Player Matchup

Chiron
Chiron
 
Chiron
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KINgSLAYER1512
Geb
Level 93
God Stats
7W - 4L
1,682 SR
Queue Stats
224W - 217L
1,542 Elo+
Party 2
Sol
Sol
RossRedman404
Sol
Level 123
God Stats
23W - 18L
1,666 SR
Queue Stats
317W - 316L
1,559 Elo+
Solo
Hercules
Hercules
SpİcyToast
Hercules
Level 129
God Stats
4W - 2L
1,485 SR
Queue Stats
404W - 370L
1,584 Elo+
Party 2
Team Averages
Level 113
1,567 SR
1,537 Elo+

VS

Team Averages
Level 91
1,543 SR
1,535 Elo+
Olorun
Olorun
 
Olorun
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bag Alert8926
Fenrir
Level 122
God Stats
40W - 31L
1,636 SR
Queue Stats
609W - 611L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
Cahmaro
Danzaburou
Level 135
God Stats
33W - 21L
1,610 SR
Queue Stats
382W - 343L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
TreyKhe
Cthulhu
Level 69
God Stats
3W - 4L
1,429 SR
Queue Stats
130W - 105L
1,560 Elo+
Solo
Bastet
Bastet
cmpeachey
Bastet
Level 56
God Stats
3W - 4L
1,541 SR
Queue Stats
331W - 314L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
9 / 2 / 2
9,359
669
9,964
9,829
2,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
 
Fenrir
13
6 / 1 / 3
8,046
575
5,125
8,245
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 2 / 5
7,496
535
4,395
10,802
6,450
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 3 / 6
7,469
534
7,504
9,461
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
SpİcyToast
Hercules
11
2 / 3 / 8
7,344
525
4,076
14,240
11,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 4 / 5
6,511
465
2,299
8,376
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 5 / 4
7,108
508
4,694
8,945
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Cahmaro
Danzaburou
12
3 / 5 / 1
7,541
539
8,019
9,582
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TreyKhe
Cthulhu
11
0 / 2 / 6
6,909
494
7,174
8,932
6,226
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Bastet
cmpeachey
Bastet
11
4 / 4 / 4
7,241
517
8,017
9,297
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
20
Kills
11
11
Deaths
20
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
9
2
2
5
W
Fenrir
 
Fenrir
6
1
3
7.5
L
Olorun
 
Olorun
0
4
5
0.63
L
4
5
4
1.2
L
Danzaburou
Cahmaro
Danzaburou
3
5
1
0.7
W
0
2
5
1.25
W
3
3
6
2
W
Hercules
SpİcyToast
Hercules
2
3
8
2
L
Cthulhu
TreyKhe
Cthulhu
0
2
6
1.5
L
Bastet
cmpeachey
Bastet
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,064
Damage
30,203
52,577
Taken
45,132
26,486
Mitigated
19,787
21,029
Healing
10,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,964
4,257
435
3,720
9,829
2,818
385
214
9,615
0
73,589
W
Fenrir
 
Fenrir
5,125
734
0
3,594
8,245
3,459
0
1,149
7,096
35
37,512
L
Olorun
 
Olorun
2,299
445
350
914
8,376
2,746
0
2,458
5,918
34,793
0
L
4,694
892
0
1,714
8,945
4,494
0
2,314
6,631
0
15,291
L
Danzaburou
Cahmaro
Danzaburou
8,019
4,587
0
2,559
9,582
2,762
1,920
1,145
8,437
0
48,864
W
4,395
859
0
3,723
10,802
6,450
0
4,258
6,517
35,936
0
W
7,504
2,020
0
3,955
9,461
2,722
3,072
1,526
7,729
43,524
0
W
Hercules
SpİcyToast
Hercules
4,076
1,630
0
5,602
14,240
11,037
506
2,005
12,147
0
10,338
L
Cthulhu
TreyKhe
Cthulhu
7,174
965
366
2,125
8,932
6,226
0
3,662
5,100
38,642
0
L
Bastet
cmpeachey
Bastet
8,017
2,002
0
2,592
9,297
3,559
0
2,252
7,045
0
35,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,714
Gold Earned
35,310
343
Minions Killed
321
0
Camps Cleared
0
1,362,229
Distance Traveled
1,363,150
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,359
669
112
8
0
265,640
4
W
Fenrir
8,046
575
65
5
0
285,555
1
L
Olorun
6,511
465
63
5
0
252,197
3
L
Fenrir
7,108
508
12
1
0
286,111
2
L
Danzaburou
7,541
539
101
7
0
241,141
3
W
Geb
7,496
535
83
6
0
258,682
1
W
Sol
7,469
534
71
5
0
262,007
6
W
Hercules
7,344
525
12
1
0
290,345
3
L
Cthulhu
6,909
494
89
6
0
294,146
4
L
Bastet
7,241
517
56
4
0
289,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role