Player Matchup

Chang'e
Chang'e
Joker458605
Chang'e
Level 66
God Stats
0W - 8L
1,140 SR
Queue Stats
76W - 167L
1,336 Elo+
Solo
Yemoja
Yemoja
Metzgernato2307
Yemoja
Level 89
God Stats
11W - 6L
1,671 SR
Queue Stats
199W - 182L
1,501 Elo+
Party 2
Zhong Kui
Zhong Kui
iHG Puma
Zhong Kui
Level 109
God Stats
2W - 2L
2,010 SR
Queue Stats
317W - 273L
1,525 Elo+
Party 2
Serqet
Serqet
iHG ReX
Serqet
Level 103
God Stats
3W - 2L
1,563 SR
Queue Stats
363W - 340L
1,521 Elo+
Party 2
Charybdis
Charybdis
iHG Trauuunt
Charybdis
Level 108
God Stats
5W - 4L
1,561 SR
Queue Stats
156W - 125L
1,494 Elo+
Party 2
Team Averages
Level 95
1,589 SR
1,475 Elo+

VS

Team Averages
Level 121
1,585 SR
1,472 Elo+
Hades
Hades
EL HOMBRE SHH
Hades
Level 105
God Stats
15W - 7L
1,598 SR
Queue Stats
394W - 390L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
IIl Nemesis lII
Gilgamesh
Level 125
God Stats
6W - 3L
1,589 SR
Queue Stats
639W - 634L
1,486 Elo+
Party 1
Loki
Loki
JanPerles
Loki
Level 146
God Stats
3W - 4L
1,534 SR
Queue Stats
100W - 98L
1,461 Elo+
Party 3
King Arthur
King Arthur
X6 Adrian
King Arthur
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
danileyenda
Zhong Kui
Level 148
God Stats
7W - 4L
1,702 SR
Queue Stats
65W - 68L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Joker458605
Chang'e
12
1 / 11 / 1
8,481
424
9,193
21,641
8,976
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 7 / 3
7,860
393
6,569
21,198
18,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
iHG Puma
Zhong Kui
18
9 / 3 / 1
11,700
585
15,668
16,576
18,944
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
iHG ReX
Serqet
14
1 / 5 / 5
9,446
472
11,015
16,105
5,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
iHG Trauuunt
Charybdis
17
3 / 3 / 1
10,390
520
12,119
12,356
3,986
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 13
10,540
527
15,139
19,464
10,767
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
IIl Nemesis lII
Gilgamesh
16
7 / 2 / 7
10,431
522
12,866
13,502
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
19
10 / 1 / 10
11,873
594
14,864
15,774
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
X6 Adrian
King Arthur
14
1 / 6 / 3
8,711
436
4,244
10,832
9,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
danileyenda
Zhong Kui
17
4 / 3 / 9
10,656
533
15,617
17,741
12,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
14
Kills
29
29
Deaths
14
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
7
2
13
6.75
W
Gilgamesh
IIl Nemesis lII
Gilgamesh
7
2
7
5.25
W
Loki
10
1
10
15
L
Chang'e
Joker458605
Chang'e
1
11
1
0.14
L
0
7
3
0.21
W
King Arthur
X6 Adrian
King Arthur
1
6
3
0.42
W
Zhong Kui
danileyenda
Zhong Kui
4
3
9
2.83
L
Zhong Kui
iHG Puma
Zhong Kui
9
3
1
3.17
L
Serqet
iHG ReX
Serqet
1
5
5
0.7
L
Charybdis
iHG Trauuunt
Charybdis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,564
Damage
62,730
87,876
Taken
77,313
55,872
Mitigated
42,773
27,934
Healing
31,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,139
1,080
1,388
11,857
19,464
10,767
0
5,444
14,020
68,555
0
W
Gilgamesh
IIl Nemesis lII
Gilgamesh
12,866
4,686
0
4,059
13,502
5,269
0
4,035
9,467
0
57,540
W
Loki
14,864
5,041
0
6,065
15,774
5,430
0
7,589
8,185
0
78,660
L
Chang'e
Joker458605
Chang'e
9,193
909
943
6,408
21,641
8,976
817
8,782
12,859
40,559
0
L
6,569
2,051
1,451
4,642
21,198
18,129
0
5,200
15,998
26,887
0
W
King Arthur
X6 Adrian
King Arthur
4,244
352
0
140
10,832
9,024
500
6,026
4,806
0
37,011
W
Zhong Kui
danileyenda
Zhong Kui
15,617
1,347
0
8,161
17,741
12,283
672
8,336
8,300
64,644
0
L
Zhong Kui
iHG Puma
Zhong Kui
15,668
2,110
0
8,353
16,576
18,944
2,312
5,271
11,305
69,003
0
L
Serqet
iHG ReX
Serqet
11,015
3,476
0
851
16,105
5,837
48
5,942
10,163
0
67,700
L
Charybdis
iHG Trauuunt
Charybdis
12,119
5,543
0
5,286
12,356
3,986
1,048
5,860
6,496
0
74,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,877
Gold Earned
52,211
467
Minions Killed
492
0
Camps Cleared
0
1,745,730
Distance Traveled
1,987,775
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,540
527
93
5
0
373,285
3
W
Gilgamesh
10,431
522
83
4
0
405,557
3
W
Loki
11,873
594
130
7
0
470,601
2
L
Chang'e
8,481
424
70
4
0
295,459
2
L
Yemoja
7,860
393
32
2
0
324,628
1
W
King Arthur
8,711
436
69
3
0
371,438
3
W
Zhong Kui
10,656
533
117
6
0
366,894
5
L
Zhong Kui
11,700
585
146
7
0
340,895
0
L
Serqet
9,446
472
96
5
0
416,500
1
L
Charybdis
10,390
520
123
6
0
368,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role