Player Matchup

Tyr
Tyr
AVERYKUULEI025
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,426 Elo+
Solo
Yemoja
Yemoja
Callistaren
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,551 Elo+
Solo
Charybdis
Charybdis
DonkeyDiddler
Charybdis
Level 7
God Stats
18W - 8L
1,317 SR
Queue Stats
23W - 14L
1,377 Elo+
Solo
Nemesis
Nemesis
SentimentalValue
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,238 Elo+
Solo
Danzaburou
Danzaburou
hoffboi
Danzaburou
Level 18
God Stats
1W - 2L
1,555 SR
Queue Stats
29W - 39L
1,369 Elo+
Solo
Team Averages
Level 14
1,474 SR
1,392 Elo+

VS

Team Averages
Level 25
1,585 SR
1,478 Elo+
Ra
Ra
Crysan
Ra
Level 29
God Stats
38W - 37L
1,552 SR
Queue Stats
112W - 117L
1,457 Elo+
Solo
Arachne
Arachne
Dcy
Arachne
Level 27
God Stats
10W - 6L
1,796 SR
Queue Stats
175W - 182L
1,473 Elo+
Solo
Athena
Athena
Dusktear
Athena
Level 14
God Stats
2W - 2L
1,433 SR
Queue Stats
11W - 9L
1,465 Elo+
Solo
Skadi
Skadi
Tsunaro
Skadi
Level 27
God Stats
13W - 15L
1,559 SR
Queue Stats
85W - 97L
1,504 Elo+
Solo
Sylvanus
Sylvanus
darkslay18
Sylvanus
Level 26
God Stats
22W - 16L
1,584 SR
Queue Stats
99W - 96L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,282
383
3,061
15,842
7,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
11
0 / 4 / 2
7,506
395
4,374
11,190
9,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
DonkeyDiddler
Charybdis
18
2 / 1 / 0
11,004
579
4,609
10,616
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 9 / 2
7,705
406
3,319
12,797
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
hoffboi
Danzaburou
14
1 / 4 / 2
9,287
489
14,202
12,952
4,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
0 / 0 / 3
11,954
629
4,865
5,524
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Dcy
Arachne
14
5 / 1 / 5
9,588
505
4,793
9,874
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Athena
Dusktear
Athena
14
1 / 1 / 15
8,844
465
4,914
14,047
12,520
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Tsunaro
Skadi
16
10 / 1 / 3
10,655
561
16,412
11,271
3,899
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
darkslay18
Sylvanus
17
7 / 1 / 3
11,168
588
12,943
11,445
14,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
23
23
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Yemoja
0
4
2
0.25
W
Ra
0
0
3
1.5
W
Arachne
Dcy
Arachne
5
1
5
7.5
L
Charybdis
DonkeyDiddler
Charybdis
2
1
0
2
W
Athena
Dusktear
Athena
1
1
15
8.5
L
1
9
2
0.22
W
Skadi
Tsunaro
Skadi
10
1
3
11.5
W
Sylvanus
darkslay18
Sylvanus
7
1
3
8.5
L
Danzaburou
hoffboi
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,565
Damage
43,927
63,397
Taken
52,161
30,977
Mitigated
37,740
15,239
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,061
478
0
1,106
15,842
7,947
109
6,870
8,972
0
33,430
L
Yemoja
4,374
839
1,445
253
11,190
9,733
0
5,184
6,006
16,986
0
W
Ra
4,865
401
1,562
3,405
5,524
2,196
576
256
5,268
99,330
0
W
Arachne
Dcy
Arachne
4,793
3,094
0
4,402
9,874
4,883
253
505
9,281
0
52,424
L
Charybdis
DonkeyDiddler
Charybdis
4,609
2,148
0
6,311
10,616
3,797
665
4,787
5,829
0
97,642
W
Athena
Dusktear
Athena
4,914
1,423
0
0
14,047
12,520
181
898
13,103
19,323
0
L
3,319
955
0
877
12,797
4,819
124
3,924
8,873
0
37,188
W
Skadi
Tsunaro
Skadi
16,412
9,547
0
3,189
11,271
3,899
733
665
10,606
0
82,495
W
Sylvanus
darkslay18
Sylvanus
12,943
3,770
1,502
3,907
11,445
14,242
2,877
2,050
9,194
50,742
15,759
L
Danzaburou
hoffboi
Danzaburou
14,202
6,956
0
5,247
12,952
4,681
666
962
11,990
0
65,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,784
Gold Earned
52,209
440
Minions Killed
585
0
Camps Cleared
0
1,716,696
Distance Traveled
1,924,253
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,282
383
55
3
0
322,796
0
L
Yemoja
7,506
395
28
1
0
332,460
0
W
Ra
11,954
629
212
11
0
384,105
4
W
Arachne
9,588
505
86
5
0
470,801
2
L
Charybdis
11,004
579
191
10
0
358,717
7
W
Athena
8,844
465
31
2
0
411,405
2
L
Nemesis
7,705
406
61
3
0
388,060
1
W
Skadi
10,655
561
135
7
0
348,350
8
W
Sylvanus
11,168
588
121
6
0
309,592
1
L
Danzaburou
9,287
489
105
6
0
314,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role