Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
B14ckw1d0w
Merlin
Level 48
God Stats
42W - 36L
1,494 SR
Queue Stats
140W - 197L
1,394 Elo+
Party 3
Hel
Hel
SoraAmai
Hel
Level 7
God Stats
40W - 66L
1,583 SR
Queue Stats
42W - 66L
1,548 Elo+
Party 3
Vulcan
Vulcan
Suburbanelf215
Vulcan
Level 24
God Stats
47W - 63L
1,373 SR
Queue Stats
99W - 138L
1,440 Elo+
Party 3
Odin
Odin
The_Swamp___
Odin
Level 109
God Stats
3W - 2L
1,719 SR
Queue Stats
247W - 251L
1,499 Elo+
Party 2
Team Averages
Level 39
1,534 SR
1,476 Elo+

VS

Team Averages
Level 21
1,373 SR
1,469 Elo+
Charybdis
Charybdis
Apple_Jacks27
Charybdis
Level 30
God Stats
7W - 9L
1,158 SR
Queue Stats
272W - 323L
1,409 Elo+
Solo
Fenrir
Fenrir
ELIJABLACK03
Fenrir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 127L
1,473 Elo+
Party 1
Loki
Loki
El bicho516
Loki
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 65L
1,465 Elo+
Party 1
Skadi
Skadi
Jesterdash16
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
KylerMartinez4
Cupid
Level 17
God Stats
0W - 1L
1,207 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
14 / 2 / 17
15,117
1,163
25,254
17,640
20,417
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
B14ckw1d0w
Merlin
20
9 / 2 / 9
12,889
991
35,503
10,905
5,763
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
1 / 0 / 16
11,968
921
6,360
7,927
8,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 3 / 14
13,476
1,037
25,438
10,250
5,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 0 / 16
13,564
1,043
29,933
16,486
26,226
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

242

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Apple_Jacks27
Charybdis
17
1 / 2 / 3
11,142
857
9,257
24,654
6,848
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
18
1 / 7 / 4
11,630
895
12,790
30,383
11,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 12 / 1
10,770
828
8,221
25,448
7,428
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
1 / 13 / 5
11,623
894
9,675
27,987
9,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
2 / 4 / 3
12,052
927
10,679
20,330
6,437
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
22
38
Kills
6
7
Deaths
38
72
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
2
17
11.25
L
Charybdis
Apple_Jacks27
Charybdis
1
2
3
1.25
W
Merlin
B14ckw1d0w
Merlin
9
2
9
6.75
L
Fenrir
1
7
4
0.43
L
1
12
1
0.13
L
1
13
5
0.27
L
2
4
3
0.88
W
1
0
16
9
W
6
3
14
4.33
W
8
0
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,488
Damage
50,622
63,208
Taken
128,802
66,864
Mitigated
41,661
25,438
Healing
3,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
25,254
11,733
0
5,675
17,640
20,417
0
0
17,640
0
40,057
L
Charybdis
Apple_Jacks27
Charybdis
9,257
4,374
0
0
24,654
6,848
0
14,912
9,742
0
28,604
W
Merlin
B14ckw1d0w
Merlin
35,503
889
400
1,690
10,905
5,763
0
0
10,905
57,709
0
L
Fenrir
12,790
2,548
42
1,933
30,383
11,947
0
13,565
16,818
0
29,272
L
8,221
1,716
0
0
25,448
7,428
0
10,742
14,706
0
16,424
L
9,675
3,863
0
681
27,987
9,001
0
16,249
11,738
0
28,853
L
10,679
3,682
25
518
20,330
6,437
0
11,833
8,497
0
56,268
W
6,360
113
11,640
6,033
7,927
8,774
0
0
7,927
25,614
0
W
25,438
10,387
0
0
10,250
5,684
0
0
10,250
54,886
0
W
29,933
7,043
0
0
16,486
26,226
0
0
16,340
0
47,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,014
Gold Earned
57,217
237
Minions Killed
230
11
Camps Cleared
3
1,291,684
Distance Traveled
1,125,004
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,117
1,163
36
3
3
265,524
0
L
Charybdis
11,142
857
38
3
0
222,269
0
W
Merlin
12,889
991
48
4
0
233,073
2
L
Fenrir
11,630
895
34
3
2
271,139
1
L
Loki
10,770
828
15
1
0
247,576
0
L
Skadi
11,623
894
43
3
0
157,264
2
L
Cupid
12,052
927
100
8
1
226,756
0
W
Hel
11,968
921
46
4
0
282,874
0
W
Vulcan
13,476
1,037
80
6
2
255,387
1
W
Odin
13,564
1,043
27
2
6
254,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role