Player Matchup

Loki
Loki
 
Loki
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
NegativeVictor
Chernobog
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Ninja_Papela
Cthulhu
Level 5
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 2L
1,405 Elo+
Solo
Team Averages
Level 5
1,573 SR
1,468 Elo+

VS

Team Averages
Level 56
1,570 SR
1,458 Elo+
Charybdis
Charybdis
BYNICOM
Charybdis
Level 155
God Stats
7W - 7L
1,709 SR
Queue Stats
397W - 242L
1,763 Elo+
Party 1
Cerberus
Cerberus
ChronoFG
Cerberus
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 12L
1,177 Elo+
Party 1
Hel
Hel
Lambão
Hel
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
4
0 / 2 / 0
5,606
510
0
3,041
689
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chernobog
NegativeVictor
Chernobog
12
2 / 5 / 0
6,783
617
7,604
9,990
3,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Ninja_Papela
Cthulhu
9
0 / 6 / 1
6,255
569
714
9,097
7,101
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BYNICOM
Charybdis
13
8 / 1 / 5
8,775
798
12,181
6,703
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
ChronoFG
Cerberus
11
1 / 1 / 11
7,478
680
1,201
8,489
4,729
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
11
2 / 1 / 9
7,650
695
2,542
3,987
1,753
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
11
13
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
W
Charybdis
BYNICOM
Charybdis
8
1
5
10.5
W
Cerberus
ChronoFG
Cerberus
1
1
11
6.5
W
Hel
2
1
9
6.5
L
Chernobog
NegativeVictor
Chernobog
2
5
0
0.4
L
Cthulhu
Ninja_Papela
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,318
Damage
15,924
22,128
Taken
19,179
11,689
Mitigated
9,439
1,331
Healing
8,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
0
0
0
0
3,041
689
0
0
3,041
0
0
W
Charybdis
BYNICOM
Charybdis
12,181
7,447
0
1,217
6,703
2,957
1,447
373
6,330
0
50,049
W
Cerberus
ChronoFG
Cerberus
1,201
85
0
2,267
8,489
4,729
155
270
8,219
7,898
0
W
Hel
2,542
715
3,720
1,029
3,987
1,753
472
298
3,689
18,768
0
L
Chernobog
NegativeVictor
Chernobog
7,604
3,495
0
1,057
9,990
3,899
0
1,750
8,240
0
28,614
L
Cthulhu
Ninja_Papela
Cthulhu
714
0
0
274
9,097
7,101
0
2,590
6,507
9,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,644
Gold Earned
23,903
60
Minions Killed
132
1
Camps Cleared
8
321,928
Distance Traveled
536,312
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,606
510
0
0
0
0
0
W
Charybdis
8,775
798
87
8
5
158,673
1
W
Cerberus
7,478
680
17
2
1
197,795
1
W
Hel
7,650
695
28
3
2
179,844
1
L
Chernobog
6,783
617
44
4
0
187,952
0
L
Cthulhu
6,255
569
16
1
1
133,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role