Player Matchup

Chang'e
Chang'e
FunkieBabie
Chang'e
Level 120
God Stats
40W - 41L
1,645 SR
Queue Stats
664W - 613L
1,618 Elo+
Solo
Osiris
Osiris
S33AgentVenom
Osiris
Level 87
God Stats
7W - 7L
1,570 SR
Queue Stats
292W - 289L
1,598 Elo+
Party 1
Athena
Athena
Sennvy
Athena
Level 105
God Stats
5W - 8L
1,527 SR
Queue Stats
217W - 191L
1,616 Elo+
Party 1
Charybdis
Charybdis
ThatNoobCrusher
Charybdis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 85L
1,570 Elo+
Solo
Anubis
Anubis
Venicik
Anubis
Level 141
God Stats
18W - 12L
1,751 SR
Queue Stats
488W - 442L
1,633 Elo+
Solo
Team Averages
Level 120
1,599 SR
1,607 Elo+

VS

Team Averages
Level 121
1,707 SR
1,668 Elo+
Hercules
Hercules
 
Hercules
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DeathFactor7
Morgan Le Fay
Level 150
God Stats
47W - 27L
1,724 SR
Queue Stats
278W - 216L
1,684 Elo+
Solo
Jing Wei
Jing Wei
HacksawHanshawYT
Jing Wei
Level 157
God Stats
3W - 1L
1,810 SR
Queue Stats
105W - 49L
1,760 Elo+
Party 2
Sylvanus
Sylvanus
Heyarnold14
Sylvanus
Level 107
God Stats
10W - 7L
1,583 SR
Queue Stats
286W - 289L
1,643 Elo+
Solo
Thanatos
Thanatos
Onikoroshi2
Thanatos
Level 100
God Stats
4W - 1L
1,918 SR
Queue Stats
12W - 12L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FunkieBabie
Chang'e
16
1 / 2 / 6
10,423
496
5,623
12,143
9,905
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
5 / 7 / 4
11,254
536
5,306
16,165
12,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
Sennvy
Athena
14
3 / 5 / 8
9,025
430
7,549
19,908
22,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
ThatNoobCrusher
Charybdis
14
1 / 5 / 3
8,923
425
5,605
13,231
3,230
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
Venicik
Anubis
18
9 / 6 / 7
11,929
568
20,028
20,292
10,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 4 / 11
11,345
540
6,956
18,454
18,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
DeathFactor7
Morgan Le Fay
19
4 / 4 / 5
13,138
626
18,231
15,528
6,354
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 4 / 5
13,147
626
12,667
15,334
4,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Heyarnold14
Sylvanus
18
0 / 2 / 6
12,203
581
6,466
12,914
16,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
Onikoroshi2
Thanatos
20
12 / 5 / 5
13,852
660
15,632
19,092
9,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
57
19
Kills
25
25
Deaths
19
28
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
4
11
1.88
W
Morgan Le Fay
DeathFactor7
Morgan Le Fay
4
4
5
1.63
L
Chang'e
FunkieBabie
Chang'e
1
2
6
2
W
7
4
5
2.38
W
Sylvanus
Heyarnold14
Sylvanus
0
2
6
1.5
W
Thanatos
Onikoroshi2
Thanatos
12
5
5
2.9
L
5
7
4
1
L
Athena
Sennvy
Athena
3
5
8
1.4
L
Charybdis
ThatNoobCrusher
Charybdis
1
5
3
0.5
L
Anubis
Venicik
Anubis
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,111
Damage
59,952
81,739
Taken
81,322
58,727
Mitigated
54,696
25,339
Healing
37,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,956
1,865
0
4,010
18,454
18,294
701
7,922
9,982
0
32,252
W
Morgan Le Fay
DeathFactor7
Morgan Le Fay
18,231
1,305
511
6,119
15,528
6,354
1,961
8,570
6,582
105,129
0
L
Chang'e
FunkieBabie
Chang'e
5,623
521
2,052
6,569
12,143
9,905
0
5,109
7,034
55,709
0
W
12,667
8,309
0
4,317
15,334
4,851
2,111
6,187
8,926
0
111,307
W
Sylvanus
Heyarnold14
Sylvanus
6,466
1,309
1,519
5,547
12,914
16,066
1,169
4,966
7,860
53,598
13,860
W
Thanatos
Onikoroshi2
Thanatos
15,632
4,942
0
15,208
19,092
9,131
1,808
6,301
12,502
0
88,494
L
5,306
1,898
0
3,529
16,165
12,412
0
2,571
13,594
0
99,260
L
Athena
Sennvy
Athena
7,549
2,236
0
1,472
19,908
22,673
126
7,406
12,502
31,660
0
L
Charybdis
ThatNoobCrusher
Charybdis
5,605
2,506
0
3,060
13,231
3,230
0
711
12,520
0
54,029
L
Anubis
Venicik
Anubis
20,028
1,349
0
8,657
20,292
10,507
0
8,717
11,575
72,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,554
Gold Earned
63,685
550
Minions Killed
636
0
Camps Cleared
0
2,002,938
Distance Traveled
1,990,858
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,345
540
41
2
0
443,685
6
W
Morgan Le Fay
13,138
626
163
8
0
396,737
3
L
Chang'e
10,423
496
138
7
0
446,936
3
W
Jing Wei
13,147
626
170
8
0
387,090
10
W
Sylvanus
12,203
581
139
7
0
360,630
2
W
Thanatos
13,852
660
123
6
0
402,716
0
L
Osiris
11,254
536
150
7
0
414,859
1
L
Athena
9,025
430
43
2
0
393,215
2
L
Charybdis
8,923
425
96
5
0
386,333
2
L
Anubis
11,929
568
123
6
0
361,595
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role