Player Matchup

Izanami
Izanami
Alvater
Izanami
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,527 Elo+
Party 3
Nemesis
Nemesis
Lindorrm
Nemesis
Level 29
God Stats
1W - 2L
1,713 SR
Queue Stats
87W - 74L
1,527 Elo+
Party 2
Da Ji
Da Ji
Sly2100
Da Ji
Level 33
God Stats
6W - 4L
1,662 SR
Queue Stats
75W - 56L
1,563 Elo+
Party 2
Zhong Kui
Zhong Kui
parzitano
Zhong Kui
Level 35
God Stats
1W - 4L
1,551 SR
Queue Stats
428W - 436L
1,622 Elo+
Solo
Cerberus
Cerberus
stahldroid
Cerberus
Level 160
God Stats
0W - 5L
1,225 SR
Queue Stats
637W - 645L
1,586 Elo+
Party 3
Team Averages
Level 77
1,530 SR
1,565 Elo+

VS

Team Averages
Level 85
1,484 SR
1,572 Elo+
Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Capry91
Thor
Level 34
God Stats
2W - 1L
1,501 SR
Queue Stats
64W - 62L
1,534 Elo+
Solo
Medusa
Medusa
ShadowWolf089
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,615 Elo+
Party 1
Chaac
Chaac
Srduquee
Chaac
Level 89
God Stats
2W - 1L
1,419 SR
Queue Stats
149W - 117L
1,709 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alvater
Izanami
5
0 / 8 / 0
4,040
404
584
5,943
1,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Lindorrm
Nemesis
10
0 / 1 / 0
5,911
591
3,006
4,194
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Sly2100
Da Ji
7
1 / 4 / 0
4,940
494
1,798
6,114
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
parzitano
Zhong Kui
10
0 / 4 / 1
5,293
529
3,702
9,790
6,688
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
stahldroid
Cerberus
8
0 / 4 / 0
4,576
458
1,229
7,740
3,925
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
11 / 0 / 2
8,270
827
12,442
6,960
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
 
Anubis
10
7 / 3 / 4
6,893
689
3,533
4,749
2,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
Capry91
Thor
10
1 / 0 / 2
6,017
602
2,209
3,858
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 0 / 5
6,930
693
4,088
3,700
1,081
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
Srduquee
Chaac
10
0 / 0 / 0
5,642
564
1,219
5,404
2,047
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
21
21
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
11
0
2
12
W
Anubis
 
Anubis
7
3
4
3
L
Izanami
Alvater
Izanami
0
8
0
0
W
Thor
Capry91
Thor
1
0
2
2
L
Nemesis
Lindorrm
Nemesis
0
1
0
0
W
2
0
5
4.5
L
Da Ji
Sly2100
Da Ji
1
4
0
0.25
W
Chaac
Srduquee
Chaac
0
0
0
0
L
Zhong Kui
parzitano
Zhong Kui
0
4
1
0.13
L
Cerberus
stahldroid
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,319
Damage
23,491
33,781
Taken
24,671
16,211
Mitigated
9,039
5,478
Healing
11,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,442
10,115
0
3,009
6,960
2,371
2,443
3,438
3,522
0
60,104
W
Anubis
 
Anubis
3,533
293
0
1,178
4,749
2,389
0
352
4,397
18,760
0
L
Izanami
Alvater
Izanami
584
356
0
134
5,943
1,108
0
1,979
3,964
0
7,662
W
Thor
Capry91
Thor
2,209
463
0
2,488
3,858
1,151
129
152
3,706
0
25,266
L
Nemesis
Lindorrm
Nemesis
3,006
837
0
1,346
4,194
2,168
0
0
4,194
0
24,302
W
4,088
2,784
0
1,832
3,700
1,081
1,585
989
2,711
0
41,822
L
Da Ji
Sly2100
Da Ji
1,798
282
0
1,352
6,114
2,322
0
0
6,114
0
18,960
W
Chaac
Srduquee
Chaac
1,219
172
0
3,085
5,404
2,047
0
0
5,404
0
20,659
L
Zhong Kui
parzitano
Zhong Kui
3,702
224
0
2,100
9,790
6,688
0
1,205
8,585
27,224
0
L
Cerberus
stahldroid
Cerberus
1,229
0
0
546
7,740
3,925
0
349
7,391
18,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,760
Gold Earned
33,752
227
Minions Killed
344
0
Camps Cleared
0
929,139
Distance Traveled
983,295
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,270
827
115
12
0
206,021
5
W
Anubis
6,893
689
21
2
0
181,469
5
L
Izanami
4,040
404
19
2
0
153,627
8
W
Thor
6,017
602
62
6
0
202,250
2
L
Nemesis
5,911
591
67
7
0
200,433
3
W
Medusa
6,930
693
94
9
0
182,885
2
L
Da Ji
4,940
494
39
4
0
194,347
1
W
Chaac
5,642
564
52
5
0
210,670
2
L
Zhong Kui
5,293
529
58
6
0
174,044
0
L
Cerberus
4,576
458
44
4
0
206,688
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role