Player Matchup

Hachiman
Hachiman
BolinhaLost
Hachiman
Level 13
God Stats
2W - 4L
1,338 SR
Queue Stats
16W - 34L
1,332 Elo+
Solo
Charybdis
Charybdis
CKayn
Charybdis
Level 29
God Stats
16W - 26L
1,314 SR
Queue Stats
124W - 122L
1,382 Elo+
Solo
Arachne
Arachne
FabioInavan
Arachne
Level 28
God Stats
5W - 5L
1,254 SR
Queue Stats
71W - 98L
1,359 Elo+
Solo
Sylvanus
Sylvanus
smkstriker
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
xramiibtw-
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,646 Elo+
Solo
Team Averages
Level 19
1,381 SR
1,444 Elo+

VS

Team Averages
Level 22
1,616 SR
1,412 Elo+
Ullr
Ullr
FelRipeRodriks
Ullr
Level 26
God Stats
4W - 1L
1,920 SR
Queue Stats
61W - 105L
1,292 Elo+
Party 1
Jormungandr
Jormungandr
Kadu2478
Jormungandr
Level 8
God Stats
3W - 2L
1,684 SR
Queue Stats
8W - 8L
1,476 Elo+
Solo
Sol
Sol
Liust
Sol
Level 27
God Stats
25W - 17L
1,709 SR
Queue Stats
317W - 301L
1,495 Elo+
Solo
Cerberus
Cerberus
SchiiZo
Cerberus
Level 21
God Stats
4W - 1L
1,500 SR
Queue Stats
206W - 199L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThunderozRKL
Tsukuyomi
Level 26
God Stats
31W - 45L
1,268 SR
Queue Stats
303W - 373L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BolinhaLost
Hachiman
11
1 / 0 / 1
6,486
405
1,594
3,095
811
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
CKayn
Charybdis
13
2 / 2 / 0
7,372
461
5,320
9,018
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
FabioInavan
Arachne
9
2 / 8 / 0
6,646
415
4,978
10,757
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
smkstriker
Sylvanus
10
1 / 6 / 2
6,649
416
5,309
11,743
7,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
xramiibtw-
Yemoja
2
0 / 2 / 0
4,586
287
325
1,352
378

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,640
415
2,051
4,709
1,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Kadu2478
Jormungandr
12
1 / 1 / 1
7,952
497
2,318
6,975
3,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
Liust
Sol
14
5 / 2 / 3
9,069
567
6,740
9,578
2,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
SchiiZo
Cerberus
15
10 / 1 / 2
9,956
622
7,406
10,437
8,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
ThunderozRKL
Tsukuyomi
10
2 / 1 / 3
7,262
454
3,708
8,302
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
18
18
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BolinhaLost
Hachiman
1
0
1
1.5
L
Charybdis
CKayn
Charybdis
2
2
0
1
L
Arachne
FabioInavan
Arachne
2
8
0
0.25
W
0
1
4
2
W
Jormungandr
Kadu2478
Jormungandr
1
1
1
1.5
W
Sol
Liust
Sol
5
2
3
3.25
W
Cerberus
SchiiZo
Cerberus
10
1
2
11
W
Tsukuyomi
ThunderozRKL
Tsukuyomi
2
1
3
3.5
L
Sylvanus
smkstriker
Sylvanus
1
6
2
0.33
L
Yemoja
xramiibtw-
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,526
Damage
22,223
35,965
Taken
40,001
15,046
Mitigated
18,178
6,717
Healing
8,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BolinhaLost
Hachiman
1,594
1,239
0
904
3,095
811
0
570
2,525
0
21,515
L
Charybdis
CKayn
Charybdis
5,320
2,551
0
2,114
9,018
2,407
0
2,894
6,124
0
38,183
L
Arachne
FabioInavan
Arachne
4,978
3,397
0
2,306
10,757
3,473
0
4,886
5,871
0
30,978
W
2,051
478
0
953
4,709
1,433
300
344
4,365
0
18,483
W
Jormungandr
Kadu2478
Jormungandr
2,318
474
0
1,251
6,975
3,042
504
329
6,646
39,487
0
W
Sol
Liust
Sol
6,740
1,876
0
2,681
9,578
2,824
2,049
2,271
7,307
53,979
0
W
Cerberus
SchiiZo
Cerberus
7,406
1,326
0
3,094
10,437
8,627
55
1,784
8,653
52,499
0
W
Tsukuyomi
ThunderozRKL
Tsukuyomi
3,708
715
0
562
8,302
2,252
0
116
8,186
0
46,889
L
Sylvanus
smkstriker
Sylvanus
5,309
2,164
246
1,147
11,743
7,977
467
7,351
4,392
20,707
7,024
L
Yemoja
xramiibtw-
Yemoja
325
259
0
0
1,352
378
0
936
416
1,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,739
Gold Earned
40,879
221
Minions Killed
450
0
Camps Cleared
0
1,012,528
Distance Traveled
1,517,887
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,486
405
58
4
0
232,677
2
L
Charybdis
7,372
461
73
5
0
273,850
0
L
Arachne
6,646
415
50
3
0
202,590
2
W
Ullr
6,640
415
35
2
0
327,190
0
W
Jormungandr
7,952
497
103
6
0
296,829
3
W
Sol
9,069
567
99
6
0
311,459
8
W
Cerberus
9,956
622
147
9
0
303,615
3
W
Tsukuyomi
7,262
454
66
4
0
278,794
0
L
Sylvanus
6,649
416
36
2
0
249,005
1
L
Yemoja
4,586
287
4
0
0
54,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role