Player Matchup

Janus
Janus
Assassin__Tm
Janus
Level 87
God Stats
9W - 3L
1,804 SR
Queue Stats
67W - 51L
1,580 Elo+
Party 2
Charybdis
Charybdis
VentiofFaith
Charybdis
Level 139
God Stats
18W - 21L
1,591 SR
Queue Stats
60W - 59L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
YaBoyBran
Zhong Kui
Level 108
God Stats
10W - 4L
1,689 SR
Queue Stats
173W - 154L
1,538 Elo+
Solo
Nemesis
Nemesis
voidCerberus
Nemesis
Level 84
God Stats
9W - 1L
1,888 SR
Queue Stats
54W - 38L
1,582 Elo+
Party 2
Sylvanus
Sylvanus
westcoastasian
Sylvanus
Level 69
God Stats
14W - 11L
1,621 SR
Queue Stats
236W - 252L
1,532 Elo+
Solo
Team Averages
Level 97
1,719 SR
1,550 Elo+

VS

Team Averages
Level 123
1,602 SR
1,501 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DogsBarkBark
Tsukuyomi
Level 105
God Stats
14W - 8L
1,685 SR
Queue Stats
200W - 201L
1,535 Elo+
Solo
Cernunnos
Cernunnos
Encryptify V
Cernunnos
Level 103
God Stats
38W - 29L
1,683 SR
Queue Stats
365W - 360L
1,536 Elo+
Solo
Cthulhu
Cthulhu
FourLevel
Cthulhu
Level 101
God Stats
4W - 4L
1,570 SR
Queue Stats
520W - 496L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
RoyIribarren
Sun Wukong
Level 148
God Stats
16W - 16L
1,570 SR
Queue Stats
469W - 508L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 3
12,879
560
11,035
11,862
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
VentiofFaith
Charybdis
20
9 / 3 / 3
15,714
683
17,583
19,740
8,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
YaBoyBran
Zhong Kui
20
4 / 1 / 2
14,442
628
20,261
15,768
16,529
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
voidCerberus
Nemesis
19
1 / 4 / 5
11,891
517
8,538
18,730
9,506
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
16
1 / 4 / 7
10,978
477
7,264
17,577
19,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
19
1 / 2 / 10
12,081
525
16,043
17,504
7,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
DogsBarkBark
Tsukuyomi
14
8 / 2 / 1
10,088
439
5,091
9,806
4,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Encryptify V
Cernunnos
17
3 / 9 / 4
10,615
462
11,514
20,857
8,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FourLevel
Cthulhu
16
3 / 1 / 5
9,832
427
11,006
18,915
19,253
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
RoyIribarren
Sun Wukong
19
1 / 5 / 1
10,606
461
7,524
22,709
19,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
37
19
Kills
16
16
Deaths
19
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
2
10
3
W
4
4
3
1.38
L
Tsukuyomi
DogsBarkBark
Tsukuyomi
8
2
1
4.25
L
Cernunnos
Encryptify V
Cernunnos
3
9
4
0.56
L
Cthulhu
FourLevel
Cthulhu
3
1
5
5.5
L
Sun Wukong
RoyIribarren
Sun Wukong
1
5
1
0.3
W
Charybdis
VentiofFaith
Charybdis
9
3
3
3.5
W
Zhong Kui
YaBoyBran
Zhong Kui
4
1
2
5
W
Nemesis
voidCerberus
Nemesis
1
4
5
0.88
W
Sylvanus
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,681
Damage
51,178
83,677
Taken
89,791
58,438
Mitigated
59,545
28,579
Healing
25,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
16,043
367
0
5,177
17,504
7,642
0
9,533
7,673
92,632
0
W
11,035
1,271
307
3,191
11,862
4,698
747
6,329
5,533
87,671
0
L
Tsukuyomi
DogsBarkBark
Tsukuyomi
5,091
640
0
3,666
9,806
4,198
709
1,849
7,906
0
57,460
L
Cernunnos
Encryptify V
Cernunnos
11,514
5,530
221
2,344
20,857
8,468
1,307
3,670
17,119
0
80,261
L
Cthulhu
FourLevel
Cthulhu
11,006
575
437
5,429
18,915
19,253
320
7,100
11,592
45,956
0
L
Sun Wukong
RoyIribarren
Sun Wukong
7,524
1,695
0
8,582
22,709
19,984
695
15,015
7,592
645
66,058
W
Charybdis
VentiofFaith
Charybdis
17,583
11,473
0
6,834
19,740
8,127
5,526
4,273
15,467
0
141,553
W
Zhong Kui
YaBoyBran
Zhong Kui
20,261
2,236
0
10,641
15,768
16,529
3,410
5,177
10,591
108,112
0
W
Nemesis
voidCerberus
Nemesis
8,538
4,585
0
3,442
18,730
9,506
278
4,575
14,155
0
96,528
W
Sylvanus
7,264
2,154
1,535
2,629
17,577
19,578
1,088
7,496
10,081
25,313
9,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,904
Gold Earned
53,222
742
Minions Killed
593
0
Camps Cleared
0
2,332,068
Distance Traveled
2,061,891
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
12,081
525
163
7
0
457,978
7
W
Janus
12,879
560
161
7
0
485,727
2
L
Tsukuyomi
10,088
439
93
4
0
309,425
3
L
Cernunnos
10,615
462
122
5
0
391,964
0
L
Cthulhu
9,832
427
79
3
0
472,816
2
L
Sun Wukong
10,606
461
136
6
0
429,708
0
W
Charybdis
15,714
683
192
8
0
434,402
2
W
Zhong Kui
14,442
628
213
9
0
414,916
10
W
Nemesis
11,891
517
129
6
0
533,569
2
W
Sylvanus
10,978
477
47
2
0
463,454
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role