Player Matchup

Yemoja
Yemoja
ITz_cuZM_BLACK69
Yemoja
Level 20
God Stats
1W - 1L
1,723 SR
Queue Stats
45W - 57L
1,526 Elo+
Solo
Rama
Rama
Relaxandjabait
Rama
Level 14
God Stats
2W - 3L
1,524 SR
Queue Stats
8W - 8L
1,594 Elo+
Solo
Bellona
Bellona
enrikdark
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,628 Elo+
Solo
Thor
Thor
ishootAlotYT
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 34L
1,627 Elo+
Solo
Janus
Janus
topical_need4
Janus
Level 29
God Stats
1W - 3L
1,273 SR
Queue Stats
141W - 161L
1,547 Elo+
Solo
Team Averages
Level 21
1,504 SR
1,584 Elo+

VS

Team Averages
Level 24
1,419 SR
1,563 Elo+
Kukulkan
Kukulkan
BluntBluntFruit
Kukulkan
Level 25
God Stats
4W - 3L
1,239 SR
Queue Stats
96W - 69L
1,662 Elo+
Party 1
Izanami
Izanami
ReaperXHierarchy
Izanami
Level 18
God Stats
1W - 1L
1,426 SR
Queue Stats
8W - 4L
1,583 Elo+
Solo
Apollo
Apollo
SnowBall-maister
Apollo
Level 24
God Stats
2W - 1L
1,678 SR
Queue Stats
71W - 75L
1,577 Elo+
Solo
Athena
Athena
Xing3
Athena
Level 26
God Stats
14W - 12L
1,276 SR
Queue Stats
67W - 53L
1,464 Elo+
Party 1
Hades
Hades
piwi1255
Hades
Level 27
God Stats
28W - 21L
1,477 SR
Queue Stats
247W - 267L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
4,911
446
2,433
8,370
4,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 3 / 1
5,377
489
5,851
7,428
2,197
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
enrikdark
Bellona
9
0 / 5 / 0
5,044
459
2,675
7,698
6,469
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

1
0 / 0 / 0
2,067
188
0
0
0
12
4 / 3 / 0
6,844
622
3,590
6,083
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 0 / 0
6,932
630
848
5,121
2,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 1
7,279
662
5,845
6,795
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 2 / 5
6,368
579
4,763
4,859
1,297
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
Xing3
Athena
10
2 / 2 / 3
6,194
563
4,264
8,509
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
piwi1255
Hades
11
5 / 2 / 3
7,015
638
5,400
8,303
3,561
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
14
14
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
0
0
1
L
0
3
2
0.33
W
4
0
1
4.5
L
2
3
1
0.83
W
2
2
5
2.25
W
Athena
Xing3
Athena
2
2
3
1.75
L
Bellona
enrikdark
Bellona
0
5
0
0
L
0
0
0
0
W
Hades
piwi1255
Hades
5
2
3
3.25
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,549
Damage
21,120
29,579
Taken
33,587
14,758
Mitigated
14,101
4,991
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
848
164
0
2,104
5,121
2,461
0
91
5,030
50,642
0
L
2,433
853
766
904
8,370
4,115
176
3,912
4,458
12,673
0
W
5,845
3,280
0
3,326
6,795
2,016
1,127
0
6,795
0
41,344
L
5,851
4,767
0
1,152
7,428
2,197
165
2,995
4,433
0
28,704
W
4,763
2,221
0
505
4,859
1,297
742
637
4,176
0
32,870
W
Athena
Xing3
Athena
4,264
1,475
0
3,029
8,509
4,766
0
2,165
6,332
25,393
7,152
L
Bellona
enrikdark
Bellona
2,675
989
0
1,348
7,698
6,469
0
150
7,548
0
19,318
L
0
0
0
0
0
0
0
0
0
0
0
W
Hades
piwi1255
Hades
5,400
327
56
3,105
8,303
3,561
1,022
3,054
5,231
18,827
0
L
3,590
287
0
821
6,083
1,977
0
2,974
3,109
39,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
33,788
189
Minions Killed
361
0
Camps Cleared
0
765,247
Distance Traveled
1,014,070
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,932
630
120
11
0
216,180
4
L
Yemoja
4,911
446
14
1
0
173,935
3
W
Izanami
7,279
662
88
8
0
173,301
2
L
Rama
5,377
489
65
6
0
184,341
2
W
Apollo
6,368
579
65
6
0
189,794
3
W
Athena
6,194
563
42
4
0
217,213
0
L
Bellona
5,044
459
33
3
0
199,212
0
L
Thor
2,067
188
0
0
0
0
0
W
Hades
7,015
638
46
4
0
217,582
0
L
Janus
6,844
622
77
7
0
207,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role