Player Matchup

Anhur
Anhur
Audiiux
Anhur
Level 86
God Stats
3W - 0L
1,559 SR
Queue Stats
138W - 129L
1,581 Elo+
Party 1
Zeus
Zeus
Ehxkies
Zeus
Level 76
God Stats
14W - 11L
1,635 SR
Queue Stats
99W - 75L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
OscarTheGremlin
Cthulhu
Level 123
God Stats
10W - 3L
1,960 SR
Queue Stats
171W - 132L
1,583 Elo+
Party 1
Team Averages
Level 95
1,718 SR
1,578 Elo+

VS

Team Averages
Level 76
1,500 SR
1,555 Elo+
Thanatos
Thanatos
MilesSolis
Thanatos
Level 103
God Stats
1W - 6L
1,398 SR
Queue Stats
133W - 111L
1,574 Elo+
Party 2
Cthulhu
Cthulhu
Phoenix6God
Cthulhu
Level 21
God Stats
2W - 1L
1,564 SR
Queue Stats
13W - 11L
1,553 Elo+
Party 2
Sol
Sol
Tyrannodong
Sol
Level 103
God Stats
0W - 1L
1,538 SR
Queue Stats
61W - 58L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Audiiux
Anhur
11
4 / 0 / 5
7,563
756
3,998
5,610
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Ehxkies
Zeus
11
3 / 3 / 7
7,375
738
8,364
4,894
1,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 7
7,669
767
8,642
14,628
6,494
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MilesSolis
Thanatos
10
2 / 4 / 1
6,558
656
4,239
8,564
2,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Phoenix6God
Cthulhu
10
1 / 1 / 0
6,070
607
5,571
7,601
5,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 5 / 0
5,942
594
5,221
8,166
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
10
Kills
3
3
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
Audiiux
Anhur
4
0
5
6.5
W
Zeus
Ehxkies
Zeus
3
3
7
2.17
L
Thanatos
MilesSolis
Thanatos
2
4
1
0.63
W
3
0
7
6.5
L
Cthulhu
Phoenix6God
Cthulhu
1
1
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,004
Damage
15,031
25,132
Taken
24,331
9,880
Mitigated
11,188
12,581
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Audiiux
Anhur
3,998
1,316
0
2,385
5,610
2,021
1,113
2,174
3,191
0
23,535
W
Zeus
Ehxkies
Zeus
8,364
152
0
904
4,894
1,365
819
1,476
3,293
20,681
0
L
Thanatos
MilesSolis
Thanatos
4,239
179
0
3,032
8,564
2,972
0
5,615
2,949
0
14,716
W
8,642
728
112
9,180
14,628
6,494
759
6,444
7,751
21,203
0
L
Cthulhu
Phoenix6God
Cthulhu
5,571
424
0
1,272
7,601
5,232
0
4,850
2,751
14,293
0
L
5,221
1,372
0
1,898
8,166
2,984
0
7,120
1,046
21,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,607
Gold Earned
18,570
84
Minions Killed
91
3
Camps Cleared
5
582,039
Distance Traveled
567,398
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,563
756
39
4
2
187,506
2
W
Zeus
7,375
738
23
2
1
175,395
1
L
Thanatos
6,558
656
33
3
3
194,396
4
W
Cthulhu
7,669
767
22
2
0
219,138
3
L
Cthulhu
6,070
607
12
1
0
201,619
0
L
Sol
5,942
594
46
5
2
171,383
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role