Player Matchup

Serqet
Serqet
BigBlack737
Serqet
Level 156
God Stats
5W - 16L
1,308 SR
Queue Stats
757W - 664L
1,580 Elo+
Party 3
Fenrir
Fenrir
SirManiac1
Fenrir
Level 155
God Stats
4W - 4L
1,628 SR
Queue Stats
491W - 429L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
aninsx
Danzaburou
Level 94
God Stats
15W - 12L
1,486 SR
Queue Stats
183W - 155L
1,583 Elo+
Party 2
Nu Wa
Nu Wa
elementnb_
Nu Wa
Level 154
God Stats
9W - 10L
1,615 SR
Queue Stats
589W - 509L
1,619 Elo+
Party 3
Bellona
Bellona
jpugs24
Bellona
Level 88
God Stats
5W - 4L
1,605 SR
Queue Stats
702W - 612L
1,602 Elo+
Party 3
Team Averages
Level 129
1,528 SR
1,589 Elo+

VS

Team Averages
Level 136
1,651 SR
1,572 Elo+
Artemis
Artemis
CaptaiinTripz
Artemis
Level 125
God Stats
12W - 5L
1,638 SR
Queue Stats
453W - 334L
1,701 Elo+
Party 1
Khepri
Khepri
CrashLattice803
Khepri
Level 140
God Stats
2W - 0L
1,460 SR
Queue Stats
2W - 3L
1,202 Elo+
Solo
Cabrakan
Cabrakan
DANGEROUSturtIe
Cabrakan
Level 160
God Stats
21W - 8L
1,832 SR
Queue Stats
690W - 477L
1,683 Elo+
Party 1
Odin
Odin
OnLy-_PuPp3tz119
Odin
Level 153
God Stats
110W - 85L
1,754 SR
Queue Stats
398W - 331L
1,635 Elo+
Party 1
Ra
Ra
ThasUnfortunate
Ra
Level 103
God Stats
41W - 29L
1,571 SR
Queue Stats
89W - 57L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
1 / 4 / 2
8,577
429
4,592
12,281
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
SirManiac1
Fenrir
12
0 / 2 / 3
7,825
391
5,351
15,789
10,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
aninsx
Danzaburou
15
2 / 5 / 1
8,990
450
5,214
11,110
3,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
15
1 / 3 / 2
9,039
452
12,069
9,131
2,795
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
jpugs24
Bellona
16
0 / 1 / 1
9,568
478
3,465
10,935
7,692
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
8 / 1 / 1
12,787
639
14,361
11,667
5,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 1 / 5
9,445
472
2,972
9,965
9,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cabrakan
16
5 / 2 / 1
10,710
536
12,759
15,946
11,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
1 / 0 / 0
11,624
581
5,358
8,924
5,566
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
1 / 0 / 1
10,864
543
5,150
7,991
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
4
Kills
15
15
Deaths
4
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
4
2
0.5
W
Artemis
8
1
1
8.5
W
0
1
5
2.5
W
Cabrakan
5
2
1
2.75
W
1
0
0
1
L
Fenrir
SirManiac1
Fenrir
0
2
3
0.75
W
1
0
1
1.5
L
Danzaburou
aninsx
Danzaburou
2
5
1
0.5
L
Nu Wa
1
3
2
0.67
L
Bellona
jpugs24
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
40,600
59,246
Taken
54,493
28,897
Mitigated
35,122
13,894
Healing
19,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,592
798
0
1,513
12,281
4,270
0
3,839
8,344
0
61,089
W
Artemis
14,361
7,548
0
3,707
11,667
5,322
2,740
750
10,635
0
128,061
W
2,972
379
0
635
9,965
9,122
139
2,062
7,903
26,704
0
W
Cabrakan
12,759
1,242
0
6,298
15,946
11,140
0
5,877
9,921
72,526
0
W
5,358
1,734
0
2,714
8,924
5,566
289
194
8,448
0
71,932
L
Fenrir
SirManiac1
Fenrir
5,351
1,688
78
3,964
15,789
10,724
204
6,592
9,061
0
22,786
W
5,150
627
2,076
3,627
7,991
3,972
1,343
3,444
4,145
83,140
0
L
Danzaburou
aninsx
Danzaburou
5,214
1,886
0
2,209
11,110
3,416
622
1,506
9,564
0
51,564
L
Nu Wa
12,069
3,259
195
2,532
9,131
2,795
238
6,579
2,448
74,905
0
L
Bellona
jpugs24
Bellona
3,465
1,285
0
3,403
10,935
7,692
332
1,969
8,665
0
56,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,999
Gold Earned
55,430
483
Minions Killed
647
0
Camps Cleared
0
1,869,893
Distance Traveled
1,923,927
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,577
429
106
5
0
412,573
7
W
Artemis
12,787
639
181
9
0
353,412
5
W
Khepri
9,445
472
40
2
0
393,196
14
W
Cabrakan
10,710
536
114
6
0
402,651
5
W
Odin
11,624
581
142
7
0
405,801
2
L
Fenrir
7,825
391
26
1
0
375,370
9
W
Ra
10,864
543
170
9
0
368,867
0
L
Danzaburou
8,990
450
94
5
0
350,156
4
L
Nu Wa
9,039
452
136
7
0
347,144
1
L
Bellona
9,568
478
121
6
0
384,650
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role