilgamesh
6,121
1,828
0
3,535
13,465
7,507
756
6,675
6,386
0
32,005
L
Mulan
7,562
911
0
3,865
12,581
8,813
0
5,467
7,069
0
59,149
L
6,190
2,983
93
1,333
14,957
15,037
656
9,364
5,593
23,023
0
L
Achilles
Slade4417
Achilles
9,235
1,462
0
1,888
12,685
12,709
482
9,419
3,266
0
35,256
W
11,042
3,346
0
3,818
12,656
5,327
2,782
2,650
9,520
58,509
0
L
3,705
1,475
0
0
12,754
4,208
0
8,751
3,803
0
19,579
W
Cthulhu
nicodust22
Cthulhu
1,620
113
0
995
6,151
4,098
794
772
5,379
34,404
0
W
Zhong Kui
noooooooope02
Zhong Kui
21,562
3,842
0
9,652
18,394
16,410
5,076
537
17,559
105,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,098
Gold Earned
43,282
458
Minions Killed
294
0
Camps Cleared
0
1,768,478
Distance Traveled
1,708,630
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,826
517
24
1
0
363,068
0
W
Bakasura
10,471
551
120
6
0
448,319
4
L
Gilgamesh
8,871
467
72
4
0
293,758
4
L
Mulan
10,306
542
98
5
0
359,728
0
L
Athena
8,438
444
32
2
0
360,475
0
L
Achilles
8,788
463
59
3
0
363,675
0
W
Chronos
9,948
524
88
5
0
305,146
0
L
Thor
6,879
362
33
2
0
330,994
0
W
Cthulhu
8,886
468
52
3
0
346,182
1
W
Zhong Kui
12,967
682
174
9
0
305,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role