Player Matchup

The Morrigan
The Morrigan
Anu-Macha-Badb
The Morrigan
Level 4
God Stats
11W - 6L
1,481 SR
Queue Stats
11W - 6L
1,544 Elo+
Solo
Cerberus
Cerberus
IAmIgo123
Cerberus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 50L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
Maximumgamingn2
Kuzenbo
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,421 Elo+
Solo
Danzaburou
Danzaburou
Shmegolis
Danzaburou
Level 27
God Stats
10W - 7L
1,717 SR
Queue Stats
79W - 74L
1,535 Elo+
Solo
Thoth
Thoth
Zius TenorTA
Thoth
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,461 Elo+
Solo
Team Averages
Level 18
1,539 SR
1,509 Elo+

VS

Team Averages
Level 24
1,534 SR
1,511 Elo+
Hou Yi
Hou Yi
Beef Steamy
Hou Yi
Level 24
God Stats
18W - 19L
1,644 SR
Queue Stats
20W - 22L
1,450 Elo+
Party 1
Sol
Sol
Big Pecan
Sol
Level 20
God Stats
6W - 3L
1,714 SR
Queue Stats
26W - 19L
1,514 Elo+
Party 1
Ymir
Ymir
GuardianTalos
Ymir
Level 41
God Stats
13W - 11L
1,546 SR
Queue Stats
60W - 52L
1,567 Elo+
Party 1
Erlang Shen
Erlang Shen
SnowFadez
Erlang Shen
Level 28
God Stats
0W - 1L
1,142 SR
Queue Stats
48W - 42L
1,562 Elo+
Party 1
Neith
Neith
v01v0-94-04
Neith
Level 7
God Stats
4W - 4L
1,625 SR
Queue Stats
4W - 7L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Anu-Macha-Badb
The Morrigan
13
5 / 0 / 2
8,218
632
5,114
6,527
2,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
IAmIgo123
Cerberus
13
1 / 0 / 3
7,632
587
4,683
6,939
7,759
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 4
6,252
481
3,372
6,503
3,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Shmegolis
Danzaburou
12
1 / 0 / 3
7,233
556
4,800
4,781
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 0 / 1
8,816
678
6,969
4,917
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
1 / 1 / 0
5,493
423
3,392
5,566
1,526
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 4 / 0
6,547
504
1,510
7,279
1,943
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 0
5,950
458
1,455
8,864
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
SnowFadez
Erlang Shen
10
0 / 5 / 1
6,089
468
2,170
9,453
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 0
6,004
462
3,210
9,008
2,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
15
Kills
1
1
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Anu-Macha-Badb
The Morrigan
5
0
2
6
L
Hou Yi
1
1
0
1
L
0
4
0
0
L
0
2
0
0
W
Cerberus
IAmIgo123
Cerberus
1
0
3
2.5
W
1
1
4
3
W
Danzaburou
Shmegolis
Danzaburou
1
0
3
2.5
L
Erlang Shen
SnowFadez
Erlang Shen
0
5
1
0.1
W
7
0
1
7.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,938
Damage
11,737
29,667
Taken
40,170
17,109
Mitigated
14,343
7,959
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Anu-Macha-Badb
The Morrigan
5,114
452
0
500
6,527
2,080
0
617
5,910
53,964
2,369
L
Hou Yi
3,392
1,159
0
2,287
5,566
1,526
0
1,520
4,012
0
31,907
L
1,510
648
0
2,624
7,279
1,943
240
3,684
3,251
34,136
0
L
1,455
232
0
2,070
8,864
4,372
0
3,877
4,884
10,714
0
W
Cerberus
IAmIgo123
Cerberus
4,683
134
0
3,130
6,939
7,759
0
0
6,939
38,995
0
W
3,372
1,411
75
2,073
6,503
3,610
608
880
5,623
11,049
0
W
Danzaburou
Shmegolis
Danzaburou
4,800
1,809
0
1,312
4,781
2,053
23
422
4,359
0
44,164
L
Erlang Shen
SnowFadez
Erlang Shen
2,170
622
0
2,595
9,453
3,936
0
4,666
4,671
0
41,454
W
6,969
267
0
869
4,917
1,607
261
1,266
3,651
47,047
0
L
3,210
940
0
3,192
9,008
2,566
367
5,650
3,358
0
31,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,151
Gold Earned
30,083
397
Minions Killed
296
0
Camps Cleared
0
1,303,597
Distance Traveled
1,132,882
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,218
632
99
8
0
259,396
2
L
Hou Yi
5,493
423
76
6
0
191,336
0
L
Sol
6,547
504
79
6
0
225,085
4
L
Ymir
5,950
458
20
2
0
259,913
3
W
Cerberus
7,632
587
115
9
0
254,596
1
W
Kuzenbo
6,252
481
12
1
0
269,116
5
W
Danzaburou
7,233
556
74
6
0
250,893
2
L
Erlang Shen
6,089
468
67
5
0
256,521
0
W
Thoth
8,816
678
97
7
0
269,596
1
L
Neith
6,004
462
54
4
0
200,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role