Player Matchup

Scylla
Scylla
BossGodly
Scylla
Level 148
God Stats
12W - 13L
1,537 SR
Queue Stats
221W - 235L
1,464 Elo+
Solo
Jormungandr
Jormungandr
C411M3P4N
Jormungandr
Level 42
God Stats
62W - 53L
1,540 SR
Queue Stats
529W - 440L
1,577 Elo+
Party 1
King Arthur
King Arthur
Lilrobo12
King Arthur
Level 109
God Stats
0W - 4L
1,249 SR
Queue Stats
49W - 54L
1,526 Elo+
Party 1
Team Averages
Level 100
1,442 SR
1,522 Elo+

VS

Team Averages
Level 93
1,642 SR
1,491 Elo+
Charybdis
Charybdis
NiceHonkersBro
Charybdis
Level 84
God Stats
4W - 1L
1,656 SR
Queue Stats
78W - 100L
1,494 Elo+
Solo
Sol
Sol
SirClutchington
Sol
Level 66
God Stats
8W - 8L
1,612 SR
Queue Stats
62W - 58L
1,508 Elo+
Solo
Ymir
Ymir
o LordJohn o
Ymir
Level 128
God Stats
2W - 0L
1,659 SR
Queue Stats
4W - 5L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BossGodly
Scylla
18
4 / 1 / 4
13,748
625
21,233
9,099
3,394
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
C411M3P4N
Jormungandr
15
5 / 7 / 3
13,213
601
14,427
22,905
31,141
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Lilrobo12
King Arthur
14
1 / 10 / 6
12,288
559
9,019
23,461
26,288
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NiceHonkersBro
Charybdis
17
5 / 4 / 11
13,487
613
13,836
13,618
5,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
9 / 3 / 7
14,453
657
22,723
17,094
6,455
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
4 / 3 / 13
14,936
679
9,376
25,090
38,435
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
10
Kills
18
18
Deaths
10
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
BossGodly
Scylla
4
1
4
6
L
Jormungandr
C411M3P4N
Jormungandr
5
7
3
0.93
L
King Arthur
Lilrobo12
King Arthur
1
10
6
0.4
W
Charybdis
NiceHonkersBro
Charybdis
5
4
11
2.63
W
9
3
7
4.17
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,679
Damage
45,935
55,465
Taken
55,802
60,823
Mitigated
50,740
6,610
Healing
16,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BossGodly
Scylla
21,233
658
220
2,604
9,099
3,394
605
6,628
2,471
72,907
0
L
Jormungandr
C411M3P4N
Jormungandr
14,427
1,489
0
950
22,905
31,141
336
10,977
11,928
29,664
0
L
King Arthur
Lilrobo12
King Arthur
9,019
1,576
0
2,836
23,461
26,288
359
15,071
8,390
0
30,227
W
Charybdis
NiceHonkersBro
Charybdis
13,836
8,432
0
939
13,618
5,850
804
9,731
3,887
0
58,777
W
22,723
9,848
0
9,187
17,094
6,455
2,424
12,770
4,324
72,416
0
W
9,376
2,157
0
6,375
25,090
38,435
20
13,603
11,487
36,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,249
Gold Earned
42,876
209
Minions Killed
234
5
Camps Cleared
13
1,090,811
Distance Traveled
1,082,031
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,748
625
119
5
4
395,516
9
L
Jormungandr
13,213
601
31
1
0
349,655
7
L
King Arthur
12,288
559
59
3
1
345,640
4
W
Charybdis
13,487
613
89
4
9
379,838
10
W
Sol
14,453
657
81
4
2
365,575
1
W
Ymir
14,936
679
64
3
2
336,618
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role