Player Matchup

Charybdis
Charybdis
ItsPistolPete
Charybdis
Level 106
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 22L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
Slugz76
Cthulhu
Level 160
God Stats
3W - 2L
1,488 SR
Queue Stats
96W - 130L
1,519 Elo+
Party 2
Da Ji
Da Ji
iSleepyzXx
Da Ji
Level 120
God Stats
1W - 3L
1,180 SR
Queue Stats
75W - 97L
1,485 Elo+
Solo
Team Averages
Level 129
1,390 SR
1,512 Elo+

VS

Team Averages
Level 127
1,549 SR
1,579 Elo+
Cthulhu
Cthulhu
Hakase Ishi
Cthulhu
Level 88
God Stats
2W - 1L
1,605 SR
Queue Stats
125W - 105L
1,605 Elo+
Party 1
Charybdis
Charybdis
Jazzy Pazazzy
Charybdis
Level 146
God Stats
7W - 11L
1,286 SR
Queue Stats
135W - 102L
1,670 Elo+
Party 1
Hera
Hera
xRustyArmadillo
Hera
Level 147
God Stats
14W - 6L
1,756 SR
Queue Stats
392W - 412L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ItsPistolPete
Charybdis
14
4 / 6 / 6
11,218
660
11,120
14,742
5,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Slugz76
Cthulhu
14
3 / 5 / 9
11,389
670
18,099
17,105
13,840
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
14
7 / 5 / 5
11,310
665
9,560
16,112
6,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hakase Ishi
Cthulhu
16
6 / 4 / 9
13,276
781
16,685
22,260
25,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Jazzy Pazazzy
Charybdis
13
2 / 9 / 3
10,768
633
10,058
13,929
5,000
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
8 / 1 / 3
12,716
748
13,368
9,368
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
14
Kills
16
16
Deaths
14
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Hakase Ishi
Cthulhu
6
4
9
2.63
L
Charybdis
ItsPistolPete
Charybdis
4
6
6
1.17
W
Charybdis
Jazzy Pazazzy
Charybdis
2
9
3
0.39
L
Cthulhu
Slugz76
Cthulhu
3
5
9
1.5
L
Da Ji
7
5
5
1.9
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,779
Damage
40,111
47,959
Taken
45,557
25,189
Mitigated
34,877
5,807
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Hakase Ishi
Cthulhu
16,685
1,160
1,329
3,821
22,260
25,302
61
9,335
12,925
37,196
0
L
Charybdis
ItsPistolPete
Charybdis
11,120
4,968
0
2,844
14,742
5,194
2,130
10,035
4,707
0
38,471
W
Charybdis
Jazzy Pazazzy
Charybdis
10,058
5,004
0
500
13,929
5,000
1,261
5,160
8,769
0
32,302
L
Cthulhu
Slugz76
Cthulhu
18,099
1,057
500
255
17,105
13,840
0
10,819
6,286
47,949
0
L
Da Ji
9,560
1,734
0
2,208
16,112
6,155
449
9,718
6,394
0
23,872
W
13,368
3,206
156
3,499
9,368
4,575
715
4,420
4,948
59,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
36,760
153
Minions Killed
206
6
Camps Cleared
9
915,060
Distance Traveled
947,270
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,276
781
37
2
0
351,685
1
L
Charybdis
11,218
660
57
3
3
269,981
0
W
Charybdis
10,768
633
60
4
4
267,192
3
L
Cthulhu
11,389
670
59
3
0
339,293
1
L
Da Ji
11,310
665
37
2
3
305,786
5
W
Hera
12,716
748
109
6
5
328,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role