Player Matchup

Ra
Ra
Elprieto001
Ra
Level 26
God Stats
46W - 28L
1,639 SR
Queue Stats
180W - 107L
1,634 Elo+
Party 1
Charybdis
Charybdis
NickFromWithin
Charybdis
Level 154
God Stats
22W - 17L
1,204 SR
Queue Stats
506W - 397L
1,596 Elo+
Party 1
Erlang Shen
Erlang Shen
ThiefsOfHearts
Erlang Shen
Level 126
God Stats
25W - 15L
1,678 SR
Queue Stats
316W - 269L
1,606 Elo+
Party 1
Team Averages
Level 102
1,507 SR
1,612 Elo+

VS

Team Averages
Level 63
1,630 SR
1,544 Elo+
Hou Yi
Hou Yi
EL-ABUELO-FLAPPY
Hou Yi
Level 83
God Stats
15W - 6L
1,733 SR
Queue Stats
436W - 338L
1,594 Elo+
Party 2
Zeus
Zeus
H-U-L-K-POOM
Zeus
Level 101
God Stats
65W - 20L
1,659 SR
Queue Stats
641W - 535L
1,538 Elo+
Party 2
Cerberus
Cerberus
sarten_evitable5
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 11
9,007
751
3,775
7,958
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
NickFromWithin
Charybdis
14
12 / 1 / 7
10,476
873
10,839
8,008
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
ThiefsOfHearts
Erlang Shen
14
4 / 1 / 16
10,013
834
7,902
11,078
10,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
8,128
677
8,902
9,819
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 6 / 2
8,847
737
8,977
8,294
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 10 / 1
6,399
533
489
10,443
3,392

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
21
Kills
6
6
Deaths
22
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
5
4
11
2.63
L
4
6
2
0.83
W
Charybdis
NickFromWithin
Charybdis
12
1
7
15.5
W
Erlang Shen
ThiefsOfHearts
Erlang Shen
4
1
16
12
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,516
Damage
18,368
27,044
Taken
28,556
15,833
Mitigated
10,849
11,834
Healing
2,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,902
3,963
0
481
9,819
4,741
581
1,520
8,178
0
26,488
W
3,775
424
1,230
2,525
7,958
2,070
757
3,918
4,040
26,695
0
L
8,977
725
0
931
8,294
2,716
254
182
8,072
34,189
0
W
Charybdis
NickFromWithin
Charybdis
10,839
4,209
0
3,151
8,008
3,147
1,302
2,448
5,560
0
45,742
W
Erlang Shen
ThiefsOfHearts
Erlang Shen
7,902
3,684
818
4,110
11,078
10,616
972
3,891
7,187
0
15,892
L
489
183
0
791
10,443
3,392
0
2,428
7,815
1,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,496
Gold Earned
23,374
126
Minions Killed
111
7
Camps Cleared
5
642,673
Distance Traveled
465,684
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,128
677
44
4
3
177,633
3
W
Ra
9,007
751
45
4
3
192,372
1
L
Zeus
8,847
737
64
5
2
172,216
2
W
Charybdis
10,476
873
67
6
1
226,043
1
W
Erlang Shen
10,013
834
14
1
3
224,258
0
L
Cerberus
6,399
533
3
0
0
115,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role