Player Matchup

Arachne
Arachne
FabioInavan
Arachne
Level 28
God Stats
5W - 5L
1,194 SR
Queue Stats
71W - 98L
1,362 Elo+
Solo
Ares
Ares
Matheus_Criolin
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SrBiscoto
Cthulhu
Level 8
God Stats
4W - 5L
1,365 SR
Queue Stats
14W - 14L
1,204 Elo+
Solo
Fenrir
Fenrir
WST_SWAAG
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
valenbreppe
Janus
Level 17
God Stats
13W - 12L
1,715 SR
Queue Stats
21W - 24L
1,487 Elo+
Solo
Team Averages
Level 12
1,455 SR
1,411 Elo+

VS

Team Averages
Level 15
1,503 SR
1,393 Elo+
Horus
Horus
 
Horus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Diegohell
Tsukuyomi
Level 22
God Stats
12W - 10L
1,560 SR
Queue Stats
39W - 49L
1,382 Elo+
Solo
Serqet
Serqet
MeiaNoite08
Serqet
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,220 Elo+
Solo
Charybdis
Charybdis
VzYearly7
Charybdis
Level 23
God Stats
5W - 9L
1,271 SR
Queue Stats
105W - 114L
1,387 Elo+
Solo
Baron Samedi
Baron Samedi
Wydragk
Baron Samedi
Level 8
God Stats
2W - 0L
1,683 SR
Queue Stats
6W - 4L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FabioInavan
Arachne
14
4 / 7 / 3
9,013
501
9,583
14,530
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
1 / 11 / 2
7,108
395
3,297
19,125
9,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
SrBiscoto
Cthulhu
15
3 / 0 / 3
9,218
512
7,029
10,228
10,153
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
WST_SWAAG
Fenrir
8
1 / 13 / 0
6,562
365
3,730
15,073
4,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 2
7,860
437
13,110
9,927
2,193
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
8 / 0 / 15
9,325
518
6,969
14,388
10,461
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
Diegohell
Tsukuyomi
15
16 / 2 / 5
9,935
552
17,714
14,005
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Serqet
12
1 / 4 / 6
7,686
427
3,986
9,506
3,837
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Charybdis
VzYearly7
Charybdis
16
4 / 2 / 5
10,003
556
4,670
9,954
4,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Wydragk
Baron Samedi
13
4 / 4 / 9
8,541
475
9,250
13,155
6,581
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
73
12
Kills
33
34
Deaths
12
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
0
15
15.5
W
Tsukuyomi
Diegohell
Tsukuyomi
16
2
5
9.25
L
Arachne
FabioInavan
Arachne
4
7
3
0.79
L
1
11
2
0.18
W
Serqet
1
4
6
1
L
Cthulhu
SrBiscoto
Cthulhu
3
0
3
4.5
W
Charybdis
VzYearly7
Charybdis
4
2
5
3.25
L
Fenrir
WST_SWAAG
Fenrir
1
13
0
0.08
W
Baron Samedi
Wydragk
Baron Samedi
4
4
9
2.13
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,749
Damage
42,589
68,883
Taken
61,008
32,502
Mitigated
32,089
10,602
Healing
26,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,969
4,437
3,950
8,839
14,388
10,461
506
7,629
6,359
0
27,999
W
Tsukuyomi
Diegohell
Tsukuyomi
17,714
4,195
0
4,729
14,005
6,502
351
4,487
9,319
0
52,540
L
Arachne
FabioInavan
Arachne
9,583
6,872
0
4,540
14,530
6,114
1,309
541
13,713
0
52,104
L
3,297
425
0
494
19,125
9,930
111
2,383
16,742
15,156
0
W
Serqet
3,986
1,858
0
0
9,506
3,837
912
2,328
7,148
0
22,478
L
Cthulhu
SrBiscoto
Cthulhu
7,029
422
0
1,415
10,228
10,153
0
1,403
8,825
45,301
0
W
Charybdis
VzYearly7
Charybdis
4,670
2,190
0
1,710
9,954
4,708
6,240
1,661
8,207
0
67,335
L
Fenrir
WST_SWAAG
Fenrir
3,730
842
0
820
15,073
4,112
744
3,124
11,788
0
17,156
W
Baron Samedi
Wydragk
Baron Samedi
9,250
2,414
1,395
5,843
13,155
6,581
217
6,136
6,539
49,528
0
L
13,110
339
150
3,183
9,927
2,193
0
1,902
8,025
36,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,761
Gold Earned
45,490
254
Minions Killed
368
0
Camps Cleared
0
1,589,294
Distance Traveled
1,611,811
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,325
518
44
2
0
340,016
2
W
Tsukuyomi
9,935
552
79
4
0
381,297
6
L
Arachne
9,013
501
79
4
0
305,884
2
L
Ares
7,108
395
19
1
0
292,319
2
W
Serqet
7,686
427
42
2
0
319,605
5
L
Cthulhu
9,218
512
90
5
0
347,444
0
W
Charybdis
10,003
556
142
8
0
307,558
1
L
Fenrir
6,562
365
18
1
0
305,313
2
W
Baron Samedi
8,541
475
61
3
0
263,335
0
L
Janus
7,860
437
48
3
0
338,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role