Player Matchup

Chang'e
Chang'e
Khezify
Chang'e
Level 160
God Stats
10W - 0L
2,095 SR
Queue Stats
709W - 66L
2,307 Elo+
Party 1
Bacchus
Bacchus
Pilgrimm
Bacchus
Level 160
God Stats
4W - 0L
1,703 SR
Queue Stats
383W - 26L
2,295 Elo+
Party 1
Neith
Neith
SSmorc
Neith
Level 24
God Stats
19W - 1L
2,067 SR
Queue Stats
193W - 8L
2,258 Elo+
Party 1
Team Averages
Level 115
1,955 SR
2,287 Elo+

VS

Team Averages
Level 30
1,556 SR
1,440 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
InsightInspire
Merlin
Level 38
God Stats
8W - 9L
1,433 SR
Queue Stats
169W - 224L
1,402 Elo+
Party 2
Fenrir
Fenrir
Qwatta
Fenrir
Level 15
God Stats
1W - 1L
1,735 SR
Queue Stats
20W - 26L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Khezify
Chang'e
12
14 / 0 / 11
8,655
1,082
13,324
7,535
3,018
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Pilgrimm
Bacchus
11
5 / 0 / 17
7,969
996
5,137
5,037
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
SSmorc
Neith
11
7 / 1 / 13
7,592
949
5,931
4,883
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 8 / 0
4,663
583
4,037
9,306
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 9 / 1
4,930
616
2,659
7,537
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Qwatta
Fenrir
8
1 / 10 / 0
5,219
652
2,725
9,700
3,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
2
26
Kills
1
1
Deaths
27
41
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
8
0
0
L
0
9
1
0.06
W
Chang'e
Khezify
Chang'e
14
0
11
19.5
W
Bacchus
Pilgrimm
Bacchus
5
0
17
13.5
L
Fenrir
Qwatta
Fenrir
1
10
0
0.1
W
Neith
SSmorc
Neith
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,392
Damage
9,421
17,455
Taken
26,543
8,002
Mitigated
8,104
10,351
Healing
726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,037
1,209
26
488
9,306
3,020
0
6,836
2,470
0
7,669
L
2,659
335
0
0
7,537
2,072
0
5,588
1,949
15,558
0
W
Chang'e
Khezify
Chang'e
13,324
1,408
1,875
4,642
7,535
3,018
353
1,131
6,404
32,177
0
W
Bacchus
Pilgrimm
Bacchus
5,137
839
0
2,490
5,037
3,146
53
615
4,422
9,934
0
L
Fenrir
Qwatta
Fenrir
2,725
711
0
212
9,700
3,012
0
6,037
3,663
0
4,820
W
Neith
SSmorc
Neith
5,931
3,260
0
1,344
4,883
1,838
1,823
1,012
3,871
0
31,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,216
Gold Earned
14,812
101
Minions Killed
37
6
Camps Cleared
0
366,967
Distance Traveled
354,428
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,663
583
12
2
0
130,790
3
L
Merlin
4,930
616
21
3
0
106,006
0
W
Chang'e
8,655
1,082
54
7
4
145,860
2
W
Bacchus
7,969
996
7
1
0
104,191
0
L
Fenrir
5,219
652
4
1
0
117,632
0
W
Neith
7,592
949
40
5
2
116,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role