Player Matchup

Da Ji
Da Ji
Marrell
Da Ji
Level 18
God Stats
4W - 0L
1,787 SR
Queue Stats
10W - 12L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
Primeminister337
Cthulhu
Level 28
God Stats
4W - 3L
1,602 SR
Queue Stats
20W - 33L
1,323 Elo+
Party 1
Danzaburou
Danzaburou
Shmegolis
Danzaburou
Level 27
God Stats
10W - 7L
1,695 SR
Queue Stats
79W - 74L
1,524 Elo+
Solo
Bellona
Bellona
death swing 81
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 115L
1,553 Elo+
Solo
Merlin
Merlin
ers1999
Merlin
Level 18
God Stats
5W - 3L
1,525 SR
Queue Stats
45W - 49L
1,552 Elo+
Solo
Team Averages
Level 24
1,622 SR
1,487 Elo+

VS

Team Averages
Level 18
1,434 SR
1,525 Elo+
Chang'e
Chang'e
Moana1703
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,461 Elo+
Solo
Janus
Janus
Velincityz
Janus
Level 28
God Stats
0W - 2L
1,210 SR
Queue Stats
14W - 15L
1,590 Elo+
Solo
King Arthur
King Arthur
boomorboo
King Arthur
Level 25
God Stats
10W - 18L
1,298 SR
Queue Stats
76W - 57L
1,503 Elo+
Solo
Fenrir
Fenrir
pi-to_cor-to
Fenrir
Level 21
God Stats
6W - 11L
1,442 SR
Queue Stats
79W - 82L
1,542 Elo+
Solo
Neith
Neith
v01v0-94-04
Neith
Level 7
God Stats
4W - 4L
1,720 SR
Queue Stats
4W - 7L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Marrell
Da Ji
11
3 / 5 / 3
7,322
488
5,154
10,561
4,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 2 / 4
7,266
484
1,572
9,889
6,794
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
Shmegolis
Danzaburou
13
8 / 2 / 5
9,426
628
7,327
6,884
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 4
7,022
468
5,318
12,780
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
ers1999
Merlin
14
7 / 4 / 1
8,672
578
10,256
8,965
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Moana1703
Chang'e
4
0 / 4 / 0
4,927
328
116
3,974
844
Janus
14
7 / 4 / 3
8,851
590
8,055
7,586
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
boomorboo
King Arthur
14
4 / 4 / 6
8,435
562
8,295
11,570
11,049
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
11
3 / 3 / 4
7,342
489
4,511
10,358
5,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
3 / 7 / 3
7,710
514
6,768
10,698
3,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
21
Kills
17
17
Deaths
22
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Marrell
Da Ji
3
5
3
0.9
L
Chang'e
Moana1703
Chang'e
0
4
0
0
W
2
2
4
2
W
Danzaburou
Shmegolis
Danzaburou
8
2
5
5.25
L
Janus
7
4
3
2.13
L
King Arthur
boomorboo
King Arthur
4
4
6
1.75
W
1
4
4
0.75
W
Merlin
ers1999
Merlin
7
4
1
1.88
L
Fenrir
3
3
4
1.67
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,627
Damage
27,745
49,079
Taken
44,186
24,453
Mitigated
22,567
12,376
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Marrell
Da Ji
5,154
768
93
2,560
10,561
4,751
0
1,755
8,806
0
43,491
L
Chang'e
Moana1703
Chang'e
116
52
0
358
3,974
844
40
1,156
2,666
4,588
0
W
1,572
157
0
2,454
9,889
6,794
125
1,169
8,720
24,156
0
W
Danzaburou
Shmegolis
Danzaburou
7,327
3,223
0
2,069
6,884
2,796
1,559
931
5,953
0
39,505
L
Janus
8,055
718
205
1,276
7,586
2,142
133
1,938
5,358
39,014
0
L
King Arthur
boomorboo
King Arthur
8,295
747
0
2,950
11,570
11,049
103
2,021
9,434
0
46,035
W
5,318
763
0
2,588
12,780
6,572
423
2,659
10,121
0
24,446
W
Merlin
ers1999
Merlin
10,256
299
0
2,612
8,965
3,540
350
2,286
6,679
52,040
0
L
Fenrir
4,511
945
0
2,377
10,358
5,435
56
2,725
7,460
0
33,368
L
6,768
2,655
0
2,638
10,698
3,097
0
3,204
7,440
0
37,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,708
Gold Earned
37,265
312
Minions Killed
304
0
Camps Cleared
0
1,399,153
Distance Traveled
1,226,349
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,322
488
68
5
0
280,984
0
L
Chang'e
4,927
328
12
1
0
97,350
0
W
Cthulhu
7,266
484
31
2
0
282,283
0
W
Danzaburou
9,426
628
83
6
0
292,743
0
L
Janus
8,851
590
71
5
0
291,233
1
L
King Arthur
8,435
562
99
7
0
299,719
0
W
Bellona
7,022
468
35
2
0
278,781
2
W
Merlin
8,672
578
95
6
0
264,362
1
L
Fenrir
7,342
489
64
4
0
297,987
0
L
Neith
7,710
514
58
4
0
240,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role